Output R/G settings for buildings

Post your ideas and suggestions how to improve the game.

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Karto
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Re: Output R/G settings for buildings

Post by Karto »

+1 for 2.1
Rodonies
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Re: Output R/G settings for buildings

Post by Rodonies »

+1, I was actually looking for a way to do this. I also suggest adding an R/G channel selector for inputs like "Set Recipe"
perahoky
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Re: Output R/G settings for buildings

Post by perahoky »

i need this feature too.

wwhen i connect a ssembler to red and green and use set recipee and read ingrdients, it sets the recipe from the read ingredients.

i want to build multiple asemblers which get their recipe from circuit network and send their ingredients to another network.

i need to select R / G like in combinators for assemblers to differentiate signals from "circuit network assembler feature" like set recipes / read ingredients.

in my opinion this ia a bug because it renders the feature unusable when used both.
thedoh
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Re: Output R/G settings for buildings

Post by thedoh »

Epb7304 wrote: Tue Mar 25, 2025 1:03 pm instead of making a new post, I will add on my take on this, I made a graphic

Assembler Circuit Connection.png
This is great, though I would offer one minor suggestion for UI/UX: Just like how the circuit / logistic network connection information are hidden until you explicitly connect a wire or configure the logistic network stuff, the red/green wire could be a hidden UI element until both a red and a green wire are connected. This could avoid overwhelming the screen until you need it.
macdjord
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Re: Output R/G settings for buildings

Post by macdjord »

thedoh wrote: Tue Jun 09, 2026 3:44 pm
Epb7304 wrote: Tue Mar 25, 2025 1:03 pm instead of making a new post, I will add on my take on this, I made a graphic

Assembler Circuit Connection.png
This is great, though I would offer one minor suggestion for UI/UX: Just like how the circuit / logistic network connection information are hidden until you explicitly connect a wire or configure the logistic network stuff, the red/green wire could be a hidden UI element until both a red and a green wire are connected. This could avoid overwhelming the screen until you need it.
I'd suggest doing it the same way decider and arithmetic combinators do: it always shows both checkboxes, but if a wire of the given colour is not connected then that checkbox is greyed out.
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