I understand the limit of one per planet due to the idea that players would abuse the heck out of it for the size and capacity.
That said... my friend and I build fairly far apart, him for efficiency and me for Quality. He normally gets to the Landing Pad first, and we all know it makes quite the centerpiece for a factory. It gets... invasive... trying to get a belt or train into his factory without bugging him too much.
So... is there a solution that could involve allowing at least one per player? Or perhaps have a large limit to how close two or more can be? I'm sure they could be treated like train stops, naming them after players or having custom names to differentiate them for logistical reasons. Would be helpful for player transport, too, not having to land at his base every time I move from one planet to another.
Yes, there is the solution of centralizing between both of our factories; I get that. It just seems like it'd be more functional to give each player a chance to make their own and work around it, rather than throttle someone else in the process.
I apologize if this has already been done... it's been a minute since I've played a new game with my friend, but I saw the FFFs on Steam. I figure with all these updates coming out for Space Platforms to send and receive from each other, this might be the only chance I get to ask about it before the Devs stops adding new stuff. I do understand that mods may be available for this as well, but we normally stick to vanilla. Nothing wrong with mods, but we've not even mastered the base game yet. lol
Thanks for the read and any input.
Cargo Landing Pad - Limit Adjustment
Post your ideas and suggestions how to improve the game.
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