Please, DO NOT remove space casino

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TCJM
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Re: Please, DO NOT remove space casino

Post by TCJM »

coffee-factorio wrote: Sun Jun 21, 2026 3:29 am
It's less that I feel like it shouldn't be rewarding. It's more that I feel like it's intended for the thing to be challenging. As for whether or not it is, it's a feature which drains more resources than benefits it provides except when optimized by other technologies. So it's part of "Coffee Paradox Circus", because unless I'm mistaken it's going to provide contradictory logic depending on when (n+u+r+e+l)/cost >= 1 (and that's before we get into discussions about how big a build and so forth, which add even more possibilities to analyze). I think it is hostile to analysis.

As for whether or not what is objectively handing someone the analytical equivalent of television static is a great idea. It's an artistic choice. But I'm not sure you can balance this system to make it seem like it isn't television static. It's very satisfying to get a result but it's an absolute nightmare to do it. I don't think you're in a minority, I think it would in fact be a sign of concern if someone liked this system without qualification.

And that's kind of pathological to how the thing operates when you really look at it.
I'd agree on WUBE having the intention of making it challenging, but I really can't wrap my head around the rewards not being worthwhile. There isn't another process I can think of where if you upgrade one aspect (Production/Speed/Efficiency for example) where the detractor can't be mitigated to some degree, or where there is no detractor in the case of better machines (Foundry & EM Plant base Prod and crafting speed for example).
mmmPI wrote: Sun Jun 21, 2026 6:51 am
I feel you ARE able to use epic and legendary reasonnably, space casino were never "mandadory" , they were mostly convenient for speedrunners or if you play very fast and you don't have the option to have the materials upgrade in quality over the course of a "regular" game lengh, you reach that point of the "late game" where "all you have left to do is quality" so you design a system whose sole purpose is to create quality from raw material. But in many other game you don't HAVE TO play like that, you can start quality earlier as mentionned on Fulgora and recycle everything that piles up, like a regular fulgora game, you will have a lot of "epic" for sure by the time you unlock legendary or even reach Aquilo, you will definitly be able to use them at least on Aquilo, i did that for robots in my first playthru because it took me time to make sure Gleba was "safe to be left unattended", i had plenty epic that i could use to counter the fact that they are less effective there.
I understand there are other methods to use and that Casinos are not mandatory for Legendary Science, and I am happy with what you pointed out previously where you can still make use of the nerfed Casino and just stockpile it, it gives me an idea for a 'freighter' ship now whose only job is to carry thousands of stacks of materials from the Casino fleet back to base.

All the same, I cannot wrap my head around Legendary Science. I went in with a 10k SPM base without any quality machines or any serious productivity upgrades, and decided to try overhaul it to 100k Legendary SPM without any Research Productivity Research. I think I got to 24k Legendary SPM on all base sciences and capped out at around 8k Legendary SPM being produced for the planet specific sciences and it was a horrible experience that took easily 100-200 hours and ballooned my base to an unpleasant degree.

I don't know how you'd balance Quality either, but I definitely don't know if WUBE intended for it to be this bad. Uncommon and Rare are great, fully worthwhile across the board to upgrade to either for Science production. Epic is a net negative, Legendary is a black-hole that doesn't pay out. I'm happy I did it overall but only so that now I can say I did it personally and can warn others away from doing it for anything other than bragging rights.
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Re: Please, DO NOT remove space casino

Post by Tertius »

TCJM wrote: Sun Jun 21, 2026 10:53 am All the same, I cannot wrap my head around Legendary Science. I went in with a 10k SPM base without any quality machines or any serious productivity upgrades, and decided to try overhaul it to 100k Legendary SPM without any Research Productivity Research. I think I got to 24k Legendary SPM on all base sciences and capped out at around 8k Legendary SPM being produced for the planet specific sciences and it was a horrible experience that took easily 100-200 hours and ballooned my base to an unpleasant degree.
It's not clear why you still want or need legendary science with 2.1. With the new landing pad unloading bay the throughput limit of the cargo landing pad is lifted, so you're able to push by orders of magnitude more normal science than with 2.0. As far as I understand this throughput bottleneck was what made players in 2.0 switch to legendary science. All this washing and wasting items for legendary output is probably more UPS intensive than just push normal science bottles through the landing pad now with 2.1.

No demand for legendary science any more shifts the demand of a scalable "space casino": it's not important any more. Just for crafting legendary items any upcycling facility will work.
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Re: Please, DO NOT remove space casino

Post by TCJM »

Tertius wrote: Sun Jun 21, 2026 11:14 am It's not clear why you still want or need legendary science with 2.1. With the new landing pad unloading bay the throughput limit of the cargo landing pad is lifted, so you're able to push by orders of magnitude more normal science than with 2.0. As far as I understand this throughput bottleneck was what made players in 2.0 switch to legendary science. All this washing and wasting items for legendary output is probably more UPS intensive than just push normal science bottles through the landing pad now with 2.1.

No demand for legendary science any more shifts the demand of a scalable "space casino": it's not important any more. Just for crafting legendary items any upcycling facility will work.
I suppose it's for the same reason Gleba Quality Seeds were something I wanted changed in 2.1, it feels unrefined or unfinished from my perspective. If there's a crafting recipe in the game, I feel it should at some point be rewarding or worthwhile to use it (even if it is gated behind Cryogenic or Promethium tech), and having any of these recipes or mechanics that have drawbacks that can not be mitigated or are borderline useless in regards to certain Gleba Quality recipes sticks out like a sore thumb to me.

Overall the change is not something I care deeply about beyond the fact it finally spurred me into speaking about Quality as a whole. Casinos aren't really the problem I feel, it's Quality beyond Rare that are my main issue.
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Re: Please, DO NOT remove space casino

Post by coffee-factorio »

TCJM wrote: Sun Jun 21, 2026 9:55 pm
I suppose it's for the same reason Gleba Quality Seeds were something I wanted changed in 2.1, it feels unrefined or unfinished from my perspective. If there's a crafting recipe in the game, I feel it should at some point be rewarding or worthwhile to use it (even if it is gated behind Cryogenic or Promethium tech), and having any of these recipes or mechanics that have drawbacks that can not be mitigated or are borderline useless in regards to certain Gleba Quality recipes sticks out like a sore thumb to me.

Overall the change is not something I care deeply about beyond the fact it finally spurred me into speaking about Quality as a whole. Casinos aren't really the problem I feel, it's Quality beyond Rare that are my main issue.
Well it's sounds like you had a rough time with it. As a symptom of what you're talking about, though. Did casinos make it better, worse, or is it at a point where you can't tell?

And would someone be more or less likely to pursue what you did with or without reroller casinos?
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Re: Please, DO NOT remove space casino

Post by waterBear »

Of course this is the thread that has a billion comments on it :lol:
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Re: Please, DO NOT remove space casino

Post by h.q.droid »

mmmPI wrote: Sun Jun 21, 2026 6:51 am Also on my list of advice, and sorry if this sounds like i'm belittling or something, i have posted one of your design i liked h.q.droid that i found smart and creative, an inspiring design exercise, but here i think you maybe have made a mistake in not doing the Agricultural science as one of your choice for quality science, because it is very unique and fun (in my subjective opinion) but most importantly, because objectively, agricultural science spoils, and isn't required at all time, thus creating for that particular science alone a window of usability for quality = "to hold on", when you don't need the science, you can turn it into higher quality instead of letting it go to waste, this will provide in the worst case quality spoilage for modules, in the best case, a way to make the best out of the idle time of Gleba. It's unrelated to space casino directly, but if you consider "what's left" i feel there are methods that may be overlooked , some design exercice unthought yet :)

I did the blue science on Gleba once, as legendary, because why not, i wanted my robots to be like legendary bees, i wouldn't consider it reasonnable , but it made me happy :)
Thanks for the tip! The main reason I didn't do agriculture is because after metallurgic, my UPS dropped to an unplayable level (where I have problem to position buildings precisely on Gleba), with promethium off.

I tried keep producing Gleba science and legendary-ing them. It didn't work because while recycling used to reset science usage, it never resets science spoilage. If you recycle science they just turn into almost entirely spoiled legendary science barely worth a fresh normal that you couldn't automatically ship away in 2.0, because it's unrealistic to get 1000 legendary before any spoils. And I ended up doing "turn-off-when-not-needed" Gleba instead. In 2.1 it could be a different story with mixed-content rockets and space logistics. Maybe it will make sense to upcycle mixed-quality surplus bioflux in space with blue chips and robot frames shipped from Vulcanus.
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Re: Please, DO NOT remove space casino

Post by ivan_349876 »

2.1 is out and it seems like Wube really just couldn't care less about our feedback after all, so I hope the space casino haters are happy now - it's completely dead, doesn't matter if you grind a hundred mil science for asteroid productivity. I'll stick to 2.0.77, it just works and it's not worth "upgrading" the game for some mediocre QoL and visual changes that should've been minor 2.0 patches.
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Re: Please, DO NOT remove space casino

Post by Eulenberg »

This patch is more or less prove that the developers are more or less totally disconnected from the players, the ignorance of the real issues with the quality mod and the half hearted buff to trains are testament to this, calming concrete recycle times work as indented, then double down on this with 2.1 is just ludicrous. Its to clear to me that the focus and intend of this is to drive the players away from the old product toward whatever this wowtorio will be.
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Re: Please, DO NOT remove space casino

Post by Nova »

Just because you didn't get the outcome you wanted doesn't mean Wube didn't listen to the feedback. They absolutely know that this is a controversial change, but decided that it was still the correct one, at least for the first experimental release for 2.1.
Maybe they will change their mind after they see the player reaction in 2.1.7, maybe (probably) not. I personally absolutely think it's a good change.
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Re: Please, DO NOT remove space casino

Post by ivan_349876 »

Eulenberg wrote: Tue Jun 23, 2026 5:08 pm This patch is more or less prove that the developers are more or less totally disconnected from the players, the ignorance of the real issues with the quality mod and the half hearted buff to trains are testament to this, calming concrete recycle times work as indented, then double down on this with 2.1 is just ludicrous. Its to clear to me that the focus and intend of this is to drive the players away from the old product toward whatever this wowtorio will be.
Rseding's response to feedback about the concrete recycle times was a tongue-in-cheek "just cheat in an infinity chest". I wish I was joking.
Nova wrote: Tue Jun 23, 2026 5:51 pm Just because you didn't get the outcome you wanted doesn't mean Wube didn't listen to the feedback. They absolutely know that this is a controversial change, but decided that it was still the correct one, at least for the first experimental release for 2.1.
They could've at least acknowledged the feedback in some way, if that were the case. And they decided that it was the correct decision based on what? Their own justification for the change is a flat-out lie. Space casinos didn't "make any other approach to quality obsolete", because you still had to use upcycling for planet-specific resources.
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Re: Please, DO NOT remove space casino

Post by radical_larry »

I don't think there's any point in arguing about it anymore, the devs clearly don't care about other opinions for whatever reason and that's how vanilla will be from now on. Factorio development has always been kind of 'opinionated' on how the game is supposed to be played, maybe we're the fools for not seeing it until 2.0/2.1, instead we were pretending it's a sandbox game. At least we have mods to fix these issues until better games appear.
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Re: Please, DO NOT remove space casino

Post by Nova »

@ivan_349876: Yeah, Rseding often writes weird stuff like that.

Maybe the FFF this week will contain some clarification on this, but I wouldn't bet on it.

@radical_larry: Why do you think they don't care about other opinions? Just because some people say something doesn't mean they immediately have to implement it like that, especially because they know better how the game engine works.
Personally I also wish we would not need something like iron / steel chest / hazard concrete recycling to get rid of that, but maybe that's exactly what they want.
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Re: Please, DO NOT remove space casino

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ivan_349876 wrote: Tue Jun 23, 2026 6:45 pm
Eulenberg wrote: Tue Jun 23, 2026 5:08 pm This patch is more or less prove that the developers are more or less totally disconnected from the players, the ignorance of the real issues with the quality mod and the half hearted buff to trains are testament to this, calming concrete recycle times work as indented, then double down on this with 2.1 is just ludicrous. Its to clear to me that the focus and intend of this is to drive the players away from the old product toward whatever this wowtorio will be.
Rseding's response to feedback about the concrete recycle times was a tongue-in-cheek "just cheat in an infinity chest". I wish I was joking.
The point isn't wrong though. And the voiding throughput is so ridiculously out of line relative to other options for a recipe that's basically just a UI tool that this really shouldn't be very controversial -- unless you just want easy voiding.

That said, I too am dissatisfied that they won't fix the oversight in the recycler times for multi-item recipes. I'm speculating they backed themselves into a corner tuning the scrap recycling recipes (and maybe other stuff) around the erroneous calculation, but that is just speculation.
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Re: Please, DO NOT remove space casino

Post by radical_larry »

Nova wrote: Tue Jun 23, 2026 7:29 pm Why do you think they don't care about other opinions? Just because some people say something doesn't mean they immediately have to implement it like that, especially because they know better how the game engine works.
Personally I also wish we would not need something like iron / steel chest / hazard concrete recycling to get rid of that, but maybe that's exactly what they want.
I wanted a sandbox game. So did many others. What we got is a relatively railroaded experience. Similar to the campaigns of old-school RTS games in spirit.
Thus my opinion has been ignored and I'm left to piece together a sandbox with mods, or look for other games.
I'm not even saying it's someone's fault, or that someone lied to me in that regard. I believe the very first indiegogo early alpha release was a sort of mission thing where we had objectives to fulfill. But I expected it to be a sandbox game for whatever reason. But they clearly, openly, don't care about my opinion for this being a sandbox game. It's not a sandbox game, and it never will be, that's just the reality of it.
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Re: Please, DO NOT remove space casino

Post by NineNine »

radical_larry wrote: Tue Jun 23, 2026 7:54 pm Thus my opinion has been ignored and I'm left to piece together a sandbox with mods, or look for other games.
Or, just play any other version of the game that Wube so graciously allows us to play. You make it sound like Wube is forcing to you play a certain version of Factorio a certain way, which they are not doing.
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Re: Please, DO NOT remove space casino

Post by coffee-factorio »

You are provided with a sandbox mode and setting, and a map editor out of the box.

This part of the game, sorry it's optional. It's actually optional on top of optional, since you aren't required to megabase.

So like... why does not having a way of printing massive amounts of legendary ores. That is well documented.

Correlate in any way to you not being able to creatively express yourself?

Because to the extent that I can have empathy for someone losing hundreds of hours to a megabase because this strategy is no longer viable. That's the same kind of empathy I have for someone who put up a winter house in Florida and lose it to a hurricane, as they watch. They lost something because there really isn't another place in the world with weather like that. Regardless of what I feel about the thing disengaging people from the other parts of quality. I'm having a little harder time having empathy for this.
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Re: Please, DO NOT remove space casino

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ivan_349876 wrote: Tue Jun 23, 2026 3:55 pm 2.1 is out and it seems like Wube really just couldn't care less about our feedback after all, so I hope the space casino haters are happy now - it's completely dead, doesn't matter if you grind a hundred mil science for asteroid productivity. I'll stick to 2.0.77, it just works and it's not worth "upgrading" the game for some mediocre QoL and visual changes that should've been minor 2.0 patches.
Can't believe what I read, so this is what wube deserve ? Being one of the best company game on earth, and you treat them like that ? As I expected this thread is useless, people don't read, don't care about argument, they are just here to push what their want and dismiss anything you tell them. People really think their opinion is the only true, if I trust reddit, know that the number of people who want remove space casino is FAR SUPERIOR.

If I were the dev I would lock this thread, and I think they are right to not answer, there’s none so deaf as those who will not hear.
Last edited by Stargateur on Tue Jun 23, 2026 9:21 pm, edited 1 time in total.
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Re: Please, DO NOT remove space casino

Post by radical_larry »

Seems like the whole circus is arriving to prove me right, in that there's no point to discuss this.
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Re: Please, DO NOT remove space casino

Post by ivan_349876 »

Stargateur wrote: Tue Jun 23, 2026 9:14 pm
ivan_349876 wrote: Tue Jun 23, 2026 3:55 pm 2.1 is out and it seems like Wube really just couldn't care less about our feedback after all, so I hope the space casino haters are happy now - it's completely dead, doesn't matter if you grind a hundred mil science for asteroid productivity. I'll stick to 2.0.77, it just works and it's not worth "upgrading" the game for some mediocre QoL and visual changes that should've been minor 2.0 patches.
Can't believe what I read, so this is what wube deserve ? Being one of the best company game on earth, and you treat them like that ? As I expected this thread is useless, people don't read, don't care about argument, they are just here to push what their want and dismiss anything you tell them.
Wube is not above criticism. In fact, it is precisely because Wube has been so consistent in delivering improvements to the game that such a mistake on their part is so disappointing - it feels like a betrayal.
I trust reddit, know that the number of people who want remove space casino is FAR SUPERIOR.
Is it?
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Re: Please, DO NOT remove space casino

Post by coffee-factorio »

https://www.reddit.com/r/factorio/comme ... _the_nerf/

It was a few days ago.

Edit: But it's reddit. You could always open a poll and let it run for a longer period of time.
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