Friday Facts #444 - 2.1 Experimental release

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GregoriusT
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Re: Friday Facts #444 - 2.1 Experimental release

Post by GregoriusT »

I wonder what happens if you use circuitry to set the recipe of a crusher to one that doesnt allow quality modules, will it delete the modules too in that case, or is it only when a save file is migrated between versions?
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Rseding91
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Re: Friday Facts #444 - 2.1 Experimental release

Post by Rseding91 »

GregoriusT wrote: Sun Jun 28, 2026 5:19 pm I wonder what happens if you use circuitry to set the recipe of a crusher to one that doesnt allow quality modules, will it delete the modules too in that case, or is it only when a save file is migrated between versions?
Only when migrated between versions.
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quineotio
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Re: Friday Facts #444 - 2.1 Experimental release

Post by quineotio »

eloepp wrote: Sun Jun 28, 2026 8:28 am It would exist. because they made it, not us.
Actually no. Thousands of bug reports and suggestions and feedback and mods that were integrated into the game. This is many hours of unpaid labour. It was a collaboration. And without people buying the game there wouldn't be a company, and less people would have bought the game without youtube videos and mod developers. And less people would have continued playing through the learning phase without guides and the community answering questions, because the official documentation and tutorials are extremely lacking.

If Wube want to just do their own thing, ok. They can do it for themselves without all the community support. But if they appreciate the community, they should acknowledge and foster and reward those contributions. They are doing a good job of driving people away with the silence and snarky comments and middle finger "balancing".

The seeds you sow you will also reap.
mmmPI
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Re: Friday Facts #444 - 2.1 Experimental release

Post by mmmPI »

quineotio wrote: Mon Jun 29, 2026 8:44 am The seeds you sow you will also reap.
I like metaphoras !

When you gp to the restaurant and you give positive feedback on what you like and you ask them to add more salt or less pepper or whatever, you're also doing it for yourself, it's not like you're teaching the chef how to cook, more like telling them what you like, but the chef could still cook just fine if they wanted to. Even if the chef discover a recipe thanks to you and start cooking it, they are still the one doing the cooking. You're not the one labouring.

And you can still get paid for making mods , you enter a random restaurant, you start adding a bit of pepper on people's meal and get some extra money for this ? :lol: It's not as one sided as you make it sound in my opinions, to give feedback or make mods, or help debugging ( that's burnt , that's undercooked ... ). The main difference to me is that when it's not your job you can do it when you want, and just the part you think are funny or will earn you patreons, you don't have to be "profesionnal" in your communication or risk repercussion on social media, do you get paid extra as a dev you think for spending sundays answering the bad review from maybe the few players around millions having such a bad day they decided to raise a shitstorm on the internet about it ?

If you want more dev to take the risk upsetting the mob when expressing in public or more often, you gotta be thankful it's not always the same almost broken record of calibrated coorporate apology without follow up. Chef are never going to try anything new ever if you pretend to throw up because there lack a tad bit of salt somewhere, you can always add it for yourself, trust me :D the chef will rarely ban you because you are dessacrating the food with your ketchup, it's your food, worse case they issue warnings, but devs talking in public, they don't have that.
Check out my latest mod ! It's noisy !
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