[Rseding91] [2.0.76] High update time of Asteroid

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kendize
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[Rseding91] [2.0.76] High update time of Asteroid

Post by kendize »

Very annoying game freeze appeared after building "Galaxy Absorber" ship. It is really big, but works fine 99% of the time. But every couple of minutes (not autosave) appears huge spike in [Entity Update -> Asteroids], which is caused by an unknown reasons, and this freeze could be 30 seconds long. Ship does not travel to the shattered planet, solar system edge, aquilo or anything with heavy asteroid belts (or at least yet).

Singleplayer game.
99% of the time is stable 60 UPS.
Single mod installed (https://mods.factorio.com/mod/ExtraZoom), but lag appears even without it.

06-13-2026, 21-31-56.png
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Rseding91
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Re: [2.0.76] High update time of Asteroid

Post by Rseding91 »

The time spike is due to an asteroid breaking a part of the platform on the east side about half way down. The logic is checking if it killed the platform or just detached a portion. I'll see if I can make this any faster - but in the meantime you can just remove that stick to fix the issue.
If you want to get ahold of me I'm almost always on Discord.
kendize
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Re: [Rseding91] [2.0.76] High update time of Asteroid

Post by kendize »

Thanks for letting me know. I forgot about that "stick" when I was expanding the ship. And yes, removing it and adding some protection seem to resolve the issue. Thanks!
Rseding91
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Re: [Rseding91] [2.0.76] High update time of Asteroid

Post by Rseding91 »

I made some improvements for 2.1. In my testing it's now roughly 10 times faster.
If you want to get ahold of me I'm almost always on Discord.
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