Programmable speaker's Global option should be Force scoped

Post your ideas and suggestions how to improve the game.

Moderator: ickputzdirwech

bits-orio
Burner Inserter
Burner Inserter
Posts: 19
Joined: Wed Feb 28, 2024 6:08 pm
Contact:

Programmable speaker's Global option should be Force scoped

Post by bits-orio »

When playing with multiple teams (Using `Multi-team Support` mod), if a player sets up a Programmable Speaker to alert themselves in Global mode, then the global alert sound should be heard by only those players who belong to the same force as the player.
There is a clear usecase for Force level restrictions on global speakers. Players want to be able to hear their alerts while they are on different planets, but at the same time, they don't want to bother other players who belong to another team.
Can another option be added to speakers, like:
Local
Surface
Global (same force)
Global (all forces)

With that it would be good, and can be even more perfect if in modding API, we make it possible for modders to disable "Global (all forces)" option.
Post Reply

Return to “Ideas and Suggestions”