Only other relevant bug I found was either from 2.0.11 (and last message is a dev telling someone to post a new bug please) or specifically about nuclear reactors in 2.0.25. Checked known issues and changelogs of newer experimental releases, none mentioned this being addressed - so new bug report it is.
1. Baited a small Demolisher with some pipes so it ran into a minefield + ammo-loaded turret wall (noteworthy that the turret wall wasn't in its territory but right outside). Player character stayed beyond 'smoke ring' range throughout the engagement.
2. The demolisher died after destroying most turrets. I did not get a kill under the Kills stats (and the achievement therefore didn't trigger, either).
3. Demolisher is counted as killed in my stats and the achievement is granted as a result.
4. Haven't taken on another Demolisher yet so can't really speak about reproducibility.
[2.0.73] Demolisher kill not registered
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nathan67003
- Inserter

- Posts: 20
- Joined: Sun Feb 21, 2021 2:09 am
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[2.0.73] Demolisher kill not registered
- Attachments
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- Main-SpaceAge.zip
- Save file where it happened. It's been several hours since the kill (see unclaimed territory to the East of the player).
- (12.25 MiB) Downloaded 4 times
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- factorio-current.log
- SHOULD be the correct log file - double-checked time of losses for my turrets and it should be ~ within the first hour or two.
- (19.39 KiB) Downloaded 3 times
Re: [2.0.73] Demolisher kill not registered
Thanks for the report however without a way to reproduce this there's no way for us to know what happened.
If you want to get ahold of me I'm almost always on Discord.
