allow reading spoilage % remaining in assmblers with cercet networks

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ilikehackinggames
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allow reading spoilage % remaining in assmblers with cercet networks

Post by ilikehackinggames »

TL;DR
a option to allow for reading the spoilage % of items in assembler inputs to the cercet network (yes ik im bad at spelling).

What?
WHAT do you suggest? What is your idea that should be changed? Explain in detail your idea.
Instead of writing dozens of lines for several minutes, give us an
Image and eventually
Image. (<- those img-tags are thought to be replaced with images!)
You should should prefer to upload images onto this forum to make sure your idea is readable in a year or more!
You can also refer to bug tickets or other links in the internet just by pasting the url.
That makes it easier to understand, what you are exactly about. :)
im not sure how im ment to send a image of what i want changed when i want a additson.
Why?
at the moment im playing a hevily modded playthough of space age and on one of the custom planets is this recipy
03-31-2026, 22-40-53.png
03-31-2026, 22-40-53.png (2.48 MiB) Viewed 82 times
03-31-2026, 22-41-04.png
03-31-2026, 22-41-04.png (2.25 MiB) Viewed 82 times
as you can see the input has a much sorter spoilage time then the output. however the output is only useful when its spoiled so i want a way to track the spoilage level of the input so i can enable the assembler when its nearly spoiled so i dont need 100 chests.
ilikehackinggames
Long Handed Inserter
Long Handed Inserter
Posts: 55
Joined: Thu Apr 24, 2025 11:51 pm
Contact:

Re: allow reading spoilage % remaining in assmblers with cercet networks

Post by ilikehackinggames »

also ignore the fact my base is dead in the second image its on solar
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