Turrets should be colored red in map view

Post your ideas and suggestions how to improve the game.

Moderator: ickputzdirwech

His_Cogness
Burner Inserter
Burner Inserter
Posts: 10
Joined: Tue Oct 22, 2024 5:04 pm
Contact:

Turrets should be colored red in map view

Post by His_Cogness »

TL;DR
Currently turrets are mixed between red, yellow, and blue in map view, they should all be one or the other.
What?
Generally logistics are yellow, production is blue, and defenses are white/red. There are lots of exceptions like inserters and landing pads being blue, but hey not everything fits firmly into one category or another. The one I care about today is turrets, which are spread out over yellow, blue, and red. I am suggesting that they all be changed to red or different shades of red similar to the flamethrower or the belt variants.
06-28-2026, 08-35-16.png
06-28-2026, 08-35-16.png (4.86 KiB) Viewed 101 times
06-28-2026, 08-35-39.png
06-28-2026, 08-35-39.png (1.08 MiB) Viewed 101 times
Why?
When building walls on nauvis it's not a problem since you usually don't have base buildings mixed in, but when you are designing a space ship with restricted space it's hard to tell from map view how your distribution of turrets are.
Here's a thread asking for the opposite of what I want, please ignore it. viewtopic.php?p=557071#p557071
The Forbidden Multi-Suggestion
Revisiting all the map colors is a much larger undertaking than just the turrets, but I think there is value in having general production, inserters, power production, and smelting as their own colors or at least different shades from each other. This late in the dev cycle I fully expect this suggestions to be denied so I won't make a separate post for it, however I will point out that with the very recent 2.1 update there is unlikely to be lots of base art that will be broken by any changes made.
Post Reply

Return to “Ideas and Suggestions”