It would great if there was a "Restart" button in the mods menu, so when making changes / developing mods, you can quickly restart the game and see the changes. Right now I current made a mod that I load that errors out when it's enabled so I can enable it cause a restart and then disable it again. Using this method I have to restart twice.
I know it'd be nice for me personally, and I assume it'd be helpful for others as well.
Thanks in advance for looking over this suggestion.
Restart Button
Moderator: ickputzdirwech
Re: Restart Button
I'm not sure what exactly you are asking for. On the mod manager screen, there is a button labeled 'Confirm'. When you press this button, the game installs any new or updated mods you've selected, then quits and restarts. What does your proposed button do differently?
Re: Restart Button
It would restart the game without needing to make any changes to the mod list. So when developing mods you'd have a quick way to restart after making changes to your mod. Without needing to enable/disable any other mods. It'd be useful for mod developers and most if not all the functionality is already in the game, it would just be a new button that directly calls the restart function that's already in the game.
-
angramania
- Fast Inserter

- Posts: 183
- Joined: Mon Oct 21, 2024 12:29 pm
- Contact:
Re: Restart Button
What is the advantage over just hitting quit and launching the game again? You're literally only saving one double-click.Fox536 wrote: Wed Jun 10, 2026 12:53 am It would restart the game without needing to make any changes to the mod list. So when developing mods you'd have a quick way to restart after making changes to your mod. Without needing to enable/disable any other mods. It'd be useful for mod developers and most if not all the functionality is already in the game, it would just be a new button that directly calls the restart function that's already in the game.
Re: Restart Button
When exiting and restarting manually usually steam take a moment before you can launch the game again where as when the game restarts on its own it usually doesn't have that delay. I thought it'd be a nice feature to have, but it seems like it's an unpopular idea.
As for the mod suggestion, from what I can tell that reloads mods without restarting, and can cause issues. It's not quite the same as an actual restart.
As for the mod suggestion, from what I can tell that reloads mods without restarting, and can cause issues. It's not quite the same as an actual restart.
Re: Restart Button
I keep a mod installed that does nothing, and toggle it when I need to restart.
A button or key combo would be more convenient.
A button or key combo would be more convenient.
Re: Restart Button
A key combo would also work great, I didn't even think about that.
Re: Restart Button
You develop mods, so I would assume you have technical knowledge;
if you want a full restart, would if work for you to write a oneliner script that terminates and starts Factorio?
I don't use steam; but a it should be possible by killing the process by exec name and then Steam.exe steam://rungameid/123 .
Using the Factorio client from factorio.com/download should work anyways : )
Otherwise, something like the referenced ReloadModsRedux could be probably faster, if it bypasses reloading the game and only reloads mods.
if you want a full restart, would if work for you to write a oneliner script that terminates and starts Factorio?
I don't use steam; but a it should be possible by killing the process by exec name and then Steam.exe steam://rungameid/123 .
Using the Factorio client from factorio.com/download should work anyways : )
Otherwise, something like the referenced ReloadModsRedux could be probably faster, if it bypasses reloading the game and only reloads mods.
Re: Restart Button
as an addition, when developing mods and you want to save on clicks: make a tiny test world with ctrl+single player in the main menu. save it and add --load-game <filename> as an argument to your factorio shortcut to instantly load into the save.sben wrote: Sun Jun 14, 2026 3:10 pm You develop mods, so I would assume you have technical knowledge;
if you want a full restart, would if work for you to write a oneliner script that terminates and starts Factorio?
I don't use steam; but a it should be possible by killing the process by exec name and then Steam.exe steam://rungameid/123 .
Using the Factorio client from factorio.com/download should work anyways : )
Otherwise, something like the referenced ReloadModsRedux could be probably faster, if it bypasses reloading the game and only reloads mods.
https://wiki.factorio.com/Command_line_parameters

