Bugs & FAQ

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KiwiHawk
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Re: Bugs & FAQ

Post by KiwiHawk »

Solazer wrote: Tue Jun 02, 2026 10:22 pm After updating my mods from the Angelbob modpack to the latest version, I'm getting the following error upon trying to load my save :

...

I am not quite sure what caused this behavior in the first place, I did have some trains waiting for logistics in their fuel slots during my migration, but if needed, I can provide further testing or my save file to help with the issue
Yes please, if you could upload your old save it would be helpful! The non-migrated save, if you still have it?

Edit: Don't worry about the save. Update your mods and it should now work :-)
Dev for Bob's mods, Angel's mods, Sea Block, Circuit Processing, Science Cost Tweaker. Contributor to Helmod.

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Solazer
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Re: Bugs & FAQ

Post by Solazer »

KiwiHawk wrote: Tue Jun 02, 2026 11:38 pm
Solazer wrote: Tue Jun 02, 2026 10:22 pm After updating my mods from the Angelbob modpack to the latest version, I'm getting the following error upon trying to load my save :

...

I am not quite sure what caused this behavior in the first place, I did have some trains waiting for logistics in their fuel slots during my migration, but if needed, I can provide further testing or my save file to help with the issue
Yes please, if you could upload your old save it would be helpful! The non-migrated save, if you still have it?

Edit: Don't worry about the save. Update your mods and it should now work :-)
Thanks for the swift response, I can confirm that it does work now !
There are still a few broken things after the whole update however, though it might just be because I hadn't updated anything in a while. Some things that have been migrated/converted are broken in my generic train signals
06-03-2026, 20-30-05.png
06-03-2026, 20-30-05.png (132.98 KiB) Viewed 70 times
Most notably, sulfuric acid, lithium-ion batteries and tungsten ore/carbide/plates icons seem broken along with my lithium that has been deleted instead of being converted. Maybe some of it is due to Bob's mod update itself, but I've included it just in case

On another note not related to the whole update thing, I've noticed that polished blue/red/green crystal splinter are not selectable as an icon in train stop names, making it impossible to use them as train interrupt generic items. Only the cut version is available, even though both are selectable in the circuit condition of the train stop
06-03-2026, 20-41-21.png
06-03-2026, 20-41-21.png (1.1 MiB) Viewed 70 times
They both share the same icon, so maybe this is what causes the issue in the first place ? In any case, I've still linked my old save file before the update if you want to check the migration log or test out the broken train stop icons
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Re: Bugs & FAQ

Post by KiwiHawk »

Solazer wrote: Wed Jun 03, 2026 7:04 pm Some things that have been migrated/converted are broken in my generic train signals
I've reported this to Wube as a base game bug. Migrations aren't replacing rich text in train stop names. No idea if they will accept it as bug or just say "That is how it works". We'll see. viewtopic.php?t=133793
Solazer wrote: Wed Jun 03, 2026 7:04 pm ... along with my lithium that has been deleted instead of being converted.
This was a migration bug in Bob's Metals, Chemicals and Intermediates mod. I've updated it. So if you wanted to update it then re-migrate you won't lose all your Lithium.
Solazer wrote: Wed Jun 03, 2026 7:04 pm On another note not related to the whole update thing, I've noticed that polished blue/red/green crystal splinter are not selectable as an icon in train stop names, making it impossible to use them as train interrupt generic items. Only the cut version is available, even though both are selectable in the circuit condition of the train stop

They both share the same icon, so maybe this is what causes the issue in the first place ?
Yes, I'm pretty sure this is caused by them having the same icon. I'll have to ask Kira (our friendly artist) to create some new icons. Logged here: https://github.com/Arch666Angel/mods/issues/1307

In the meantime if you do want to have the polished variants in train stop names, you can do it by typing the rich text tag out manually rather than picking it.

Code: Select all

[item=angels-crystal-splinter-red]
[item=angels-crystal-shard-red]
[item=angels-crystal-full-red]
Dev for Bob's mods, Angel's mods, Sea Block, Circuit Processing, Science Cost Tweaker. Contributor to Helmod.

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