Science pack result item in lab

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Voske_123
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Science pack result item in lab

Post by Voske_123 »

Hello,

Could it be possible to add some assembler-like mechanism to the science labs?
A use case for this is some way to output a burnt_product from the science packs.
For example, you input science-packs into the lab to do some research, and when
the science pack is consumed, it returns its burnt_result (for example the empty
flask from the science pack) back out. This way a recycle mechanism for science
potions, more efficient science packs (different tiers of same packs) or even waste
management could be possible with science packs.

Thanks for the consideration,
Voske_123
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lovely_santa
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Re: Science pack result item in lab

Post by lovely_santa »

+1 As I would use this in my MoreScience mod.
You can find all my mods on the mod portal. Also helping on Arch666Angel's mods.
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protocol_1903
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Re: Science pack result item in lab

Post by protocol_1903 »

+1, pinging to respark discussion hopefully
Py and PyBlock developer, wielder of LUA in arbitrary ways. I make mods. Check them out, maybe.
https://mods.factorio.com/user/protocol_1903
Xemrox
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Re: Science pack result item in lab

Post by Xemrox »

Late to the party but +1 from me too.

So far I created a fake lab (assembler) with all flask combinations as hidden, locked recipe.
On changing technology research all fake labs switch their recipe.
Within the fake lab is a hidden super fast real lab that for each successful craft gets a flask of input injected.
That kinda defeats the purpose of partial flasks but works quite well if inventory handling is done right.
This enables a somewhat realistic output item flow with the same speed as a real lab, but I am loosing the ability to put prod modules into the lab.
No solution for that so far.
If it swims like a dolphin, walks like a duck and moo's like a cow it is an Enterprise System!
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