[Lou][2.0.73] Snap-to-grid blueprint with car make new ghost car over current one

MrGergoth
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[Lou][2.0.73] Snap-to-grid blueprint with car make new ghost car over current one

Post by MrGergoth »

Video below.
What on video:
1) Setup single blueprnt with no hold mouse - work as expected
2) Setup single blueprnt with hold mouse - car and car ghost at same place
3) Setup single blueprnt with no hold mouse - work as expected
4) Setup single blueprnt with hold mouse and move to setup it twice with grid - car and car ghost at same place
5) Same as 4
Additionally: because some cars are ghosts - some miners does not work on video because they cant throw ore in the ghost

Expectation overall: every miner work, no ghosts
Reality overall: some miners does not work, every (?) placed car have also extra ghost on their position

Blueprint i used:
Attachments
3.mp4
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thuejk
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Re: [2.0.73] Snap-to-grid blueprint with car make new ghost car over current one

Post by thuejk »

It is also quite unfortunate that the real car overrides the ghost car for rendering visibility, but the ghost car overrides the real car for inserter interaction priority.

Ideally the newly placed ghost car should merge with the real car, as you say. But barring that, the rendering visibility priority should be the same as the inserter interaction priority.
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Lou
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Re: [Lou][2.0.73] Snap-to-grid blueprint with car make new ghost car over current one

Post by Lou »

Thanks for the report, from 2.1. car ghosts will no longer be placed over equivalent real cars.
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