Deathworld Marathon: Great game
Re: Deathworld Marathon: Great game
I think they're ceding the hardcore-combat terrain to mods, specifically https://mods.factorio.com/mod/RampantFixed — which isn't a bad thing, there will always be a boundary between base-game territory and where you can get if you keep pushing one direction or another, that's why mods exist at all.
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angramania
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Re: Deathworld Marathon: Great game
Even with default preset it is possible to get nest on your starting iron patch. And this start will be harder than average DW/DWM. So is it challenge of mode or challenge of bad RNG?Hurkyl wrote: Wed Apr 29, 2026 8:57 am But this is sort of cheesing the difficulty by stacking the map so far in your favor, and that leaves a bad taste in my mouth, especially since it's supposed to be a challenge mode.
I guess I should view it more like ribbon world, where you have to reroll maps simply because your starter ore patches spawned off-map. But still I feel like the line between "workaround for a technical limitation of map creation" and "playing your challenge settings on easy mode" is way too blurry in the case of deathworld.
From my point of view, cheesing is when you reroll dozens seeds to get ideal starting map. But not when you was just unlucky to get a very bad seed on the first roll. Average start on DW/DWM doesn't require limiting self to a few drills or manual mining. This should happen only for extreme starts like 600%/600% nests and 17% starting area size.
