[2.1.7] Asteroid signal no longer sets crushing recipe

Bugs that are actually features.
cellularmitosis
Inserter
Inserter
Posts: 30
Joined: Sat Nov 02, 2024 8:21 pm
Contact:

[2.1.7] Asteroid signal no longer sets crushing recipe

Post by cellularmitosis »

Previously, to set the recipe for ice crushing, you could send one of three signals to a crusher:
  • Ice Crushing
  • Ice
  • Oxide Asteroid
As of 2.1.7, that list is now:
  • Ice Crushing
  • Ice
This is a bummer, because previously I could do recipe switching without using any combinators, like this ice / carbon platform:
Screenshot 2026-06-23 at 9.50.43 PM.jpg
Screenshot 2026-06-23 at 9.50.43 PM.jpg (1.22 MiB) Viewed 348 times
(blueprint here: https://rocketcal.cc/d1de0f53514ae2df73 ... ea27d0.txt)
Last edited by cellularmitosis on Wed Jun 24, 2026 3:11 am, edited 1 time in total.
User avatar
Nova
Filter Inserter
Filter Inserter
Posts: 982
Joined: Mon Mar 04, 2013 12:13 am
Contact:

Re: [2.1.7] Asteroid signal no longer sets crushing recipe

Post by Nova »

Honestly, it's a bit weird that it worked at all because there's not only one recipe for the crusher for oxide asteroid chunks, so the signal is not unambiguous.
Did you research asteroid reprocessing in the meantime?
User avatar
boskid
Factorio Staff
Factorio Staff
Posts: 4642
Joined: Thu Dec 14, 2017 6:56 pm
Contact:

Re: [2.1.7] Asteroid signal no longer sets crushing recipe

Post by boskid »

This was an intentional change. Assembler's set recipe is supposed to select a recipe that produces given item, and given those recipes do not produce asteroid chunks (they produce less than they consume) the recipes are not selected.
Post Reply

Return to “Not a bug”