[2.0.77] "Drop Near" / "Drop Far" messages on settings pasting

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hgschmie
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[2.0.77] "Drop Near" / "Drop Far" messages on settings pasting

Post by hgschmie »

Copy and pasting settings from an entity to another (the underlying entity is an inserter):
Screenshot 2026-06-19 at 18.26.03.png
Screenshot 2026-06-19 at 18.26.03.png (87.89 KiB) Viewed 213 times
I found no reference what that means. Some left-over debug message?
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boskid
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Re: [2.0.77] "Drop Near" / "Drop Far" messages on settings pasting

Post by boskid »

Please do not report mod issues in bug reports.
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hgschmie
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Re: [2.0.77] "Drop Near" / "Drop Far" messages on settings pasting

Post by hgschmie »

It is not a mod problem. There is nothing in the code that would create those messages; this comes out of the engine.
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Re: [2.0.77] "Drop Near" / "Drop Far" messages on settings pasting

Post by boskid »

Do you have a save file where i could observe this?
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Re: [2.0.77] "Drop Near" / "Drop Far" messages on settings pasting

Post by eugenekay »

hgschmie wrote: Sat Jun 20, 2026 10:28 pm It is not a mod problem. There is nothing in the code that would create those messages; this comes out of the engine.
This looks exactly like the "cidl-drop-near" message from ChangeInserterDropLane.

Code: Select all

--- @param entity LuaEntity
--- @param is_far boolean
local function change_mode_fx(entity, is_far)
  for _, player in pairs(game.players) do
    if player.surface == entity.surface then
      player.create_local_flying_text({
        text = is_far and { "message.cidl-drop-far" } or { "message.cidl-drop-near" },
        color = { r = 1, g = 0.5, b = 0.25 },
        position = entity.position,
      })
    end
  end
Good Luck!
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hgschmie
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Re: [2.0.77] "Drop Near" / "Drop Far" messages on settings pasting

Post by hgschmie »

eugenekay wrote: Sat Jun 20, 2026 10:42 pm
hgschmie wrote: Sat Jun 20, 2026 10:28 pm It is not a mod problem. There is nothing in the code that would create those messages; this comes out of the engine.
This looks exactly like the "cidl-drop-near" message from ChangeInserterDropLane.
Yes, you are correct. Sorry for the noise. Turns out that mod snuck into my testing/debug save when I was not looking and I wasn't aware that it simply takes over all inserters with custom vectors (which is pretty rude IMHO).

https://codeberg.org/raiguard/ChangeIns ... e/pulls/19
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