3 and 4 way intersections

Smart setups of railway stations, intelligent routing, solutions to complex train-routing problems.
Please provide - only if it makes sense of course - a blueprint of your creation.
leftofzen
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Re: 3 and 4 way intersections

Post by leftofzen »

Only constraint in building this was that it had to be 3x3 chunks (so 96x96 tiles). 180-degree rotationally symmetric. Prioritises straight-through traffic, with the inner lanes being straight-through exclusive. Bottleneck is the turning lanes and merging, by design of course. Power poles were just to help with grid alignment and don't serve any functional purpose.
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04-02-2026, 22-03-04.png (1.14 MiB) Viewed 65 times
Last edited by leftofzen on Thu Apr 02, 2026 11:24 am, edited 2 times in total.
leftofzen
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Posts: 10
Joined: Sun Jan 07, 2018 11:46 pm
Contact:

Re: 3 and 4 way intersections

Post by leftofzen »

This turbine design is rotationally symmetric in a 3x3 chunk space, with the 'downside' that not all lanes can go in all directions and there is no turnaround. 90-degree rotationally symmetric. However, throughput is good and I usually build this in my maps with a separate lane-changer on the entrances/exits to this intersection.
04-02-2026, 22-18-08.png
04-02-2026, 22-18-08.png (1022.03 KiB) Viewed 56 times
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