*yawn* yeah, I really could.
Okay, this is maybe not strictly about a bug but just simply optimizing potential, but maybe it is.
All around are passive belts (those with the red circles) but there are some belts that are doing nothing but are active (no red circle) while they could be set to passive.
^^^ There are also some in the lower left corner.
[0.11.15] [kovarex] Could sleep more
Re: [0.11.15] Could sleep more
Strange, do you have the save?
Re: [0.11.15] Could sleep more
Here is a recent savegame of the world.
As I can't check right now if the effect is visible in this savegame (it should), please give me a short reply if you can see it.
As I can't check right now if the effect is visible in this savegame (it should), please give me a short reply if you can see it.
Re: [0.11.15] Could sleep more
Btw, I just noticed, that belts built by construction robots are not asleep, could it be the way you built them?
Re: [0.11.15] Could sleep more
Hmyeah, that's possible.kovarex wrote:Btw, I just noticed, that belts built by construction robots are not asleep, could it be the way you built them?
Normally I tinker around a bit, blueprint it, raze everything and have robots rebuild the plans in a more compact fashion.
Sounds plausible. For example the belts in the lower left were also built by robots.
Re: [0.11.15] [kovarex] Could sleep more
So thanks for the report, it is now fixed for 0.11.16
changelog wrote: Fixed that transport belts built by the construction robots were not deactivated properly.
Re: [0.11.15] [kovarex] Could sleep more
You're most welcome ^^kovarex wrote:So thanks for the report, it is now fixed for 0.11.16
changelog wrote: Fixed that transport belts built by the construction robots were not deactivated properly.
Re: [0.11.15] [kovarex] Could sleep more
Okay, with 0.11.16 already built belts from the older savegame are still not sleeping. Should they?
Re: [0.11.15] [kovarex] Could sleep more
They are not, as they are deactivated only when some item or character get out of it (to save processing).dee- wrote:Okay, with 0.11.16 already built belts from the older savegame are still not sleeping. Should they?
Re: [0.11.15] [kovarex] Could sleep more
I could do a migration but I didn't feel like it is worth it.