Version 0.11.16

Information about releases and roadmap.
User avatar
StoneLegion
Filter Inserter
Filter Inserter
Posts: 686
Joined: Fri Sep 05, 2014 7:34 pm
Contact:

Re: Version 0.11.16

Post by StoneLegion »

Nova wrote:It doesn't make sense to discuss this.
Your right. They should shutdown the forums and introduce a gag order for any and all talk about the game.

rorror
Fast Inserter
Fast Inserter
Posts: 241
Joined: Fri Nov 21, 2014 9:02 pm
Contact:

Re: Version 0.11.16

Post by rorror »

Tnx for the monster update! Keep up the good work.

User avatar
FlyHigh
Long Handed Inserter
Long Handed Inserter
Posts: 55
Joined: Sun Jul 27, 2014 12:14 am
Contact:

Re: Version 0.11.16

Post by FlyHigh »

Great update! The Mac fix is really welcomed, I can finally play it again on my laptop. This being said, maybe it's just me but I still have this small quirk with the installer. The 'application folder' shortcut seems to be broken. Nothing too serious though ;)
Attachments
alias_error.png
alias_error.png (53.96 KiB) Viewed 7543 times
>>> Maxwell R. Black <<<

Image


* * *

FishSandwich
Smart Inserter
Smart Inserter
Posts: 1847
Joined: Sun Feb 23, 2014 3:37 pm
Contact:

Re: Version 0.11.16

Post by FishSandwich »

kovarex wrote:All PvP related features/fixes
Fuck yeah. >:D

Marconos
Filter Inserter
Filter Inserter
Posts: 301
Joined: Mon Jun 02, 2014 10:46 pm
Contact:

Re: Version 0.11.16

Post by Marconos »

FishSandwich wrote:
kovarex wrote:All PvP related features/fixes
Fuck yeah. >:D
I expect to see some PVP youtube vids now!!! lol

syneris
Fast Inserter
Fast Inserter
Posts: 141
Joined: Thu Feb 28, 2013 2:25 pm
Contact:

Re: Version 0.11.16

Post by syneris »

Kane wrote:Not sure if this is a bug or always been the case I have not played since sept I guess it was.

Image

Not sure who is redefining gravity. But the chest should be 1 tile down not there :)
Only that orientation looks wrong. With the other facings, the box covers the output and looks like it feeds directly. Seems like a depth issue, but it isn't a recent 'bug'.

Fatmice
Filter Inserter
Filter Inserter
Posts: 808
Joined: Thu Dec 04, 2014 11:03 pm
Contact:

Re: Version 0.11.16

Post by Fatmice »

The tests fail with an appcrash in FactorioTestUnit.exe for me. Should I worry?

Code: Select all

[AdvancedTile/OneEntityInsertion] 0.0189s
[AdvancedTile/TwoEntitiesOnOneAdvancedTile] 0.0183s
[AdvancedTile/ThreeEntitiesOnOneAdvancedTile] 0.0180s
[AdvancedTile/OneEntityOnTwoAdvancedTiles] 0.0182s
[AdvancedTile/OneEntityOnThreeAdvancedTiles] 0.0211s
[AdvancedTile/moreEntitiesTest] 0.0180s
[AdvancedTile/GetCoordinates] 0.0180s
[AllegroFileToPackageWriterPathAdapter/WriteAndSeek] 0.0059s
[Boost/TestBinomialHeap] 0.0016s
[BoundingBox/ConstructorFromRealPosition] 0.0001s
[BoundingBox/ConstructorFromDoubles] 0.0001s
[BoundingBox/ConstructorDefault] 0.0001s
[BoundingBox/Collide] 0.0048s
[BoundingBox/CarCollide] 0.0009s
[BoundingBox/SegmentCollide] 0.0002s
[BoundingBox/OperatorAddRealPosition] 0.0001s
[BoundingBox/OperatorAddTilePosition] 0.0002s
[BoundingBox/FirstCollisionPoint] 0.0001s
[BoundingBox/RotatedVerticiesDeterminism] 0.0073s
[CraftingMachine/Transfer] 0.0251s
[CraftingMachine/Direction] 0.0256s
[CraftingQueue/SimpleAddCraftingOrder] 0.0118s
[CraftingQueue/UpdateItemCountsForPromise] 0.0097s
[CraftingQueue/FinishCrafting] 0.0098s
[CraftingQueue/CancelCrafting] 0.0103s
[ExchangeString/Base64] 0.0006s
[FileUtil/CheckScriptOutputPath] 0.0063s
[FloatingPoint/SumOfDoubles] 0.0009s
[FloatingPoint/SumOf3Doubles] 0.0010s
[FloatingPoint/SumOf4Doubles] 0.0011s
[FloatingPoint/MultiplicationOfDoubles] 0.0009s
[FloatingPoint/MultiplicationOf3Doubles] 0.0009s
[FloatingPoint/MultiplicationOf4Doubles] 0.0010s
[FloatingPoint/CombinationOfMultiplicationAndDivision] 0.0033s
[FloatingPoint/MultiplicationOfFloats] 0.0011s
[FloatingPoint/MultiplicationOfFloatAndDouble] 0.0010s
[FloatingPoint/Sin] 0.0012s
[FloatingPoint/CustomSinCorrectness] 0.0015s
[FloatingPoint/Cos] 0.0013s
[FloatingPoint/CustomCosCorrectness] 0.0013s
[FloatingPoint/Tan] 0.0221s
[FloatingPoint/CustomTanCorrectness] 0.0020s
[FloatingPoint/ATan] 0.0012s
[FloatingPoint/CustomATanCorrectness] 0.0014s
[FloatingPoint/ATan2] 0.0014s
[FloatingPoint/CustomATan2Correctness] 0.0014s
[FloatingPoint/Sqrt] 0.0008s
[FloatingPoint/VectorFromDistanceAndOrientation] 0.0023s
[FloatingPoint/VectorRotation] 0.0030s
[InfiniteRectangle/Empty] 0.0001s
[InfiniteRectangle/DataSizeStaysReasonable] 0.0009s
[InfiniteRectangle/DataSizeStaysReasonableAllSides] 0.0054s
[InfiniteRectangle/DifferentOrder] 0.0011s
[Map/MapRemovePlayer] 0.0005s
[MemoryPool/AllocateDeallocate] 0.0003s
[NetworkInputHandler/tryToCloseTick] ..\tests\UnitTests\TestNetworkInputHandler.
cpp(120): error: Failure in tryToCloseTick: Expected 1 but was 0

Code: Select all

Problem signature:
  Problem Event Name:	APPCRASH
  Application Name:	FactorioTestUnit.exe
  Application Version:	0.0.0.0
  Application Timestamp:	54e5ea8e
  Fault Module Name:	FactorioTestUnit.exe
  Fault Module Version:	0.0.0.0
  Fault Module Timestamp:	54e5ea8e
  Exception Code:	c0000005
  Exception Offset:	00000000000271bb
  OS Version:	6.1.7601.2.1.0.256.1
  Locale ID:	1033
  Additional Information 1:	7e49
  Additional Information 2:	7e49537c318bbb9a11a3183a649fbce3
  Additional Information 3:	ef2f
  Additional Information 4:	ef2f28e2f3ba0d656355fe1847f1b228
Maintainer and developer of Atomic Power. See here for more information.
Current release: 0.6.6 - Requires 0.14.x
Example build - Requires 0.14.x

sillyfly
Smart Inserter
Smart Inserter
Posts: 1101
Joined: Sun May 04, 2014 11:29 am
Contact:

Re: Version 0.11.16

Post by sillyfly »

Still no auto-update on linux :(

User avatar
cube
Former Staff
Former Staff
Posts: 1111
Joined: Tue Mar 05, 2013 8:14 pm
Contact:

Re: Version 0.11.16

Post by cube »

It should work now. We moved to new deploy scripts on linux and mac (windows will follow soon), and some bugs escaped.

User avatar
MartenM
Burner Inserter
Burner Inserter
Posts: 7
Joined: Tue Jan 20, 2015 4:06 pm
Contact:

Re: Version 0.11.16

Post by MartenM »

Wow you guys really made some bugfixes :)

sillyfly
Smart Inserter
Smart Inserter
Posts: 1101
Joined: Sun May 04, 2014 11:29 am
Contact:

Re: Version 0.11.16

Post by sillyfly »

cube wrote:It should work now. We moved to new deploy scripts on linux and mac (windows will follow soon), and some bugs escaped.
It is. Thanks :)

Ojelle
Fast Inserter
Fast Inserter
Posts: 143
Joined: Thu Feb 12, 2015 9:21 am
Contact:

Re: Version 0.11.16

Post by Ojelle »

HMm, I keep getting desync in multiplayer, even with ping on 999 and we are on the same network with LAN cables. Lets hope reinstalling works :s
Choumiko wrote:
sillyfly wrote:kovarex just posted the thread... but with #118 in the title. I think they had too much beer :D
It's a wonder how good the game is, if you consider how bad they are with the FFF numbers :mrgreen:

kovarex
Factorio Staff
Factorio Staff
Posts: 8178
Joined: Wed Feb 06, 2013 12:00 am
Contact:

Re: Version 0.11.16

Post by kovarex »

Ojelle wrote:HMm, I keep getting desync in multiplayer, even with ping on 999 and we are on the same network with LAN cables. Lets hope reinstalling works :s
Ping has no relation to the desyncs. Maybe you can give more details about the desync, or report it as a bug report.

Natrin
Burner Inserter
Burner Inserter
Posts: 10
Joined: Wed Feb 11, 2015 2:01 pm
Contact:

Re: Version 0.11.16

Post by Natrin »

0.11.16 is still broken on Debian stable x64, same glibc error as 0.11.15.

./factorio: /usr/lib/x86_64-linux-gnu/libstdc++.so.6: version `GLIBCXX_3.4.19' not found (required by ./factorio)


Time to roll back to 0.11.14 again.

User avatar
Bart
Long Handed Inserter
Long Handed Inserter
Posts: 81
Joined: Tue Jan 13, 2015 8:56 pm
Contact:

Re: Version 0.11.16

Post by Bart »

Can someone confirm multiplayer is working?
I have the cape.
I make the fucking whoosh noises.

FishSandwich
Smart Inserter
Smart Inserter
Posts: 1847
Joined: Sun Feb 23, 2014 3:37 pm
Contact:

Re: Version 0.11.16

Post by FishSandwich »

Ojelle wrote:HMm, I keep getting desync in multiplayer, even with ping on 999 and we are on the same network with LAN cables. Lets hope reinstalling works :s
Did you try saving and loading again like it says in OP?

gnz
Inserter
Inserter
Posts: 46
Joined: Wed Jan 14, 2015 5:19 pm
Contact:

Re: Version 0.11.16

Post by gnz »

kovarex wrote: [*]Fixed the selection priority, ghosts have lower selection priority than other objects now.
Could you clarify what the full selection priority order is? Is there any replacement that had the old behaviour of ghost-layer collision mask?

onebit
Long Handed Inserter
Long Handed Inserter
Posts: 97
Joined: Mon Feb 02, 2015 4:32 pm
Contact:

Re: Version 0.11.16

Post by onebit »

Bart wrote:Can someone confirm multiplayer is working?
I played it last night and it worked OK. I had some problems placing and selecting things. It was as if my cursor was offset by a tile or so.

FishSandwich
Smart Inserter
Smart Inserter
Posts: 1847
Joined: Sun Feb 23, 2014 3:37 pm
Contact:

Re: Version 0.11.16

Post by FishSandwich »

gnz wrote:
kovarex wrote: [*]Fixed the selection priority, ghosts have lower selection priority than other objects now.
Could you clarify what the full selection priority order is? Is there any replacement that had the old behaviour of ghost-layer collision mask?
https://forums.factorio.com/forum/vie ... 16&p=68422

gnz
Inserter
Inserter
Posts: 46
Joined: Wed Jan 14, 2015 5:19 pm
Contact:

Re: Version 0.11.16

Post by gnz »

FishSandwich wrote:
gnz wrote:
kovarex wrote: [*]Fixed the selection priority, ghosts have lower selection priority than other objects now.
Could you clarify what the full selection priority order is? Is there any replacement that had the old behaviour of ghost-layer collision mask?
https://forums.factorio.com/forum/vie ... 16&p=68422
That doesn't quite answer my question though. For context, the problem is proxy entities which needs to be highlighted or opened. With the limited API then that's the only way to do certain mods at the moment and this changes how it can be done in a negative way. I'm simply wondering if there is another collision mask that has no collision with other entities and is still selectable.

Post Reply

Return to “Releases”