TL;DR
Rebalance quality Lightning Collector attribute scalingWhat?
The critical attributes whose quality value scalings need to be rebalanced are:- Range
- Energy Capacity
Why?
Legendary Lightning Collectors can be a straight downgrade from normal quality ones in terms of energy production. Because they cover a larger area, many lightnings may happen at the same collector, and because even legendary accumulators are slow to charge, a lot of power is lost if that happens. From my ingame experience i can say that this is even a guaranteed downgrade if you want to take advantage of the max range of quality collectors. Putting them with min density at max range pretty much always decreases your energy generation. Even with the higher efficiency it doesn't matter because there's just too much lost. You would need like 5 trillion legendary accumulators to have enough recharge rate to counteract that.Now you might be tempted to say that it's a skill issue because the engineer can just put many overlapping quality collectors in an area. But not only is it not guaranteed to fix the issue, because randomly the lightnings may still just all happen at one collector, it also feels just bad to have worked so hard to get legendary lightning collectors which have this giga range and then you cannot take advantage of it without losing something on another end.
It does not need to be perfectly tweaked so that you can always take full advantage of all lightnings. The mechanics of losing any power from lightning that exceeds the internal storage is an interesting problem to solve for the player. I just want it to be guaranteed that if i place higher quality lightning collectors then it's always a gain compared to lower quality ones, even at min density / max range. I want higher quality to always be better, and under no circumstances be worse than lower quality.
About the amount
As i already said i don't want to necessarily make you balance it by an exact amount that i have in mind and nothing else. It does not need to be exactly how i imagine it.That does not mean that i don't have something in mind though. I would like to share it because discussing it will be fun
My suggestion is to have the ratio Energy Capacity / (Range * Range) be a constant. Why? It comes from the assumption that the lightning density per area is a constant, and from the fact that area scales quadratically with range. This would make the loss from overproduction a constant across quality if i'm correct. Now am i correct? Let's discuss xD

