[2.1.7] Disabling texture compression produces a recurrent lag spike.

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dupraz
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[2.1.7] Disabling texture compression produces a recurrent lag spike.

Post by dupraz »

Even while idling, with nothing on screen, where no fetching from the RAM-cached atlas should be happening. This seems to be an issue with texture streaming, because otherwise the game is playable normally, without DXT artifacts.

Configuration:
[graphics]
video-memory-usage=all
texture-compression-level=none
lag.png
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factorio-current.log
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Last edited by dupraz on Tue Jun 23, 2026 9:26 pm, edited 1 time in total.
dupraz
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Posts: 59
Joined: Fri Sep 01, 2023 6:45 pm
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Re: [2.1.7] Disabling texture compression produces a recurrent lag spike.

Post by dupraz »

For reference, this does not happen when the atlas fits entirely within VRAM and texture streaming is disabled.
For example, on the same scene, with the space-age mod unloaded (even as these sprites aren't rendered or used on the current scene).

factorio_1782226630.png
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