Okay, I see your point.Hurkyl wrote: Fri Jun 19, 2026 6:11 amFor what it's worth, this is solvable. When I'm skimming early game, I limit my boxes to "# of common stacks I want, plus 2 more". Sometimes I start an extra stack of items before I start a rare stack so I overproduce a bit and it will block when a rare item is made... but it was already supposed to have blocked anyways.sarge945 wrote: Fri Jun 19, 2026 4:50 amRight now, chucking Quality modules into a normal production building is essentially hurting yourself, since it's mostly just going to serve to clog up your production lines, because Quality items count as different item stacks. If I am using containers with a stack size limit, the moment a Quality power pole gets made, it's going to try and put it in the box, realize it needs a new stack, and stop. That's horrendous. Even without limiting the stack size of a box, you're going to run into problems with issues related to stacks. This essentially forces quality to ONLY be used for upcycling.
And if I'm limiting chests with circuit conditions (e.g. "enable if # of items is less than 100" on the inserter), it's solved automatically since there is unused space in the chests for them.
And, of course, the option of filtering so that the common and noncommon items aren't even sharing storage space.
Maybe I misjudge, but I very much have the impression that quality was intended to be primarily a skimming operation, and that "I want top-quality everything" was meant to be a late game thing (and "I want legendary science" to be unthinkable).
And I can't tell if the focus on upcycling is a mix of people caring mostly about late game and people who are chasing shiny things or don't want to puzzle through the planning and logistics of a skimming operation, and how much is that it's genuinely more effective to build bigger (more expansions, bigger platforms, etc) than it is to spend that effort towards skimming instead.
I suspect it's the former because a lot of people seem to be blanking even the most trivial skimming efforts, like just dropping quality modules in mass-produced things with useful quality bonuses and putting the better quality stuff in boxes to be used where they're useful. Like the prod 1 modules and furnaces you make for purple science. The bots you're putting into the roboport network. Or solar panels.
I still think making higher quality items stack on lower quality ones would solve a lot of annoyances and unnecessary factory blockages, but I get your point.



