1. Ran headless with --until-tick:
Command:
Code: Select all
./headless_2_1_9/bin/x64/factorio --mod-directory mods_2_0_77/ --until-tick 100Code: Select all
0.000 Error UntilTick.cpp:17: --until-tick requires --load-gameCommand:
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./headless_2_1_9/bin/x64/factorio --mod-directory mods_2_0_77/ --until-tick 100 --load-game map_2_0_77Code: Select all
Option ‘load-game’ does not exist
...rest of output omitted...Command:
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./headless_2_1_9/bin/x64/factorio --help | grep loadCode: Select all
--create, --start-server-load-scenario or
--start-server-load-scenario or
--start-server-load-scenario. See
--start-server-load-scenario or
--generate-map-preview. If provided, this is loaded first and
--start-server-load-scenario [MOD/]NAME
start a multiplayer server and load the
--start-server-load-latest
start a multiplayer server and load the
--benchmark FILE load save and run benchmark
map will reload after each run. Default is 1
--log-shared-tile-layers After loading prototypes logs which tile
I expected the error message on attempting to use until-tick to provide correct guidance. If until-tick is not supported on headless, don't print it in the usage on headless. If it is supported on headless, provide an updated error message.


