Friendly fire off or on are to much.
fire 100% is the same.
issue? we roast our own vehicles, bots, and more due to fire damage.
Solution i came up with is not the best but kinda okish?
2 fire damages at once.
Hidden resitence and damage.
we have 100% resitence to fire damage the infinite research increases. The enemy do not have it.
both our force and the enemy take fix damage from the flamethrower, aka the default damage = bots, trains, cars, tank, so on, can still be destroyed due to playing around with fire.
But, we can use map editor to set the infinite fire damage as high as we want, because our forces will still only take the flat, fix, default damage, due to 100% resitence.
However the enemy will take full damage "the fix default + the damage done via increasing research damage".
Like this we can avoid getting everything instantly destroyed even late game without turning on 100% fire imunity or similar
Fire damage affecting us to not include research damage
Post your ideas and suggestions how to improve the game.
Moderator: ickputzdirwech
Fire damage affecting us to not include research damage
Due to personal issues I do NOT read replies. I have significant spelling issues, and IF I remember, I use AI to rewrite my ideas more clearly. You’re welcome to reuse any of my suggestions.
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