Deploy spidertron upon landing

Post your ideas and suggestions how to improve the game.

Moderator: ickputzdirwech

Erfinnder
Manual Inserter
Manual Inserter
Posts: 2
Joined: Tue Mar 24, 2026 10:42 pm
Contact:

Deploy spidertron upon landing

Post by Erfinnder »

TL:DR
Deploy pre-equipped spidertrons upon landing on a planet

What?
If a spidertron is dropped onto a planet, have it land in a capsule and step out as an entity. Spidertrons are already sort of an end-game "player replacement" (it uses equipment, has logistic requests, hosts construction bots, etc), so it would be natural for them to land like a player does.
Any spidertron that is clearly intended to be used as-is should deploy (criteria like if it has been named/configured/equipped), blank spidertrons should stay as an item if there is a landing pad.

Gives extra incentive to complete Gleba research early: Most players drop themselves (or convince a friend that Aquilo is an awesome seaside vacation :D), but maybe cautious players would essentially drop a Curiosity rover onto a planet first.

Why?
This resolves reports like:
118257
viewtopic.php?t=122587
Several cases of players setting up a spidertron, sending it to a new planet, and manually deploying it via bot, only to find all the items/config are missing, which is often seen as a deletion bug since it's not clear that the bots actually took the equipment items out into storage.
angramania
Fast Inserter
Fast Inserter
Posts: 178
Joined: Mon Oct 21, 2024 12:29 pm
Contact:

Re: Deploy spidertron upon landing

Post by angramania »

Maybe players should realize that SA is not SE? What is good in SE, with its grind and hundreds of mostly identical planets, should not be blindly copied to SA.
radical_larry
Inserter
Inserter
Posts: 28
Joined: Wed Dec 04, 2024 1:52 am
Contact:

Re: Deploy spidertron upon landing

Post by radical_larry »

+1, great idea.
Post Reply

Return to “Ideas and Suggestions”