Remove from roboports
Moderator: ickputzdirwech
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Remove from roboports
At the moment (in vanilla), there is not often a reason to remove robots from the logistics network. However, in the future (or with mods) there could be situations (mainly regarding upgraded bots and/or repair packs) where a player would want to remove bots automatically, to clear the system of obsolete bots and/or make them available as ingredients.
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Re: Remove from roboports
You can place inserters next to roboports to take bots out of the network.
OS: Linux Mint 19 x64 | desktop: Awesome 4.2 | Intel Core i5 8600k | 16GB DDR4 | NVidia GTX 1050 Ti (driver version: 410.104) (2019-03)
Re: Remove from roboports
No you can't.Gandalf wrote:You can place inserters next to roboports to take bots out of the network.
Re: Remove from roboports
Dear me, you are right. That's weird, I was sure I had done that at some point.DaveMcW wrote:No you can't.Gandalf wrote:You can place inserters next to roboports to take bots out of the network.
Well you can use inserters to put bots into roboports, it seemed kinda natural that the opposite was true as well. Since it isn't I support this suggestions.
OS: Linux Mint 19 x64 | desktop: Awesome 4.2 | Intel Core i5 8600k | 16GB DDR4 | NVidia GTX 1050 Ti (driver version: 410.104) (2019-03)
Re: Remove from roboports
I've suffered from this. My only solution was to cut down the energy from the whole base and rapidly remove the robots from roboports =]
- StoneLegion
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Re: Remove from roboports
Would love to see this happen. I'm really sick of vanilla repair kits and I really want to get construction bots using modded kits for example.
Re: Remove from roboports
Yes, we just forget to add the output interface, it is fixed for the next major release (0.12).
It will take a while (2 months probably) until 0.12 is out ...
It will take a while (2 months probably) until 0.12 is out ...
Re: Remove from roboports
Removing from roboports only robots or additionaly also a repair packs?