Decrease centrifuge stack size
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atarihomestar1
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Re: Decrease centrifuge stack size
+1 to this
I usually limit chemical plant chests to around 3-4 slots because they're relatively cheap and needed in many common cases, but when automating centrifuges I've always had to use circuit conditions (ex. assembler only works if there are <10 centrifuges in the chest)
I usually limit chemical plant chests to around 3-4 slots because they're relatively cheap and needed in many common cases, but when automating centrifuges I've always had to use circuit conditions (ex. assembler only works if there are <10 centrifuges in the chest)
Re: Decrease centrifuge stack size
I don't think this is really necessary. Because unlike ammo or many intermediate material, they are not transported a lot, nor do they need a large buffer. The impact on game balance woule be rather limited, but this would just cause a frustrating side effect. When the stack size is reduced and players open their save, their stacks of centrifuges would be reduced from 50 to 10 or even 1.(I don't know the exact number because I don't know how the game exactly works, but anyway this is definitely a huge "loss".)
Re: Decrease centrifuge stack size
Only situation when count of items in a stack is altered when loading a save is when item was requested to be non-stackable, in this scenario a stack's count would have to be reset to 1. As long as it would not be made non-stackable, then there would be no item loss, you would just get inventories with stacks that contain more items than you would usually expect, similar to assembler's ingredient inventory where you may usually see more than a full stack in one slot.fpx007 wrote: Wed May 20, 2026 9:07 am I don't think this is really necessary. Because unlike ammo or many intermediate material, they are not transported a lot, nor do they need a large buffer. The impact on game balance woule be rather limited, but this would just cause a frustrating side effect. When the stack size is reduced and players open their save, their stacks of centrifuges would be reduced from 50 to 10 or even 1.(I don't know the exact number because I don't know how the game exactly works, but anyway this is definitely a huge "loss".)
Re: Decrease centrifuge stack size
I see. If so, the consequence would not be so big as I guessed. I have such concern because I've experienced similar situations in other games, either due to a mod or a official update.boskid wrote: Wed May 20, 2026 9:13 amOnly situation when count of items in a stack is altered when loading a save is when item was requested to be non-stackable, in this scenario a stack's count would have to be reset to 1. As long as it would not be made non-stackable, then there would be no item loss, you would just get inventories with stacks that contain more items than you would usually expect, similar to assembler's ingredient inventory where you may usually see more than a full stack in one slot.fpx007 wrote: Wed May 20, 2026 9:07 am I don't think this is really necessary. Because unlike ammo or many intermediate material, they are not transported a lot, nor do they need a large buffer. The impact on game balance woule be rather limited, but this would just cause a frustrating side effect. When the stack size is reduced and players open their save, their stacks of centrifuges would be reduced from 50 to 10 or even 1.(I don't know the exact number because I don't know how the game exactly works, but anyway this is definitely a huge "loss".)
By the way, how do the game resolves when trying to sorting "overstacking" items especially when reverting to normal stack size would cause them occuping more slots than the container provides. Because items in assemblers don't need to be sorted, but items in containers need, especially space platforms cargo which always sort.
- Stargateur
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Re: Decrease centrifuge stack size
game could remove all my legendary centrifuge I wouldn't care anyway


