Constant crashing

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jasefacekhs
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Constant crashing

Post by jasefacekhs »

I just installed windows 11 on a non supported PC, everything is updated, GPU drivers and windows updates. Firefox tabs and factorio have been crashing a lot.

Code: Select all

   0.001 2026-03-21 18:24:37; Factorio 2.0.76 (build 84451, win64, steam, space-age)
   0.001 Operating system: Windows 11 (build 26200) 
   0.000 Initializing Steam API.
   0.002 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" 
   0.002 Config path: C:/Users/jason/AppData/Roaming/Factorio/config/config.ini
   0.002 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data
   0.002 Write data path: C:/Users/jason/AppData/Roaming/Factorio [263867/475986MB]
   0.002 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
   0.014 System info: [CPU: AMD Ryzen 7 1700X Eight-Core Processor, 16 cores, RAM: 9256/32699 MB, page: 12699/37819 MB, virtual: 4357/134217727 MB, extended virtual: 0 MB]
   0.049 Memory info:
   0.049  [0]: Hynix HMA81GU6AFR8N-UH 8192 MB 1333 MHz 1.2 v 64|64
   0.049  [1]: Hynix HMA81GU6AFR8N-UH 8192 MB 1333 MHz 1.2 v 64|64
   0.049  [2]: Hynix HMA81GU6AFR8N-UH 8192 MB 1333 MHz 1.2 v 64|64
   0.049  [3]: Hynix HMA81GU6AFR8N-UH 8192 MB 1333 MHz 1.2 v 64|64
   0.052 Display options: [FullScreen: true] [VSync: true] [UIScale: automatic (100.0%)] [Native DPI: true] [Screen: 255] [Special: lmw] [Lang: en]
   0.288 Video driver: windows
   0.288 Available displays: 1
   0.288  [0]: \\.\DISPLAY1 - Radeon RX 590 Series {0x80005, [0,0], 2560x1440, 32bit, 120Hz}
   0.375 [Direct3D11] Display: 0, Output: 0, DisplayAdapter: 0, RenderingAdapter: -1; d3dcompiler_47.dll
   0.499 Initialised Direct3D[0]: Radeon RX 590 Series; id: 1002-67df; driver: aticfx64.dll 31.0.21924.61
   0.499   D3D Feature Level: 11.1, DXGI 1.5+, SwapChain: 3,flip-discard,-,-,-,none
   0.499   [Local Video Memory] Budget: 7402MB, CurrentUsage: 0MB, Reservation: 0/3829MB
   0.499   [Non-Local Vid.Mem.] Budget: 15581MB, CurrentUsage: 0MB, Reservation: 0/7918MB
   0.499   Tiled resources: Tier 2
   0.499   Unified Memory Architecture: No
   0.499   BGR 565 Supported: Yes
   0.499   MaximumFrameLatency: 3, GPUThreadPriority: 0
   0.500 Graphics settings preset: very-high
   0.500   Dedicated video memory size 8170 MB
   0.553 Desktop composition is active.
   0.553 Graphics options: [Graphics quality: high] [Video memory usage: all] [DXT: high-quality]
   0.553                   [Max threads (load/render): 32/8] [Max texture size: 0] [Tex.Stream.: false] [Rotation quality: normal] [Other: STDCWTl] [B:0,C:0,S:100]
   0.597 [Audio] Driver:wasapi, Device:Default device, Depth:16, Frequency:44100, Channels:2, Interpolation:linear
   0.769 Info ModManager.cpp:449: FeatureFlag expansion-shaders = true
   0.770 Info ModManager.cpp:449: FeatureFlag freezing = true
   0.770 Info ModManager.cpp:449: FeatureFlag quality = true
   0.770 Info ModManager.cpp:449: FeatureFlag rail-bridges = true
   0.770 Info ModManager.cpp:449: FeatureFlag segmented-units = true
   0.770 Info ModManager.cpp:449: FeatureFlag space-travel = true
   0.770 Info ModManager.cpp:449: FeatureFlag spoiling = true
   0.775 Loading mod core 0.0.0 (data.lua)
   0.807 Loading mod base 2.0.76 (data.lua)
   1.107 Loading mod elevated-rails 2.0.76 (data.lua)
   1.155 Loading mod quality 2.0.76 (data.lua)
   1.184 Loading mod space-age 2.0.76 (data.lua)
   1.828 Loading mod base 2.0.76 (data-updates.lua)
   1.847 Loading mod quality 2.0.76 (data-updates.lua)
   1.879 Loading mod space-age 2.0.76 (data-updates.lua)
   2.022 Checksum for core: 4187927925
   2.022 Checksum of base: 1879415942
   2.022 Checksum of elevated-rails: 70351106
   2.022 Checksum of quality: 1142589254
   2.022 Checksum of space-age: 1510664043
   2.535 Prototype list checksum: 3295867752
   2.615 Loading sounds...
   3.353 Info PlayerData.cpp:66: Local player-data.json unavailable
   3.353 Info PlayerData.cpp:69: Cloud player-data.json available, timestamp 1774138614
   3.357 Post-data load graphics options: [Light occlusion: YES]
   3.813 Initial atlas bitmap size is 16384
   3.830 Created an atlas bitmap (size 16384x16364) [none]
   3.852 Created an atlas bitmap (size 16384x16384) [none]
   3.883 Created an atlas bitmap (size 16384x16372) [none]
   3.884 Created an atlas bitmap (size 16384x15084) [none]
   3.890 Created an atlas bitmap (size 16384x16384) [low-object]
   3.890 Created an atlas bitmap (size 4096x2496) [low-object]
   3.894 Created an atlas bitmap (size 16384x16324) [corpse-decay]
   3.894 Created an atlas bitmap (size 4096x2804) [corpse-decay]
   3.894 Created an atlas bitmap (size 16384x9268) [decal]
   3.895 Created an atlas bitmap (size 16384x5596) [none]
   3.895 Created an atlas bitmap (size 1676x79) [not-compressed]
   3.895 Created an atlas bitmap (size 16384x4240) [mipmap, linear-minification, linear-magnification, linear-mip-level]
   3.896 Created an atlas bitmap (size 4096x3040) [smoke, mipmap, linear-minification, linear-magnification]
   3.903 Created an atlas bitmap (size 16384x16352) [terrain, mipmap, linear-minification, linear-mip-level]
   3.903 Created an atlas bitmap (size 16384x4944) [terrain, mipmap, linear-minification, linear-mip-level]
   3.903 Created an atlas bitmap (size 8192x5728) [terrain-effect-map, mipmap, linear-minification, linear-mip-level]
   3.903 Created an atlas bitmap (size 8192x2608) [mipmap]
   3.903 Created an atlas bitmap (size 3504x768) [mipmap]
   3.904 Created an atlas bitmap (size 4096x3152) [mipmap]
   3.904 Created an atlas bitmap (size 4096x3152) [mipmap]
   3.904 Created an atlas bitmap (size 4096x3152) [mipmap]
   3.904 Created an atlas bitmap (size 8192x3888) [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level]
   3.905 Created an atlas bitmap (size 16384x6120) [alpha-mask]
   3.931 Created an atlas bitmap (size 16384x16384) [shadow, linear-magnification, alpha-mask]
   3.936 Created an atlas bitmap (size 16384x16384) [shadow, linear-magnification, alpha-mask]
   3.936 Created an atlas bitmap (size 16384x3840) [shadow, linear-magnification, alpha-mask]
   3.936 Created an atlas bitmap (size 8192x4000) [shadow, mipmap, linear-magnification, alpha-mask]
   3.936 Created an atlas bitmap (size 4096x336) [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ]
   3.937 Loading 3D bitmaps.
   3.955 Texture processor created (4096). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
   4.041 Parallel sprite loader initialized (threads: 15, bitmaps: 8398)
  21.360 Sprites loaded
  21.394 Generated mipmaps (4) for atlas [4] of size 16384x16384   
  21.405 Generated mipmaps (4) for atlas [5] of size 4096x2496   
  21.416 Generated mipmaps (3) for atlas [11] of size 16384x4240   
  21.427 Generated mipmaps (3) for atlas [12] of size 4096x3040   
  21.438 Generated mipmaps (3) for atlas [13] of size 16384x16352   
  21.448 Generated mipmaps (3) for atlas [14] of size 16384x4944   
  21.459 Generated mipmaps (3) for atlas [15] of size 8192x5728   
  21.517 Generated mipmaps (3) for atlas [16] of size 8192x2608   
  21.529 Generated mipmaps (3) for atlas [17] of size 3504x768   
  21.540 Generated mipmaps (3) for atlas [18] of size 4096x3152   
  21.577 Generated mipmaps (3) for atlas [19] of size 4096x3152   
  21.588 Generated mipmaps (3) for atlas [20] of size 4096x3152   
  21.599 Generated mipmaps (5) for atlas [21] of size 8192x3888   
  21.611 Generated mipmaps (3) for atlas [26] of size 8192x4000   
  21.615 Custom mipmaps uploaded (3493)
  21.645 Video memory usage: 3653.10 MB (Atlases: 3522.79 MB, Textures: 130.30 MB)
  21.881 Factorio initialised
  21.918 Steam Storage Quota: 22212/23841
  50.918 Loading map C:\Users\jason\AppData\Roaming\Factorio\saves\Redesign.zip: 87938578 bytes.
  51.030 Loading level.dat: 300556756 bytes.
  51.030 Info Scenario.cpp:154: Map version 2.0.76-0
  56.416 Warning Commander.cpp:211: Enemy entities with auto place controls 'gleba_enemy_base' on surface 'nauvis' have different collision masks. Enemy expansions may not work properly. Entities: gleba-spawner, gleba-spawner-small
  56.426 Loading blueprint storage: Local timestamp 1774107862, Cloud timestamp 1774107861
  57.773 Loading script.dat: 1231 bytes.
  57.779 Checksum for script __level__/control.lua: 2722821277
  60.817 Error CrashHandler.cpp:503: Exception Code: c0000005, Address: 0x00007ff7c55a2de3
ModuleBase: 0x00007ff7c5020000, ImageSize: 02a14000, RelativeAddress: 00582de3
  60.817 Error CrashHandler.cpp:509: Access Violation: Write at address 0000008000000018
  60.818 Error CrashHandler.cpp:523: Exception Context:
rax=0000008000000000, rbx=000001573e6be550, rcx=00000018027fe720,
rdx=00000018027fe7a0, rsi=000001573e5ebe30, rdi=000001572aec8450,
rip=00007ff7c55a2de3, rsp=00000018027fe6d0, rbp=00000018027fe740,
 r8=0000000000050000,  r9=00000156fd949030, r10=0000015591000590,
r11=00000018027fe6a0, r12=00000156fd949030, r13=0000000000000000,
r14=000001573e6be550, r15=00000018027fe7a0
  60.818 Crashed in C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe (0x00007ff7c5020000 - 0x00007ff7c7a34000)
Factorio crashed. Generating symbolized stacktrace, please wait ...
C:\Users\build\AppData\Local\Temp\factorio-build-v66rKo\libraries\StackWalker\StackWalker.cpp(924): StackWalker::ShowCallstack
C:\Users\build\AppData\Local\Temp\factorio-build-v66rKo\src\Util\Logger.cpp(339): Logger::writeStacktrace
C:\Users\build\AppData\Local\Temp\factorio-build-v66rKo\src\Util\Logger.cpp(381): Logger::logStacktrace
C:\Users\build\AppData\Local\Temp\factorio-build-v66rKo\src\Util\CrashHandler.cpp(183): CrashHandler::writeStackTrace
C:\Users\build\AppData\Local\Temp\factorio-build-v66rKo\src\Util\CrashHandler.cpp(552): CrashHandler::SehHandler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF77325703)
00007FFF77325703 (KERNELBASE): (filename not available): UnhandledExceptionFilter
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF7A24A4D3)
00007FFF7A24A4D3 (ntdll): (filename not available): strncpy
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF7A2018D3)
00007FFF7A2018D3 (ntdll): (filename not available): _C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF7A2461CF)
00007FFF7A2461CF (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF7A0F23A7)
00007FFF7A0F23A7 (ntdll): (filename not available): RtlLocateExtendedFeature
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF7A245B0E)
00007FFF7A245B0E (ntdll): (filename not available): KiUserExceptionDispatcher
C:\Users\build\AppData\Local\Temp\factorio-build-v66rKo\src\Equipment\ActiveDefenseEquipment.cpp(43): ActiveDefenseEquipment::update
C:\Users\build\AppData\Local\Temp\factorio-build-v66rKo\src\Equipment\EquipmentGrid.cpp(629): EquipmentGrid::update
C:\Users\build\AppData\Local\Temp\factorio-build-v66rKo\src\Logistics\PortableRoboportProvider.cpp(265): PortableRoboportProvider::update
C:\Users\build\AppData\Local\Temp\factorio-build-v66rKo\src\Entity\Character.cpp(628): Character::update
C:\Users\build\AppData\Local\Temp\factorio-build-v66rKo\src\Surface\ActiveEntitiesOrder.hpp(146): EntityOrderHelpers::EntityOrderList<LogisticRobot,ConstructionRobot,Inserter,Roboport,Loader,AssemblingMachine,AgriculturalTower,OldAgriculturalTower,Furnace,MiningDrill,FluidWagon,ArtilleryWagon,InfinityCargoWagon,CargoWagon,Locomotive,Character,Boiler,Generator,BurnerGenerator,Reactor,Lab,LandMine,ArtilleryFlare,ArtilleryProjectile,ArtilleryTurret,Beam,Car,SpiderVehicle,TemporaryContainer,CharacterCorpse,CombatRobot,CaptureRobot,Corpse,ElectricEnergyInterface,EnemySpawner,Explosion,FlameThrowerExplosion,FluidStream,FluidTurret,FlyingTextEntity,FusionGenerator,FusionReactor,Gate,HeatInterface,HighlightBoxEntity,InfinityContainer,InfinityPipe,ItemRequestProxy,OffshorePump,ParticleSource,PowerSwitch,Projectile,Pump,Valve,Radar,ProgrammableSpeaker,RocketSilo,RocketSiloRocket,CargoPod,SmokeWithTrigger,SpeechBubble,Sticker,Turret,AsteroidCollector,Asteroid,Thruster,SpiderUnit,Unit>::update
C:\Users\build\AppData\Local\Temp\factorio-build-v66rKo\src\Surface\Surface.cpp(2447): Surface::update
C:\Users\build\AppData\Local\Temp\factorio-build-v66rKo\src\Map\Map.cpp(1320): Map::updateEntities
C:\Users\build\AppData\Local\Temp\factorio-build-v66rKo\src\Game.cpp(191): Game::update
C:\Users\build\AppData\Local\Temp\factorio-build-v66rKo\src\Scenario\Scenario.cpp(1134): Scenario::updateStep
C:\Users\build\AppData\Local\Temp\factorio-build-v66rKo\src\MainLoop.cpp(1436): MainLoop::gameUpdateStep
C:\Users\build\AppData\Local\Temp\factorio-build-v66rKo\src\MainLoop.cpp(1229): MainLoop::gameUpdateLoop
C:\Program Files (x86)\Microsoft Visual Studio\2019\BuildTools\VC\Tools\MSVC\14.29.30133\include\functional(823): std::_Func_impl_no_alloc<`MainLoop::mainLoopStep'::`2'::<lambda_1>,void>::_Do_call
C:\Users\build\AppData\Local\Temp\factorio-build-v66rKo\src\Util\WorkerThread.cpp(71): WorkerThread::loop
C:\Program Files (x86)\Microsoft Visual Studio\2019\BuildTools\VC\Tools\MSVC\14.29.30133\include\thread(56): std::thread::_Invoke<std::tuple<void (__cdecl RouterBase::*)(void),ClientRouter *>,0,1>
minkernel\crts\ucrt\src\appcrt\startup\thread.cpp(97): thread_start<unsigned int (__cdecl*)(void *),1>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF7976E8D7)
00007FFF7976E8D7 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF7A16C48C)
00007FFF7A16C48C (ntdll): (filename not available): RtlUserThreadStart
Stack trace logging done
  63.094 Error CrashHandler.cpp:190: Map tick at moment of crash: 163084811
  63.159 Info CrashHandler.cpp:318: Executable CRC: 3912096631
  63.159 Error Util.cpp:95: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
  66.786 Uploading log file
  66.912 Error CrashHandler.cpp:270: Heap validation: success.
  66.914 Creating crash dump.
  67.290 CrashDump success
Loewchen
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Re: Constant crashing

Post by Loewchen »

That is a hardware issue, see 114778.
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pioruns
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Re: Constant crashing

Post by pioruns »

Find which component is failing.
Do Memtest86+first.
Then, if no errors detected, do Prime95
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pioruns
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Re: Constant crashing

Post by pioruns »

And another thing:

Your four Hynix RAM sticks seem to be running at overclocked speed of 2666 MT/s. See if you can decrease it to defaut speed of 2400 MT/s in BIOS. It maybe the cause of system instability.
jasefacekhs
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Re: Constant crashing

Post by jasefacekhs »

Looks like it was the memory overclocking. No crashes since I lowered the clock speed.
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pioruns
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Re: Constant crashing

Post by pioruns »

Excellent. Glad I could help. :D
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