Restart Button

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Fox536
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Restart Button

Post by Fox536 »

It would great if there was a "Restart" button in the mods menu, so when making changes / developing mods, you can quickly restart the game and see the changes. Right now I current made a mod that I load that errors out when it's enabled so I can enable it cause a restart and then disable it again. Using this method I have to restart twice.

I know it'd be nice for me personally, and I assume it'd be helpful for others as well.


Thanks in advance for looking over this suggestion.
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Re: Restart Button

Post by macdjord »

I'm not sure what exactly you are asking for. On the mod manager screen, there is a button labeled 'Confirm'. When you press this button, the game installs any new or updated mods you've selected, then quits and restarts. What does your proposed button do differently?
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Re: Restart Button

Post by Fox536 »

It would restart the game without needing to make any changes to the mod list. So when developing mods you'd have a quick way to restart after making changes to your mod. Without needing to enable/disable any other mods. It'd be useful for mod developers and most if not all the functionality is already in the game, it would just be a new button that directly calls the restart function that's already in the game.
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Re: Restart Button

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macdjord
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Re: Restart Button

Post by macdjord »

Fox536 wrote: Wed Jun 10, 2026 12:53 am It would restart the game without needing to make any changes to the mod list. So when developing mods you'd have a quick way to restart after making changes to your mod. Without needing to enable/disable any other mods. It'd be useful for mod developers and most if not all the functionality is already in the game, it would just be a new button that directly calls the restart function that's already in the game.
What is the advantage over just hitting quit and launching the game again? You're literally only saving one double-click.
Fox536
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Re: Restart Button

Post by Fox536 »

When exiting and restarting manually usually steam take a moment before you can launch the game again where as when the game restarts on its own it usually doesn't have that delay. I thought it'd be a nice feature to have, but it seems like it's an unpopular idea.

As for the mod suggestion, from what I can tell that reloads mods without restarting, and can cause issues. It's not quite the same as an actual restart.
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Re: Restart Button

Post by Silari »

I keep a mod installed that does nothing, and toggle it when I need to restart.

A button or key combo would be more convenient.
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Re: Restart Button

Post by Fox536 »

A key combo would also work great, I didn't even think about that.
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Re: Restart Button

Post by sben »

You develop mods, so I would assume you have technical knowledge;
if you want a full restart, would if work for you to write a oneliner script that terminates and starts Factorio?

I don't use steam; but a it should be possible by killing the process by exec name and then Steam.exe steam://rungameid/123 .
Using the Factorio client from factorio.com/download should work anyways : )

Otherwise, something like the referenced ReloadModsRedux could be probably faster, if it bypasses reloading the game and only reloads mods.
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Re: Restart Button

Post by Brathahn »

sben wrote: Sun Jun 14, 2026 3:10 pm You develop mods, so I would assume you have technical knowledge;
if you want a full restart, would if work for you to write a oneliner script that terminates and starts Factorio?

I don't use steam; but a it should be possible by killing the process by exec name and then Steam.exe steam://rungameid/123 .
Using the Factorio client from factorio.com/download should work anyways : )

Otherwise, something like the referenced ReloadModsRedux could be probably faster, if it bypasses reloading the game and only reloads mods.
as an addition, when developing mods and you want to save on clicks: make a tiny test world with ctrl+single player in the main menu. save it and add --load-game <filename> as an argument to your factorio shortcut to instantly load into the save.
https://wiki.factorio.com/Command_line_parameters
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