2. Love the new silo animations! The blue cargo hatch is great for visually communicating that it functions like a blue logistics box, I hope more mod creators lean into that theming.
3.
FreakNoble wrote: Fri Jun 05, 2026 12:28 pm quality silos aren't that useful. (well, it still consume less electricity when building rockets... but it's not that great advantage in the endgame)
If they build quality rocket instead of building normal rocket faster, it can be more meaningful than now.
Quality silos crafting faster keeps them in line with other quality production buildings, the reason why they fall off late game is because they uniquely have to wait for the launch animation. If quality rockets are implemented, it should have nothing to do with silo quality, and instead require quality ingredients like everything else. With the new rocket capacity api, mods (like Space Exploration) will be able to properly implement new larger silos as an extention of SA silos instead of as a separate system.





