video
As shown in the video, blueprints can add wires, but not remove them. This means that a pasted blueprint may be broken, even when super-force building, if it is being pasted over some existing wire connections. I propose that when placing a blueprint, connections between entities in the blueprint should be removed if they do not exist in the blueprint.Allow Blueprint to Disconnect Wire Connections
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Allow Blueprint to Disconnect Wire Connections
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Re: Allow Blueprint to Disconnect Wire Connections
I second this suggestion, especially when it comes to circuit wires. Circuit conditions are copied onto the entities, but without replacing circuit wires that might already be present, those wires could cause circuit conditions to behave in unexpected ways.
Re: Allow Blueprint to Disconnect Wire Connections
Not removing existing connections is extremely useful for blueprints that are meant to be modular or composable. You wouldn't want to remove that behavior altogether.

