+1
Seems like a highly useful feature for many modded games.
Also worth thinking about is a feature to highlight or somehow clearly differentiate researched VS unresearched entries. Both are similar ideas but IMHO both worth including. For a topic specifically about this second idea, see viewtopic.php?p=685982
Add setting to hide unresearched items/recipes in factoriopdia
Moderator: ickputzdirwech
Re: Add setting to hide unresearched items/recipes in factoriopdia
+1
Playing Pyanodons, and it is incredibly difficult to figure out what recipes I can actually use to get rid of certain ingredients, because in the early game almost everything is unresearched. Sometimes there are dozens of recipes that use an ingredient, but only 1 or 2 researched, and it's impossible to tell which is which.
Sometimes, unresearched recipes are helpfully highlighted in red, but usually not, and I can't tell why that is.
Playing Pyanodons, and it is incredibly difficult to figure out what recipes I can actually use to get rid of certain ingredients, because in the early game almost everything is unresearched. Sometimes there are dozens of recipes that use an ingredient, but only 1 or 2 researched, and it's impossible to tell which is which.
Sometimes, unresearched recipes are helpfully highlighted in red, but usually not, and I can't tell why that is.

