[2.0.76] Mining entities with bots leaves items on the ground

Bugs that are actually features.
radical_larry
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[2.0.76] Mining entities with bots leaves items on the ground

Post by radical_larry »

When deconstructing entities with bots that yield only a single item type, the bot that flies out to mine it will pick up everything that entity drops, disregarding its own inventory size limitations, as intended. When the entity drops multiple items, as is the case with most space age decorations, the bot only picks up the first item type, then leaves the rest on the ground, in a deconstructed state. This leads to bots having to fly out to pick every item up individually, regardless of their inventory size. This is extremely annoying when cleaning up a planet and I doubt that's the way it's supposed to be. People end up either running around so the character can pick up the items, or waiting for minutes until the bots are done, depending on the size of the personal roboport coverage and the density of decorations on the ground.
DeHackEd
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Re: [2.0.76] Mining entities with bots leaves items on the ground

Post by DeHackEd »

The same behaviour can be seen deconstructing terrain that yields multiple items, such as the huge rocks on Nauvis that produce both stone and coal. The stone is collected immediately and the coal is left on the ground to be picked up by other robots. Space Age provides additional examples. So I believe this is known and intended behaviour at this point.

Should see some of the crazy things you can do in Space Exploration.
Loewchen
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Re: [2.0.76] Mining entities with bots leaves items on the ground

Post by Loewchen »

Entities cannot be partially deconstructed so if the result does not fit in the bot it will drop surplus items on the ground.
radical_larry
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Re: [2.0.76] Mining entities with bots leaves items on the ground

Post by radical_larry »

Loewchen wrote: Mon Jun 15, 2026 12:55 pm Entities cannot be partially deconstructed so if the result does not fit in the bot it will drop surplus items on the ground.
Yeah but why does it not fit into the bot? If the bot can have a functionally infinite storage of one item type, then it can have multiple item slots for the special case of deconstructing something.
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