Promethium Science Wild Card Mod

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andyseemight
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Promethium Science Wild Card Mod

Post by andyseemight »

Hello,

We've played Space Age for a while now and it gets pretty obvious that Promethium science has a very limited use case and then once the lab infrastructure can't research anymore Research Production Science it is then useless and all the supporting infrastructure such as eggs/quantum chips and ships are now completely useless.

Could it be possible that Promethium science could be modded to act as a wild card science and takes the place of any missing science pack in a research instance?

Say for example I'm missing red/green/grey science because it isn't being produced enough but there is promethium available could it then slot into there until those sciences becomes more numerable?

This way it doesn't make the supporting infrastructure redundant.

I don't have the know how to make this mod but this is just an idea I'd love to see happen either by a mod or by the devs.
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