I've noticed that a "no path" interrupt is triggering despite an explicit "not at (Item Input) station" condition when "allow interrupting other interrupts" is set.
Steps to reproduce:
Create a train schedule with the following schedule and interrupts:
Schedule:
pics
Build a connected circuit track with a train + wagon, an Item Input station for iron ore, and a Depot station.Build a new item drop station for iron ore without connecting to the track circuit.
Expected:
The train at Item Input goes to a "no path" state and remains at Item Input
Observed:
The train at Item Input goes to a "no path" state and departs to Depot
Save file attached using /editor.
The issue appears when "allow interrupting other interrupts" box on the depot interrupt is checked. If the box is unchecked, the train remains at Item Input as expected.
In-game, I am trying to repath any lost trains to a depot, but keep any trains waiting at Item Input stations until a valid Item Drop station is reachable.


