[0.11.16] Show Active State

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rorror
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[0.11.16] Show Active State

Post by rorror »

Tought the "Show active state" debug option showed if the entity was "active" and not the onces at "sleep"


Blue, all machines and inserters are idle, and evrything should be off. (but all inserters seem to have an active state)
Green, all machines running only 2 insertles are idle marked with red spots that they have active state. All other inserters are actually bizy and are not marked with active state?

maybe this option visual got "inverted" (now showing the onces with an inactive state?)
active-inactive.jpg
active-inactive.jpg (326.09 KiB) Viewed 3825 times

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DaveMcW
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Re: [0.11.16] Show Active State

Post by DaveMcW »

Red circle = inactive
Green circle = active

Nothing changed in 0.11.16.

rorror
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Re: [0.11.16] Show Active State

Post by rorror »

DaveMcW wrote:Red circle = inactive
Green circle = active
you say the same as me.

why do the game show the Red circles as active while we know there inactive (see printscreen)?

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Re: [0.11.16] Show Active State

Post by Rseding91 »

rorror wrote:
DaveMcW wrote:Red circle = inactive
Green circle = active
you say the same as me.

why do the game show the Red circles as active while we know there inactive (see printscreen)?

No, the game is showing red circles on inactive entities. That is correct: red circle == inactive entity.

"Show_active_state" means: "Show red circles on inactive entities".
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kovarex
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Re: [0.11.16] Show Active State

Post by kovarex »

Red = inactive
Purple = inactive until enemies aren't around (turrets etc)
Green = inactive until player isn't around (fish)

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Re: [0.11.16] Show Active State

Post by ssilk »

Cool suggestion: Eatable MOUSE-pointers.
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rorror
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Re: [0.11.16] Show Active State

Post by rorror »

tnx for the wiki link, that explains alot.

also found out what you ment with purple and green now. Never saw it on my map, till i walked towards the enemy.

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