Legendary walls replaced with normal walls after destruction
Legendary walls replaced with normal walls after destruction
I'm using legendary walls on my Nauvis base as well as on some spacecraft. I've noticed that when a legendary wall is destroyed by biters or asteroids, bots (or space platforms) replace that wall with a normal quality wall instead of the original legendary wall. I haven't noticed this inconsistency with any other legendary building. I have an upgrade planner set up that I just drag across my base/spacecraft periodically to replace all the normal walls with legendary again but there must be a better way. Why does that happen and how can I keep all my walls legendary when they get automatically rebuilt?
Re: Legendary walls replaced with normal walls after destruction
Are you using any mods? There's no reason this should happen unless a mod is doing it, or you've mistakenly down-graded them - or forgot and placed normal quality walls/wall-ghosts without realizing it.
If you want to get ahold of me I'm almost always on Discord.
Re: Legendary walls replaced with normal walls after destruction
I am using a few QOL mods and there is one designed to affect walls so that might be it: https://mods.factorio.com/mod/no-stone-wall-alarm
I don't place ghosts in these cases, it's only when they're automatically rebuilt by bots/platforms.
I don't place ghosts in these cases, it's only when they're automatically rebuilt by bots/platforms.
Re: Legendary walls replaced with normal walls after destruction
I had a quick look at the code and yeah that's definitely it. The mod hooks the on_entity_damaged event and uses its own logic to destroy the entity and create a ghost, which fails to account for quality.starduck wrote: Tue May 05, 2026 6:44 pm I am using a few QOL mods and there is one designed to affect walls so that might be it: https://mods.factorio.com/mod/no-stone-wall-alarm


