Idea for balancing crushers

Place to discuss the game balance, recipes, health, enemies mining etc.
cyx2020f
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Idea for balancing crushers

Post by cyx2020f »

Decrease the base quality of asteroid crushers to -0.5 (internal value, displays as -5% in current game), so rare quality 2 modules or uncommon quality 3 modules are required to start a functional space casino while not decreasing the diversity of the game.
angramania
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Re: Idea for balancing crushers

Post by angramania »

Interesting, when anti space casinos guys will realize that legendary copper, iron, plastic, etc are not problem at all with any method. Main shortage for legendary is holmium, tungsten, etc. Unique resources that are absent in space. Stop tilting at windmills and focus on real problems.
CyberCider
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Re: Idea for balancing crushers

Post by CyberCider »

angramania wrote: Fri Mar 06, 2026 7:19 pm Interesting, when anti space casinos guys will realize that legendary copper, iron, plastic, etc are not problem at all with any method. Main shortage for legendary is holmium, tungsten, etc. Unique resources that are absent in space. Stop tilting at windmills and focus on real problems.
I don’t see how upcycling vanilla items is any easier/different from from upcycling Space Age ones. It’s the same process, so the complexity is the same. The reason space casino and LDS shuffle need attention is because they use a significantly simpler process and still have hugely good performance. That’s like if electric furnaces were more efficient than foundries, or if basic oil processing produced much more gas than advanced.
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