Currently, if a blueprint containing a `SimpleEntityWithOwner` is pasted over an existing `SimpleEntityWithOwner` in the world, if the `direction`s would end up being different, Factorio declines to build/red-outlines the entity.
I propose an entity-prototype-flag or boolean be added, applicable at least to `SimpleEntityWithOwner` and potentially to other entities that exhibit this behavior -- `allow_blueprint_reorientation`.
In the default `false` case current behavior would continue unmodified.
In the set `true` case, when this sort of blueprint overlap occurs, the existing entity will be reoriented to the orientation imposed by the blueprint. (All associated events including the new `on_blueprint_settings_pasted` should fire in this case.)
`allow_blueprint_reorientation` flag/boolean for `SimpleEntityWithOwner` et al.
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Re: `allow_blueprint_reorientation` flag/boolean for `SimpleEntityWithOwner` et al.
+1, even a simple 'allow-rotation' flag would be appreciated, even if it just shifts an internal value that has no gameplay effect
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