Since a rocket launch is very expensive and a satellite is only a relatively small part of that, I was wondering if anyone had done the calculations to determine if there is a positive return on investment for uncommon satellites? (I don't have the brain power right now to figure it out!)
Obviously putting quality modules into the final machine is an easy net win, but what about specifically producing uncommon+ quality parts?
Uncommon+ Satellite ROI?
Re: Uncommon+ Satellite ROI?
The Quality Mod is part of the Space Age DLC. Enabling the “Space Age” mod disables the Satellite recipe from the game and lowers the cost of a Rocket launch. While it is possible to enable with third-party mods there are probably not that many Quality Satellites that have ever been crafted.
Re: Uncommon+ Satellite ROI?
Ah, I haven't enabled Space Age yet, only Quality.

