I kinda hate Vulcanus
I kinda hate Vulcanus
Yeah, Vulcanus just.. sucks. I don't understand people who like this planet. The terrain is super annoying. Fulgora also offers you limited space to build, but not in the bad way Vulcanus does. For example, on Vulcanus you can paste a blueprint with undergrounds with no errors, then it doesn't work because you tried to go "under" lava, so the game just doesn't tell you that your print placement is wrong. And the randomass spots of lava in random places just really gets in the way, and they are not visibly distinct enough from lava cracks which are totally buildable/undergroundable. Also I do not like how the planet has nothing to it except "everything metal is super productive now". Thanks, I guess, but this is not particularly interesting. Fulgora executes the limited space much better because the terrain is visually clear and you don't get random spots of oil ocean in the middle of your islands, and the scrap recycling presents at least a nominal challenge.
Re: I kinda hate Vulcanus
Vulcanus is the most fun and factorio-spirited planet 
Pony/Furfag avatar? Opinion discarded.
Re: I kinda hate Vulcanus
I prefer Fulgora and Gleba for the differences they introduce but i don't think Vulcanus deserve hates, i feel it's more the megabaser planet rather than puzzle-solving one, if one was to put simplistic labels. If you didn't have those little lava spots and terrain "annoyances" , it'd be even worse i feel, because it could be "too easy", there is this hurdle of fighting worms, necessary, but on your own term supposedly, which i see as an interesting dynamic for the planet in itself, and otherwise i like it integrated in the broader picture, because the fact that you have a planet where "everything metal is super cheap now" creates some large scale logistic puzzle, do you produce your science there ? when ? which one ? and quality ? or are you in a game where the objectives makes it unecessary / overkill , and the way it sit and compare with asteroid mining i like it , this or lava are pseudo realistic way for endless material anyway, so i don't think it breaks anything, it's introduced not as a single mechanism but as an option alongside others.
Also i like throwing stuff into lava, those little lava spots are sometimes pefect places for that one foundry input or output ^^
Also i like throwing stuff into lava, those little lava spots are sometimes pefect places for that one foundry input or output ^^
Check out my latest mod ! It's noisy !
Re: I kinda hate Vulcanus
You do, actually. They're less common, but there will sometimes be a random tiny patch of oil someplace I'm not expecting. And (IMO) they are even harder to notice visually.DeadMG wrote: Sat May 30, 2026 8:16 pm Fulgora executes the limited space much better because the terrain is visually clear and you don't get random spots of oil ocean in the middle of your islands.
The lack of visual clarity of terrain -- particularly now that terrain matters -- is pretty much my only gripe with the expansion, but it is a sizeable one.
Re: I kinda hate Vulcanus
True. Try placing landfill on Gleba and see which tiles are "water" and which are "land." It's sometimes impossible for me to tell them apart. That said, it really hasn't affected gameplay, and on the whole, the terrain is really pretty. It's crazy to think it's all just sprites.Hurkyl wrote: Sun May 31, 2026 3:30 pmYou do, actually. They're less common, but there will sometimes be a random tiny patch of oil someplace I'm not expecting. And (IMO) they are even harder to notice visually.DeadMG wrote: Sat May 30, 2026 8:16 pm Fulgora executes the limited space much better because the terrain is visually clear and you don't get random spots of oil ocean in the middle of your islands.
The lack of visual clarity of terrain -- particularly now that terrain matters -- is pretty much my only gripe with the expansion, but it is a sizeable one.
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Re: I kinda hate Vulcanus
It's also my less favorite planet, it's too easy and foundry make the game trivial
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coffee-factorio
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Re: I kinda hate Vulcanus
It's the good brother who gets too little attention because he actually does his job.
Re: I kinda hate Vulcanus
I like Vulcanus because it is the only new planet that allows for easy mega-basing. If all of the new planets in Space Age restricted size and scope of factories like the other three do, I think that would be a bit boring. I like that there's a big, wide-open planet that allows for massive production (much moreso than even Nauvis). It's the flip side of the other three planets in that way.
Re: I kinda hate Vulcanus
It is kind of cramped like the others, though. You have cliffs everywhere but more importantly, lava. How do you deal with lava? Foundation. In that sense, it's not easier to pave than Fulgora (also foundation), Gleba (just landfill), or Aquilo (ice platforms).NineNine wrote: Thu Jun 04, 2026 4:38 pm I like Vulcanus because it is the only new planet that allows for easy mega-basing. If all of the new planets in Space Age restricted size and scope of factories like the other three do, I think that would be a bit boring. I like that there's a big, wide-open planet that allows for massive production (much moreso than even Nauvis). It's the flip side of the other three planets in that way.
People just like Vulcanus because there's infinite metal from lava. I think that's the whole reason if we're being honest. And late game, it's not like there isn't infinite metal on Nauvis, too.
Re: I kinda hate Vulcanus
I like it for a bunch of reasons, but right now the one that comes to mind is the soothing rhythm of steam engines chugging away and foundries operating at a regular cadence. Great background noise for anything focusing. I wish someone would make a 1 hour loop of it and put it in Youtube for me to listen to while working.
Re: I kinda hate Vulcanus
All of the game sounds are stored as simple audio files in /factorio/data/base/sound/. You can just play them in your favorite local music player and play on repeat.J-H wrote: Tue Jun 09, 2026 12:35 am I wish someone would make a 1 hour loop of it and put it in Youtube for me to listen to while working.
Re: I kinda hate Vulcanus
I think one of the strengths of factorio is the belt and all the cool ways you can use them. All the other planets incentivize different methods of belting. Pipes on the other hand are pretty boring, which makes Vulcanus boring because so much of it is fluids. It's also very easy and forgiving.
The rewards on Vulcanus are also not particularly interesting. A lot of what you get there are things taken from Nauvis, and two big things - foundry and big mining drill - you get very early.
It's also not very interesting visually. Overall it feels like a biome for Nauvis that was stretched into a whole planet.
The rewards on Vulcanus are also not particularly interesting. A lot of what you get there are things taken from Nauvis, and two big things - foundry and big mining drill - you get very early.
It's also not very interesting visually. Overall it feels like a biome for Nauvis that was stretched into a whole planet.
Re: I kinda hate Vulcanus
In the late game, on Nauvis, Aquilo, Fulgora, and Gleba, you can at least CTRL+SHIFT stamp down a blueprint an expect it to work.zwickau wrote: Thu Jun 04, 2026 4:44 amTrue. Try placing landfill on Gleba and see which tiles are "water" and which are "land." It's sometimes impossible for me to tell them apart. That said, it really hasn't affected gameplay, and on the whole, the terrain is really pretty. It's crazy to think it's all just sprites.Hurkyl wrote: Sun May 31, 2026 3:30 pmYou do, actually. They're less common, but there will sometimes be a random tiny patch of oil someplace I'm not expecting. And (IMO) they are even harder to notice visually.DeadMG wrote: Sat May 30, 2026 8:16 pm Fulgora executes the limited space much better because the terrain is visually clear and you don't get random spots of oil ocean in the middle of your islands.
The lack of visual clarity of terrain -- particularly now that terrain matters -- is pretty much my only gripe with the expansion, but it is a sizeable one.
This doesn't work on vulcanus because of lava blocking transport belts and pipes, so you need another pass stamping down foundations under your newly build blueprint
Re: I kinda hate Vulcanus
Yeah, I really don't know what the idea was behind introducing another type of foundation and making it super late-game. I suppose they wanted to players to grapple again with building around tricky terrain, and landfill was too easy a solution?ferrybig wrote: Wed Jun 24, 2026 1:06 pmIn the late game, on Nauvis, Aquilo, Fulgora, and Gleba, you can at least CTRL+SHIFT stamp down a blueprint an expect it to work.zwickau wrote: Thu Jun 04, 2026 4:44 amTrue. Try placing landfill on Gleba and see which tiles are "water" and which are "land." It's sometimes impossible for me to tell them apart. That said, it really hasn't affected gameplay, and on the whole, the terrain is really pretty. It's crazy to think it's all just sprites.Hurkyl wrote: Sun May 31, 2026 3:30 pmYou do, actually. They're less common, but there will sometimes be a random tiny patch of oil someplace I'm not expecting. And (IMO) they are even harder to notice visually.DeadMG wrote: Sat May 30, 2026 8:16 pm Fulgora executes the limited space much better because the terrain is visually clear and you don't get random spots of oil ocean in the middle of your islands.
The lack of visual clarity of terrain -- particularly now that terrain matters -- is pretty much my only gripe with the expansion, but it is a sizeable one.
This doesn't work on vulcanus because of lava blocking transport belts and pipes, so you need another pass stamping down foundations under your newly build blueprint
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jackthesmack
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Re: I kinda hate Vulcanus
It's basic gameplay progression. Much later in the game you get items that trivialize the early game, but you had to beat the early game challenges to get to that point.zwickau wrote: Wed Jun 24, 2026 8:11 pm Yeah, I really don't know what the idea was behind introducing another type of foundation and making it super late-game. I suppose they wanted to players to grapple again with building around tricky terrain, and landfill was too easy a solution?
Re: I kinda hate Vulcanus
It's probably 99% that... But, I like to also think that landfill would not work when dumped into lava in the imaginary Factorio Space Age universe. I think you need something more substantial than landfill to resist melting in lava.jackthesmack wrote: Wed Jun 24, 2026 10:51 pmIt's basic gameplay progression. Much later in the game you get items that trivialize the early game, but you had to beat the early game challenges to get to that point.zwickau wrote: Wed Jun 24, 2026 8:11 pm Yeah, I really don't know what the idea was behind introducing another type of foundation and making it super late-game. I suppose they wanted to players to grapple again with building around tricky terrain, and landfill was too easy a solution?
Re: I kinda hate Vulcanus
To me, Vulcanus seems like it was designed as a sort of tutorial for the rest of the planets.
It has simpler mechanics than the others, and generally gives the most straightforward rewards.
I usually use some mods to make it more complex/interesting, but it's generally fine as it is.
It has simpler mechanics than the others, and generally gives the most straightforward rewards.
I usually use some mods to make it more complex/interesting, but it's generally fine as it is.
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Re: I kinda hate Vulcanus
Absolutely, it's fine to think that. That's how I feel. But when people are critical of the feature, using "well that's how it works in reality" is not a solid rebuttal. This is because there are many rules that break reality put in the game for gameplay reasons. So you need a valid gameplay reason why landfill doesn't fill lava, because in the end that's likely the reason it's there in the first place, and the explanation of "landfill would melt in lava" came later.NineNine wrote: Wed Jun 24, 2026 11:12 pm It's probably 99% that... But, I like to also think that landfill would not work when dumped into lava in the imaginary Factorio Space Age universe. I think you need something more substantial than landfill to resist melting in lava.
Re: I kinda hate Vulcanus
I don't mind the foundry, but I do agree that vulcanus overall doesn't really have a gimmick. That said...Stargateur wrote: Thu Jun 04, 2026 12:51 pm It's also my less favorite planet, it's too easy and foundry make the game trivial
This is the real reason that it is the way it is. Each planet is like its own little mini-game. Vulcanus is really there to introduce the player to space travel, logistics, and so on. Solar panels work extremely well which makes it easy to reach with a basic space platform. Power production is extremely easy. Demolishers won't attach you unless you aggress first. Etc. The planet is built to introduce you to the whole process of reaching a planet, starting from scratch, finding out what the puzzle is, solving that puzzle, and finally setting up some space logistics to connect it to the rest of your factories. It does that extremely well.sarge945 wrote: Fri Jun 26, 2026 5:09 am To me, Vulcanus seems like it was designed as a sort of tutorial for the rest of the planets.
It has simpler mechanics than the others, and generally gives the most straightforward rewards.
I usually use some mods to make it more complex/interesting, but it's generally fine as it is.
It's a little bit like complaining that level 1-1 of Mario is too easy. I mean of course it is. The people who say Vulcanus is too easy are like people who think they should move their main base off Nauvis and onto Vulcanus - IMHO, these people just don't "get it". I mean why not just replay world 1-1 over and over? It's so much easier than world 8-3.
Are we here to do easy things, or are we here to find and overcome new and interesting challenges?
Re: I kinda hate Vulcanus
The problem is when the thing that is "too easy" winds up being the solution to the challenges, so they turn out not to be challenging or interesting. (unless, I suppose, the easy thing happens to be super interesting)waterBear wrote: Fri Jun 26, 2026 4:43 pmI don't mind the foundry, but I do agree that vulcanus overall doesn't really have a gimmick. That said...Stargateur wrote: Thu Jun 04, 2026 12:51 pm It's also my less favorite planet, it's too easy and foundry make the game trivial
This is the real reason that it is the way it is. Each planet is like its own little mini-game. Vulcanus is really there to introduce the player to space travel, logistics, and so on. Solar panels work extremely well which makes it easy to reach with a basic space platform. Power production is extremely easy. Demolishers won't attach you unless you aggress first. Etc. The planet is built to introduce you to the whole process of reaching a planet, starting from scratch, finding out what the puzzle is, solving that puzzle, and finally setting up some space logistics to connect it to the rest of your factories. It does that extremely well.sarge945 wrote: Fri Jun 26, 2026 5:09 am To me, Vulcanus seems like it was designed as a sort of tutorial for the rest of the planets.
It has simpler mechanics than the others, and generally gives the most straightforward rewards.
I usually use some mods to make it more complex/interesting, but it's generally fine as it is.
It's a little bit like complaining that level 1-1 of Mario is too easy. I mean of course it is. The people who say Vulcanus is too easy are like people who think they should move their main base off Nauvis and onto Vulcanus - IMHO, these people just don't "get it". I mean why not just replay world 1-1 over and over? It's so much easier than world 8-3.
Are we here to do easy things, or are we here to find and overcome new and interesting challenges?
Sure, people can and do make up their own challenge rules to try and make a trivial game more interesting, but isn't it supposed to be the dev's job to make the game interesting in the first place? And most players aren't going to have the knowledge and skill to actually do game design on the fly anyways, if the game even supports them doing so.
That said, parts of the game becoming too easy isn't necessarily a problem if they aren't the solution to the challenges. For example, in Factorio, bots and blueprints solve the problem of constructing the factory -- but the challenge at that stage of the game is more about coming up with the large scale designs, modular blueprints, infrastructure to enable the automation, and whatnot.
Vulcanus trivializes vast swaths of metal-based industry. The question is whether the game is supposed to be about the things you can do when metals are trivial, or if that was still a large portion of the game and people have to come up with pet rules to keep it interesting.


