Code: Select all
--control.lua
function check_plot(x, y)
local plot_x = math.floor(x / settings.global["plot-size"].value)
local plot_y = math.floor(y / settings.global["plot-size"].value)
if (plot_x % settings.global["grid-size"].value == 0 or plot_y % settings.global["grid-size"].value == 0) then
return true
else
return false
end
end
function on_player_mined_entity(event)
local entity = event.entity
local player = game.get_player(event.player_index)
local inv = player.get_inventory(defines.inventory.character_main)
if check_plot(entity.position.x,entity.position.y) then
player.physical_surface.create_entity{name=entity.name, position=entity.position, force=entity.force, direction=entity.direction}
player.print("You can not destroy that",{color={r=1, g=0.5, b=0.5}})
event.buffer.remove{name=entity.name, count=1}
end
end
script.on_event(defines.events.on_player_mined_entity, on_player_mined_entity)

