[2.0.73] Crash if 2 people delete same blueprint book (GuiContext::send)

_shifty
Burner Inserter
Burner Inserter
Posts: 6
Joined: Fri Jun 01, 2018 4:54 am
Contact:

[2.0.73] Crash if 2 people delete same blueprint book (GuiContext::send)

Post by _shifty »

Happened when my friend and I both tried to delete the same blueprint book in multiplayer. Only I crashed and I think its because I tried to delete the book he had already deleted.
here is the log, I hope its not too long.

Code: Select all

0.001 2026-03-01 00:16:56; Factorio 2.0.73 (build 84377, win64, steam, space-age)
   0.001 Operating system: Windows 10 (build 19045) 
   0.000 Initializing Steam API.
   0.001 Program arguments: "X:\SteamLibrary\steamapps\common\Factorio\bin\x64\Factorio.exe" 
   0.001 Config path: C:/Users/bagof/AppData/Roaming/Factorio/config/config.ini
   0.001 Read data path: X:/SteamLibrary/steamapps/common/Factorio/data
   0.001 Write data path: C:/Users/bagof/AppData/Roaming/Factorio [48623/237389MB]
   0.001 Binaries path: X:/SteamLibrary/steamapps/common/Factorio/bin
   0.040 System info: [CPU: Intel(R) Core(TM) i7-8700K CPU @ 3.70GHz, 12 cores, RAM: 11348/32705 MB, page: 14983/34753 MB, virtual: 4386/134217727 MB, extended virtual: 0 MB]
   0.071 Memory info:
   0.071  [0]: 04CD F4-3200C16-16GVK 16384 MB 2133 MHz 1.2 v 64|64
   0.071  [1]: 04CD F4-3200C16-16GVK 16384 MB 2133 MHz 1.2 v 64|64
   2.267 Info ModManager.cpp:279: Found duplicate mod Factorissimo2, using highest version (2.5.3).
   2.267 Info ModManager.cpp:279: Found duplicate mod Rampant, using highest version (3.3.4).
   2.267 Info ModManager.cpp:279: Found duplicate mod Squeak Through, using highest version (1.8.2).
   2.267 Info ModManager.cpp:279: Found duplicate mod helmod, using highest version (2.2.5).
   2.267 Display options: [FullScreen: true] [VSync: true] [UIScale: manual-pixels (100.0%)] [Native DPI: true] [Screen: 255] [Special: lmw] [Lang: en]
   2.433 Video driver: windows
   2.433 Available displays: 3
   2.433  [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 1080 Ti {0x05, [0,0], 1920x1080, 32bit, 144Hz}
   2.433  [1]: \\.\DISPLAY2 - NVIDIA GeForce GTX 1080 Ti {0x01, [1920,0], 1920x1080, 32bit, 60Hz}
   2.434  [2]: \\.\DISPLAY3 - NVIDIA GeForce GTX 1080 Ti {0x01, [-1920,0], 1920x1080, 32bit, 60Hz}
   2.481 [Direct3D11] Display: 0, Output: 0, DisplayAdapter: 0, RenderingAdapter: -1; d3dcompiler_47.dll
   2.736 Initialised Direct3D[0]: NVIDIA GeForce GTX 1080 Ti; id: 10de-1b06; driver: nvldumdx.dll 32.0.15.8228
   2.736   D3D Feature Level: 11.1, DXGI 1.5+, SwapChain: 3,flip-discard,-,-,-,none
   2.736   [Local Video Memory] Budget: 10339MB, CurrentUsage: 9MB, Reservation: 0/5297MB
   2.736   [Non-Local Vid.Mem.] Budget: 15584MB, CurrentUsage: 0MB, Reservation: 0/7920MB
   2.736   Tiled resources: Tier 2
   2.736   Unified Memory Architecture: No
   2.736   BGR 565 Supported: Yes
   2.736   MaximumFrameLatency: 3, GPUThreadPriority: 0
   2.738 Graphics settings preset: very-high
   2.738   Dedicated video memory size 11107 MB
   2.832 Desktop composition is active.
   2.832 Graphics options: [Graphics quality: high] [Video memory usage: all] [DXT: high-quality]
   2.832                   [Max threads (load/render): 32/12] [Max texture size: 0] [Tex.Stream.: false] [Rotation quality: normal] [Other: STDCWTl] [B:0,C:0,S:100]
   2.865 [Audio] Driver:wasapi, Device:Default device, Depth:16, Frequency:44100, Channels:2, Interpolation:linear
   3.432 Logitech LED Controller initialized.
   3.480 Info ModManager.cpp:449: FeatureFlag expansion-shaders = true
   3.480 Info ModManager.cpp:449: FeatureFlag freezing = true
   3.480 Info ModManager.cpp:449: FeatureFlag quality = true
   3.480 Info ModManager.cpp:449: FeatureFlag rail-bridges = true
   3.480 Info ModManager.cpp:449: FeatureFlag segmented-units = true
   3.480 Info ModManager.cpp:449: FeatureFlag space-travel = true
   3.480 Info ModManager.cpp:449: FeatureFlag spoiling = true
   3.536 Loading mod core 0.0.0 (data.lua)
   3.734 Loading mod base 2.0.73 (data.lua)
   6.074 Loading mod elevated-rails 2.0.73 (data.lua)
   6.536 Loading mod quality 2.0.73 (data.lua)
   6.843 Loading mod space-age 2.0.73 (data.lua)
  13.966 Loading mod base 2.0.73 (data-updates.lua)
  14.026 Loading mod quality 2.0.73 (data-updates.lua)
  14.061 Loading mod space-age 2.0.73 (data-updates.lua)
  14.205 Checksum for core: 3316885848
  14.205 Checksum of base: 1879415942
  14.205 Checksum of elevated-rails: 70351106
  14.205 Checksum of quality: 1142589254
  14.205 Checksum of space-age: 1510664043
  14.852 Prototype list checksum: 3295867752
  14.912 Loading sounds...
  31.685 Info PlayerData.cpp:66: Local player-data.json unavailable
  31.685 Info PlayerData.cpp:69: Cloud player-data.json available, timestamp 1772253956
  31.727 Post-data load graphics options: [Light occlusion: YES]
  32.139 Initial atlas bitmap size is 16384
  32.153 Created an atlas bitmap (size 16384x16364) [none]
  32.170 Created an atlas bitmap (size 16384x16384) [none]
  32.194 Created an atlas bitmap (size 16384x16372) [none]
  32.195 Created an atlas bitmap (size 16384x15084) [none]
  32.200 Created an atlas bitmap (size 16384x16384) [low-object]
  32.201 Created an atlas bitmap (size 4096x2496) [low-object]
  32.203 Created an atlas bitmap (size 16384x16324) [corpse-decay]
  32.204 Created an atlas bitmap (size 4096x2804) [corpse-decay]
  32.204 Created an atlas bitmap (size 16384x9268) [decal]
  32.205 Created an atlas bitmap (size 16384x5596) [none]
  32.205 Created an atlas bitmap (size 1676x79) [not-compressed]
  32.205 Created an atlas bitmap (size 16384x4240) [mipmap, linear-minification, linear-magnification, linear-mip-level]
  32.206 Created an atlas bitmap (size 4096x3040) [smoke, mipmap, linear-minification, linear-magnification]
  32.211 Created an atlas bitmap (size 16384x16352) [terrain, mipmap, linear-minification, linear-mip-level]
  32.211 Created an atlas bitmap (size 16384x4944) [terrain, mipmap, linear-minification, linear-mip-level]
  32.211 Created an atlas bitmap (size 8192x5728) [terrain-effect-map, mipmap, linear-minification, linear-mip-level]
  32.212 Created an atlas bitmap (size 8192x2608) [mipmap]
  32.212 Created an atlas bitmap (size 3504x768) [mipmap]
  32.212 Created an atlas bitmap (size 4096x3152) [mipmap]
  32.212 Created an atlas bitmap (size 4096x3152) [mipmap]
  32.213 Created an atlas bitmap (size 4096x3152) [mipmap]
  32.213 Created an atlas bitmap (size 8192x3888) [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level]
  32.214 Created an atlas bitmap (size 16384x6120) [alpha-mask]
  32.234 Created an atlas bitmap (size 16384x16384) [shadow, linear-magnification, alpha-mask]
  32.238 Created an atlas bitmap (size 16384x16384) [shadow, linear-magnification, alpha-mask]
  32.238 Created an atlas bitmap (size 16384x3840) [shadow, linear-magnification, alpha-mask]
  32.239 Created an atlas bitmap (size 8192x4000) [shadow, mipmap, linear-magnification, alpha-mask]
  32.239 Created an atlas bitmap (size 4096x336) [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ]
  32.239 Loading 3D bitmaps.
  32.379 Texture processor created (4096). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
  32.432 Parallel sprite loader initialized (threads: 11, bitmaps: 8398)
  58.876 Sprites loaded
  58.888 Generated mipmaps (4) for atlas [4] of size 16384x16384   
  58.900 Generated mipmaps (4) for atlas [5] of size 4096x2496   
  58.911 Generated mipmaps (3) for atlas [11] of size 16384x4240   
  58.923 Generated mipmaps (3) for atlas [12] of size 4096x3040   
  58.934 Generated mipmaps (3) for atlas [13] of size 16384x16352   
  58.946 Generated mipmaps (3) for atlas [14] of size 16384x4944   
  58.958 Generated mipmaps (3) for atlas [15] of size 8192x5728   
  59.016 Generated mipmaps (3) for atlas [16] of size 8192x2608   
  59.027 Generated mipmaps (3) for atlas [17] of size 3504x768   
  59.039 Generated mipmaps (3) for atlas [18] of size 4096x3152   
  59.072 Generated mipmaps (3) for atlas [19] of size 4096x3152   
  59.083 Generated mipmaps (3) for atlas [20] of size 4096x3152   
  59.094 Generated mipmaps (5) for atlas [21] of size 8192x3888   
  59.106 Generated mipmaps (3) for atlas [26] of size 8192x4000   
  59.121 Custom mipmaps uploaded (3493)
  59.156 Video memory usage: 3653.10 MB (Atlases: 3522.79 MB, Textures: 130.30 MB)
  59.712 Factorio initialised
  59.716 Steam Storage Quota: 23513/23841
  61.804 Joining game IP ADDR:({---------removed for privacy--------})
  61.804 Info UDPSocket.cpp:43: Opening socket
  61.807 Info ClientMultiplayerManager.cpp:608: UpdateTick(18446744073709551615) changing state from(Ready) to(Connecting)
  61.942 Connection refused
  61.946 Info ClientMultiplayerManager.cpp:199: Quitting multiplayer connection.
  61.946 Info ClientMultiplayerManager.cpp:608: UpdateTick(18446744073709551615) changing state from(Connecting) to(Disconnected)
  61.947 Info HttpSharedState.cpp:57: Downloading https://auth.factorio.com/generate-user-server-key-2?api_version=6
  62.065 Info AuthServerConnector.cpp:149: Received key from auth server.
  62.067 Info UDPSocket.cpp:237: Closing socket
  62.067 Info UDPSocket.cpp:267: Socket closed
  62.067 Joining game IP ADDR:({---------removed for privacy---------})
  62.067 Info UDPSocket.cpp:43: Opening socket
  62.068 Info ClientMultiplayerManager.cpp:608: UpdateTick(18446744073709551615) changing state from(Ready) to(Connecting)
  62.209 Info ClientSynchronizer.cpp:27: Initialized Synchronizer local peer(1) latency(32).
  62.211 Info ClientMultiplayerManager.cpp:608: UpdateTick(18446744073709551615) changing state from(Connecting) to(ConnectedWaitingForMap)
  62.211 Info ClientRouter.cpp:228: ConnectionAccepted
  63.041 Info ClientMultiplayerManager.cpp:747: Received mapReadyForDownload
  63.042 Downloading file C:\Users\bagof\AppData\Roaming\Factorio\temp\mp-download.zip (50357110 B, auxiliary 140 B, 100115 blocks)
  63.053 Info ClientMultiplayerManager.cpp:608: UpdateTick(18446744073709551615) changing state from(ConnectedWaitingForMap) to(ConnectedDownloadingMap)
  74.350 Finished download (11 s, 50.3 MB, 4.4 MB/s)
  75.058 Info ClientMultiplayerManager.cpp:727: updateTick(18446744073709551615) map download finished creating scenario
  75.064 Info ClientMultiplayerManager.cpp:608: UpdateTick(18446744073709551615) changing state from(ConnectedDownloadingMap) to(ConnectedLoadingMap)
  75.064 Loading map C:\Users\bagof\AppData\Roaming\Factorio\temp\mp-download.zip: 50357110 bytes.
  75.189 Loading level.dat: 142823264 bytes.
  75.189 Info Scenario.cpp:154: Map version 2.0.73-1
  77.779 Loading blueprint storage: Local timestamp 1772253956, Cloud timestamp 1772253954
  78.104 Loading script.dat: 1222 bytes.
  78.108 Checksum for script __level__/control.lua: 2722821277
  78.150 Info ClientMultiplayerManager.cpp:608: UpdateTick(33711026) changing state from(ConnectedLoadingMap) to(TryingToCatchUp)
  78.197 Info ClientMultiplayerManager.cpp:608: UpdateTick(33711026) changing state from(TryingToCatchUp) to(WaitingForCommandToStartSendingTickClosures)
  78.309 Info ClientMultiplayerManager.cpp:608: UpdateTick(33711026) changing state from(WaitingForCommandToStartSendingTickClosures) to(InGame)
  78.311 Info GameActionHandler.cpp:4560: UpdateTick (33711026) processed PlayerJoinGame peerID(2) playerIndex(1) mode(connect) 
  87.876 Info ClientSynchronizer.cpp:319: Latency changed to (19)
  92.874 Info ClientSynchronizer.cpp:319: Latency changed to (14)
  97.876 Info ClientSynchronizer.cpp:319: Latency changed to (9)
 102.875 Info ClientSynchronizer.cpp:319: Latency changed to (8)
 107.876 Info ClientSynchronizer.cpp:319: Latency changed to (7)
 177.876 Info ClientSynchronizer.cpp:319: Latency changed to (11)
 212.875 Info ClientSynchronizer.cpp:319: Latency changed to (9)
 242.876 Info ClientSynchronizer.cpp:319: Latency changed to (8)
 247.875 Info ClientSynchronizer.cpp:319: Latency changed to (7)
 252.876 Info ClientSynchronizer.cpp:319: Latency changed to (6)
 266.446 Info UnparsedNetworkMessage.cpp:90: Invalid packet (type ServerToClientHeartbeat) received from IP ADDR:({---------removed for privacy--------}): heartbeat sequence number (4161864) outside latency window [4161876, 4163076)
 266.446 Info UnparsedNetworkMessage.cpp:101: Message data: 27 06 48 81 3f 00 be 8f 02 02 00 00 00 00 02 52 00 e0 56 18 bf bd 8f 02 02 00 00 00 00
 267.875 Info ClientSynchronizer.cpp:319: Latency changed to (13)
 292.875 Info ClientSynchronizer.cpp:319: Latency changed to (17)
 312.874 Info ClientSynchronizer.cpp:319: Latency changed to (15)
 317.876 Info ClientSynchronizer.cpp:319: Latency changed to (9)
 322.875 Info ClientSynchronizer.cpp:319: Latency changed to (6)
 332.875 Info ClientSynchronizer.cpp:319: Latency changed to (7)
 362.875 Info ClientSynchronizer.cpp:319: Latency changed to (6)
 478.660 Info ClientSynchronizer.cpp:319: Latency changed to (7)
 623.658 Info ClientSynchronizer.cpp:319: Latency changed to (9)
 648.660 Info ClientSynchronizer.cpp:319: Latency changed to (7)
 683.659 Info ClientSynchronizer.cpp:319: Latency changed to (6)
 718.658 Info ClientSynchronizer.cpp:319: Latency changed to (7)
 753.658 Info ClientSynchronizer.cpp:319: Latency changed to (6)
1034.469 Info ClientSynchronizer.cpp:319: Latency changed to (9)
1074.458 Info ClientSynchronizer.cpp:319: Latency changed to (8)
1079.459 Info ClientSynchronizer.cpp:319: Latency changed to (7)
1084.460 Info ClientSynchronizer.cpp:319: Latency changed to (6)
1599.425 Info ClientSynchronizer.cpp:319: Latency changed to (7)
1730.209 Info ClientSynchronizer.cpp:319: Latency changed to (8)
1765.208 Info ClientSynchronizer.cpp:319: Latency changed to (7)
1825.209 Info ClientSynchronizer.cpp:319: Latency changed to (6)
1995.193 Info ClientSynchronizer.cpp:319: Latency changed to (10)
2020.191 Info ClientSynchronizer.cpp:319: Latency changed to (9)
2025.193 Info ClientSynchronizer.cpp:319: Latency changed to (8)
2030.191 Info ClientSynchronizer.cpp:319: Latency changed to (7)
2035.192 Info ClientSynchronizer.cpp:319: Latency changed to (6)
2043.208 Info ClientMultiplayerManager.cpp:138: Disconnecting multiplayer connection. Reason: Quit.
2043.208 Info ClientMultiplayerManager.cpp:608: UpdateTick(33828780) changing state from(InGame) to(DisconnectScheduled)
2043.208 Info ClientMultiplayerManager.cpp:608: UpdateTick(33828780) changing state from(DisconnectScheduled) to(WaitingForDisconnectConfirmation)
2043.308 Info ClientMultiplayerManager.cpp:608: UpdateTick(33828780) changing state from(WaitingForDisconnectConfirmation) to(Disconnected)
2043.308 Info ClientMultiplayerManager.cpp:874: Disconnect notification for peer (2)
2043.308 Info ClientSynchronizer.cpp:220: nextHeartbeatSequenceNumber(45027130) cannot process synchronizer action(SkippedTickClosure)
2043.310 Info ClientMultiplayerManager.cpp:217: Deleting active scenario (global = true).
2043.311 Info BlueprintShelf.cpp:723: Saving blueprint storage.
2043.441 Saved blueprint storage to cloud
2043.976 Info UDPSocket.cpp:237: Closing socket
2043.976 Info UDPSocket.cpp:267: Socket closed
2044.919 Joining game IP ADDR:({---------removed for privacy--------})
2044.919 Info UDPSocket.cpp:43: Opening socket
2044.919 Info ClientMultiplayerManager.cpp:608: UpdateTick(18446744073709551615) changing state from(Ready) to(Connecting)
2045.058 Info ClientSynchronizer.cpp:27: Initialized Synchronizer local peer(1) latency(32).
2045.058 Info ClientMultiplayerManager.cpp:608: UpdateTick(18446744073709551615) changing state from(Connecting) to(ConnectedWaitingForMap)
2045.058 Info ClientRouter.cpp:228: ConnectionAccepted
2045.974 Info ClientMultiplayerManager.cpp:747: Received mapReadyForDownload
2045.974 Downloading file C:\Users\bagof\AppData\Roaming\Factorio\temp\mp-download.zip (50348216 B, auxiliary 140 B, 100097 blocks)
2045.982 Info ClientMultiplayerManager.cpp:608: UpdateTick(18446744073709551615) changing state from(ConnectedWaitingForMap) to(ConnectedDownloadingMap)
2057.753 Finished download (11 s, 50.3 MB, 4.2 MB/s)
2058.427 Info ClientMultiplayerManager.cpp:727: updateTick(18446744073709551615) map download finished creating scenario
2058.435 Info ClientMultiplayerManager.cpp:608: UpdateTick(18446744073709551615) changing state from(ConnectedDownloadingMap) to(ConnectedLoadingMap)
2058.435 Loading map C:\Users\bagof\AppData\Roaming\Factorio\temp\mp-download.zip: 50348216 bytes.
2058.536 Loading level.dat: 143123215 bytes.
2058.536 Info Scenario.cpp:154: Map version 2.0.73-1
2061.074 Loading blueprint storage: Local timestamp 1772347860, Cloud timestamp 1772347855
2061.417 Loading script.dat: 1222 bytes.
2061.421 Checksum for script __level__/control.lua: 2722821277
2061.465 Info ClientMultiplayerManager.cpp:608: UpdateTick(33828787) changing state from(ConnectedLoadingMap) to(TryingToCatchUp)
2061.515 Info ClientMultiplayerManager.cpp:608: UpdateTick(33828787) changing state from(TryingToCatchUp) to(WaitingForCommandToStartSendingTickClosures)
2061.626 Info ClientMultiplayerManager.cpp:608: UpdateTick(33828787) changing state from(WaitingForCommandToStartSendingTickClosures) to(InGame)
2061.626 Info GameActionHandler.cpp:4560: UpdateTick (33828787) processed PlayerJoinGame peerID(3) playerIndex(1) mode(connect) 
2068.508 Info ClientSynchronizer.cpp:319: Latency changed to (16)
2073.509 Info ClientSynchronizer.cpp:319: Latency changed to (14)
2078.510 Info ClientSynchronizer.cpp:319: Latency changed to (13)
2083.508 Info ClientSynchronizer.cpp:319: Latency changed to (12)
2088.508 Info ClientSynchronizer.cpp:319: Latency changed to (11)
2093.508 Info ClientSynchronizer.cpp:319: Latency changed to (10)
2098.508 Info ClientSynchronizer.cpp:319: Latency changed to (9)
2103.508 Info ClientSynchronizer.cpp:319: Latency changed to (7)
2163.509 Info ClientSynchronizer.cpp:319: Latency changed to (9)
2213.508 Info ClientSynchronizer.cpp:319: Latency changed to (7)
2218.510 Info ClientSynchronizer.cpp:319: Latency changed to (6)
2409.358 Info ClientSynchronizer.cpp:319: Latency changed to (7)
2604.359 Info ClientSynchronizer.cpp:319: Latency changed to (6)
2639.376 Info ClientSynchronizer.cpp:319: Latency changed to (11)
2664.358 Info ClientSynchronizer.cpp:319: Latency changed to (9)
2669.342 Info ClientSynchronizer.cpp:319: Latency changed to (7)
2674.358 Info ClientSynchronizer.cpp:319: Latency changed to (6)
3320.177 Info ClientSynchronizer.cpp:319: Latency changed to (9)
3495.959 Info ClientSynchronizer.cpp:319: Latency changed to (6)
3630.955 Info ClientSynchronizer.cpp:319: Latency changed to (10)
3655.955 Info ClientSynchronizer.cpp:319: Latency changed to (9)
3680.942 Info ClientSynchronizer.cpp:319: Latency changed to (7)
3820.942 Info ClientSynchronizer.cpp:319: Latency changed to (6)
3975.924 Info ClientSynchronizer.cpp:319: Latency changed to (11)
4000.926 Info ClientSynchronizer.cpp:319: Latency changed to (10)
4005.925 Info ClientSynchronizer.cpp:319: Latency changed to (9)
4010.926 Info ClientSynchronizer.cpp:319: Latency changed to (6)
4306.772 Info ClientSynchronizer.cpp:319: Latency changed to (9)
4331.757 Info ClientSynchronizer.cpp:319: Latency changed to (6)
4401.772 Info ClientSynchronizer.cpp:319: Latency changed to (9)
4426.743 Info ClientSynchronizer.cpp:319: Latency changed to (7)
4431.742 Info ClientSynchronizer.cpp:319: Latency changed to (6)
4451.761 Info ClientSynchronizer.cpp:319: Latency changed to (9)
4667.558 Info ClientSynchronizer.cpp:319: Latency changed to (15)
4692.558 Info ClientSynchronizer.cpp:319: Latency changed to (9)
5037.559 Info ClientSynchronizer.cpp:319: Latency changed to (13)
5062.555 Info ClientSynchronizer.cpp:319: Latency changed to (10)
5067.555 Info ClientSynchronizer.cpp:319: Latency changed to (9)
5298.309 Info ClientSynchronizer.cpp:319: Latency changed to (8)
5513.304 Info ClientSynchronizer.cpp:319: Latency changed to (9)
5658.258 Info ClientSynchronizer.cpp:319: Latency changed to (8)
5859.158 Info ClientSynchronizer.cpp:319: Latency changed to (9)
6089.112 Info ClientSynchronizer.cpp:319: Latency changed to (8)
6229.108 Info ClientSynchronizer.cpp:319: Latency changed to (9)
6509.959 Info ClientSynchronizer.cpp:319: Latency changed to (8)
6584.958 Info ClientSynchronizer.cpp:319: Latency changed to (9)
6884.959 Info ClientSynchronizer.cpp:319: Latency changed to (8)
6919.958 Info ClientSynchronizer.cpp:319: Latency changed to (9)
6944.958 Info ClientSynchronizer.cpp:319: Latency changed to (8)
6994.941 Info ClientSynchronizer.cpp:319: Latency changed to (7)
7080.741 Info ClientSynchronizer.cpp:319: Latency changed to (6)
7330.724 Info ClientSynchronizer.cpp:319: Latency changed to (8)
7360.726 Info ClientSynchronizer.cpp:319: Latency changed to (7)
7540.725 Info ClientSynchronizer.cpp:319: Latency changed to (6)
7776.591 Info ClientSynchronizer.cpp:319: Latency changed to (11)
7801.592 Info ClientSynchronizer.cpp:319: Latency changed to (8)
7806.592 Info ClientSynchronizer.cpp:319: Latency changed to (7)
7901.592 Info ClientSynchronizer.cpp:319: Latency changed to (6)
11291.408 Info ClientSynchronizer.cpp:319: Latency changed to (9)
11316.409 Info ClientSynchronizer.cpp:319: Latency changed to (8)
11321.408 Info ClientSynchronizer.cpp:319: Latency changed to (7)
11326.407 Info ClientSynchronizer.cpp:319: Latency changed to (6)
11481.408 Info ClientSynchronizer.cpp:319: Latency changed to (7)
11521.408 Info ClientSynchronizer.cpp:319: Latency changed to (6)
13547.175 Info UnparsedNetworkMessage.cpp:90: Invalid packet (type ServerToClientHeartbeat) received from IP ADDR:({---------removed for privacy--------}): heartbeat sequence number (4958741) outside latency window [4958753, 4959953)
13547.175 Info UnparsedNetworkMessage.cpp:101: Message data: 07 06 15 aa 4b 00 01 b0 0e 02 00 00 00 00 02 52 00 ae 04 ff ad 00 b0 0e 02 00 00 00 00
13547.808 Info UnparsedNetworkMessage.cpp:90: Invalid packet (type ServerToClientHeartbeat) received from IP ADDR:({---------removed for privacy--------}): heartbeat sequence number (4958779) outside latency window [4958791, 4959991)
13547.808 Info UnparsedNetworkMessage.cpp:101: Message data: 07 06 3b aa 4b 00 27 b0 0e 02 00 00 00 00 02 52 00 40 e5 a4 ce 26 b0 0e 02 00 00 00 00
13548.374 Info UnparsedNetworkMessage.cpp:90: Invalid packet (type ServerToClientHeartbeat) received from IP ADDR:({---------removed for privacy--------}): heartbeat sequence number (4958814) outside latency window [4958825, 4960025)
13548.374 Info UnparsedNetworkMessage.cpp:101: Message data: 07 06 5e aa 4b 00 4a b0 0e 02 00 00 00 00 02 52 00 23 e7 05 f5 49 b0 0e 02 00 00 00 00
13548.759 Info ClientSynchronizer.cpp:319: Latency changed to (13)
13573.742 Info ClientSynchronizer.cpp:319: Latency changed to (8)
13578.742 Info ClientSynchronizer.cpp:319: Latency changed to (6)
15053.008 Info UnparsedNetworkMessage.cpp:90: Invalid packet (type ServerToClientHeartbeat) received from IP ADDR:({---------removed for privacy--------}): heartbeat sequence number (5049095) outside latency window [5049107, 5050307)
15053.008 Info UnparsedNetworkMessage.cpp:101: Message data: 07 06 07 0b 4d 00 60 10 10 02 00 00 00 00 02 52 00 b0 92 1e 14 5f 10 10 02 00 00 00 00
15056.140 Info ClientSynchronizer.cpp:319: Latency changed to (12)
15081.141 Info ClientSynchronizer.cpp:319: Latency changed to (8)
15086.141 Info ClientSynchronizer.cpp:319: Latency changed to (6)
15831.875 Info ClientSynchronizer.cpp:319: Latency changed to (15)
15856.874 Info ClientSynchronizer.cpp:319: Latency changed to (9)
15861.875 Info ClientSynchronizer.cpp:319: Latency changed to (6)
17291.126 Info ClientMultiplayerManager.cpp:608: UpdateTick(34741253) changing state from(InGame) to(WaitingForUserToSaveOrQuitAfterServerLeft)
32218.159 Info ClientMultiplayerManager.cpp:199: Quitting multiplayer connection.
32218.159 Info ClientMultiplayerManager.cpp:608: UpdateTick(34741253) changing state from(WaitingForUserToSaveOrQuitAfterServerLeft) to(Disconnected)
32218.159 Info ClientMultiplayerManager.cpp:217: Deleting active scenario (global = true).
32218.160 Info BlueprintShelf.cpp:723: Saving blueprint storage.
32218.294 Saved blueprint storage to cloud
32218.954 Info UDPSocket.cpp:237: Closing socket
32218.954 Info UDPSocket.cpp:267: Socket closed
32220.329 Joining game IP ADDR:({---------removed for privacy--------})
32220.329 Info UDPSocket.cpp:43: Opening socket
32220.330 Info ClientMultiplayerManager.cpp:608: UpdateTick(18446744073709551615) changing state from(Ready) to(Connecting)
32220.490 Connection refused
32220.490 Info ClientMultiplayerManager.cpp:199: Quitting multiplayer connection.
32220.490 Info ClientMultiplayerManager.cpp:608: UpdateTick(18446744073709551615) changing state from(Connecting) to(Disconnected)
32220.492 Info HttpSharedState.cpp:57: Downloading https://auth.factorio.com/generate-user-server-key-2?api_version=6
32220.589 Info AuthServerConnector.cpp:149: Received key from auth server.
32220.589 Info UDPSocket.cpp:237: Closing socket
32220.590 Info UDPSocket.cpp:267: Socket closed
32220.590 Joining game IP ADDR:({---------removed for privacy--------})
32220.590 Info UDPSocket.cpp:43: Opening socket
32220.590 Info ClientMultiplayerManager.cpp:608: UpdateTick(18446744073709551615) changing state from(Ready) to(Connecting)
32220.757 Info ClientSynchronizer.cpp:27: Initialized Synchronizer local peer(1) latency(32).
32220.757 Info ClientMultiplayerManager.cpp:608: UpdateTick(18446744073709551615) changing state from(Connecting) to(ConnectedWaitingForMap)
32220.757 Info ClientRouter.cpp:228: ConnectionAccepted
32221.575 Info ClientMultiplayerManager.cpp:747: Received mapReadyForDownload
32221.575 Downloading file C:\Users\bagof\AppData\Roaming\Factorio\temp\mp-download.zip (50014311 B, auxiliary 140 B, 99434 blocks)
32221.582 Info ClientMultiplayerManager.cpp:608: UpdateTick(18446744073709551615) changing state from(ConnectedWaitingForMap) to(ConnectedDownloadingMap)
32232.850 Finished download (11 s, 50.0 MB, 4.4 MB/s)
32233.546 Info ClientMultiplayerManager.cpp:727: updateTick(18446744073709551615) map download finished creating scenario
32233.554 Info ClientMultiplayerManager.cpp:608: UpdateTick(18446744073709551615) changing state from(ConnectedDownloadingMap) to(ConnectedLoadingMap)
32233.554 Loading map C:\Users\bagof\AppData\Roaming\Factorio\temp\mp-download.zip: 50014311 bytes.
32233.659 Loading level.dat: 142835302 bytes.
32233.659 Info Scenario.cpp:154: Map version 2.0.73-1
32236.210 Loading blueprint storage: Local timestamp 1772378035, Cloud timestamp 1772378029
32236.532 Loading script.dat: 1222 bytes.
32236.536 Checksum for script __level__/control.lua: 2722821277
32236.611 Info ClientMultiplayerManager.cpp:608: UpdateTick(34803754) changing state from(ConnectedLoadingMap) to(TryingToCatchUp)
32239.470 Info ClientMultiplayerManager.cpp:608: UpdateTick(34804829) changing state from(TryingToCatchUp) to(WaitingForCommandToStartSendingTickClosures)
32239.616 Info ClientMultiplayerManager.cpp:608: UpdateTick(34804829) changing state from(WaitingForCommandToStartSendingTickClosures) to(InGame)
32239.721 Info GameActionHandler.cpp:4560: UpdateTick (34804836) processed PlayerJoinGame peerID(2) playerIndex(1) mode(connect) 
32249.008 Info ClientSynchronizer.cpp:319: Latency changed to (23)
32254.008 Info ClientSynchronizer.cpp:319: Latency changed to (14)
32259.007 Info ClientSynchronizer.cpp:319: Latency changed to (7)
32279.005 Info ClientSynchronizer.cpp:319: Latency changed to (9)
32304.006 Info ClientSynchronizer.cpp:319: Latency changed to (8)
32369.872 Info ClientSynchronizer.cpp:319: Latency changed to (10)
32394.875 Info ClientSynchronizer.cpp:319: Latency changed to (7)
32399.874 Info ClientSynchronizer.cpp:319: Latency changed to (6)
32424.901 Info ClientSynchronizer.cpp:319: Latency changed to (11)
32449.901 Info ClientSynchronizer.cpp:319: Latency changed to (9)
32519.898 Info ClientSynchronizer.cpp:319: Latency changed to (21)
32544.898 Info ClientSynchronizer.cpp:319: Latency changed to (11)
32549.858 Info ClientSynchronizer.cpp:319: Latency changed to (9)
32619.875 Info ClientSynchronizer.cpp:319: Latency changed to (8)
32624.874 Info ClientSynchronizer.cpp:319: Latency changed to (7)
32724.885 Info ClientSynchronizer.cpp:319: Latency changed to (10)
32749.875 Info ClientSynchronizer.cpp:319: Latency changed to (7)
32754.875 Info ClientSynchronizer.cpp:319: Latency changed to (6)
32804.857 Info ClientSynchronizer.cpp:319: Latency changed to (7)
32814.851 Info ClientSynchronizer.cpp:319: Latency changed to (10)
32859.852 Info ClientSynchronizer.cpp:319: Latency changed to (9)
32869.851 Info ClientSynchronizer.cpp:319: Latency changed to (10)
32909.852 Info ClientSynchronizer.cpp:319: Latency changed to (9)
32944.852 Info ClientSynchronizer.cpp:319: Latency changed to (10)
33000.602 Info ClientSynchronizer.cpp:319: Latency changed to (9)
33065.608 Info ClientSynchronizer.cpp:319: Latency changed to (7)
33145.590 Info ClientSynchronizer.cpp:319: Latency changed to (10)
33170.590 Info ClientSynchronizer.cpp:319: Latency changed to (7)
33175.590 Info ClientSynchronizer.cpp:319: Latency changed to (6)
33220.590 Info ClientSynchronizer.cpp:319: Latency changed to (7)
33515.573 Info ClientSynchronizer.cpp:319: Latency changed to (6)
33636.374 Info ClientSynchronizer.cpp:319: Latency changed to (8)
33661.374 Info ClientSynchronizer.cpp:319: Latency changed to (7)
33776.374 Info ClientSynchronizer.cpp:319: Latency changed to (8)
33821.373 Info ClientSynchronizer.cpp:319: Latency changed to (7)
33936.358 Info ClientSynchronizer.cpp:319: Latency changed to (6)
33946.357 Info ClientSynchronizer.cpp:319: Latency changed to (7)
33976.357 Info ClientSynchronizer.cpp:319: Latency changed to (6)
34156.357 Info ClientSynchronizer.cpp:319: Latency changed to (8)
34187.191 Info ClientSynchronizer.cpp:319: Latency changed to (7)
34267.195 Info ClientSynchronizer.cpp:319: Latency changed to (10)
34292.184 Info ClientSynchronizer.cpp:319: Latency changed to (11)
34317.174 Info ClientSynchronizer.cpp:319: Latency changed to (9)
34322.190 Info ClientSynchronizer.cpp:319: Latency changed to (7)
34357.174 Info ClientSynchronizer.cpp:319: Latency changed to (6)
34377.193 Info ClientSynchronizer.cpp:319: Latency changed to (10)
34387.180 Info ClientSynchronizer.cpp:319: Latency changed to (12)
34422.174 Info ClientSynchronizer.cpp:319: Latency changed to (6)
34522.173 Info ClientSynchronizer.cpp:319: Latency changed to (10)
34552.173 Info ClientSynchronizer.cpp:319: Latency changed to (13)
34577.174 Info ClientSynchronizer.cpp:319: Latency changed to (12)
34582.173 Info ClientSynchronizer.cpp:319: Latency changed to (11)
34587.173 Info ClientSynchronizer.cpp:319: Latency changed to (10)
34592.173 Info ClientSynchronizer.cpp:319: Latency changed to (7)
34702.174 Info ClientSynchronizer.cpp:319: Latency changed to (6)
35037.991 Info ClientSynchronizer.cpp:319: Latency changed to (7)
35072.990 Info ClientSynchronizer.cpp:319: Latency changed to (6)
35082.990 Info ClientSynchronizer.cpp:319: Latency changed to (7)
35298.000 Info ClientSynchronizer.cpp:319: Latency changed to (10)
35322.997 Info ClientSynchronizer.cpp:319: Latency changed to (9)
35413.750 Info ClientSynchronizer.cpp:319: Latency changed to (8)
35423.750 Info ClientSynchronizer.cpp:319: Latency changed to (9)
35433.746 Info ClientSynchronizer.cpp:319: Latency changed to (20)
35453.740 Info ClientSynchronizer.cpp:319: Latency changed to (19)
35458.741 Info ClientSynchronizer.cpp:319: Latency changed to (8)
35463.741 Info ClientSynchronizer.cpp:319: Latency changed to (7)
35478.750 Info ClientSynchronizer.cpp:319: Latency changed to (10)
35513.750 Info ClientSynchronizer.cpp:319: Latency changed to (9)
35523.750 Info ClientSynchronizer.cpp:319: Latency changed to (11)
35548.751 Info ClientSynchronizer.cpp:319: Latency changed to (9)
35598.740 Info ClientSynchronizer.cpp:319: Latency changed to (6)
35694.173 Info ClientSynchronizer.cpp:319: Latency changed to (55)
35719.191 Info ClientSynchronizer.cpp:319: Latency changed to (23)
35724.191 Info ClientSynchronizer.cpp:319: Latency changed to (14)
35729.190 Info ClientSynchronizer.cpp:319: Latency changed to (7)
35749.177 Info ClientSynchronizer.cpp:319: Latency changed to (9)
35774.190 Info ClientSynchronizer.cpp:319: Latency changed to (8)
35779.191 Info ClientSynchronizer.cpp:319: Latency changed to (7)
35978.057 Info UnparsedNetworkMessage.cpp:90: Invalid packet (type ServerToClientHeartbeat) received from IP ADDR:({---------removed for privacy--------}): heartbeat sequence number (1120567) outside latency window [1120579, 1121779)
35978.057 Info UnparsedNetworkMessage.cpp:101: Message data: 07 06 37 19 11 00 21 7f 16 02 00 00 00 00 02 52 00 c9 8d ea f5 20 7f 16 02 00 00 00 00
35980.040 Info ClientSynchronizer.cpp:319: Latency changed to (13)
36005.024 Info ClientSynchronizer.cpp:319: Latency changed to (12)
36010.024 Info ClientSynchronizer.cpp:319: Latency changed to (10)
36015.024 Info ClientSynchronizer.cpp:319: Latency changed to (8)
36020.023 Info ClientSynchronizer.cpp:319: Latency changed to (6)
36075.023 Info ClientSynchronizer.cpp:319: Latency changed to (8)
36130.024 Info ClientSynchronizer.cpp:319: Latency changed to (7)
36230.073 Info ClientSynchronizer.cpp:319: Latency changed to (8)
36240.024 Info ClientSynchronizer.cpp:319: Latency changed to (10)
36270.025 Info ClientSynchronizer.cpp:319: Latency changed to (7)
36275.023 Info ClientSynchronizer.cpp:319: Latency changed to (6)
36640.890 Info ClientSynchronizer.cpp:319: Latency changed to (7)
36790.891 Info ClientSynchronizer.cpp:319: Latency changed to (6)
36895.873 Info ClientSynchronizer.cpp:319: Latency changed to (7)
36985.877 Info ClientSynchronizer.cpp:319: Latency changed to (8)
37020.874 Info ClientSynchronizer.cpp:319: Latency changed to (7)
37070.875 Info ClientSynchronizer.cpp:319: Latency changed to (6)
37306.707 Info ClientSynchronizer.cpp:319: Latency changed to (7)
37526.708 Info ClientSynchronizer.cpp:319: Latency changed to (6)
37658.258 Time travel logging:
 797.408 Popped blueprint record (player-index: 1, ID: 3285)
2043.310 Scenario is being deleted
2531.042 Popped blueprint record (player-index: 1, ID: 3285)
32218.159 Scenario is being deleted
35706.773 Popped blueprint record (player-index: 1, ID: 3618)
35741.824 Popped blueprint record (player-index: 1, ID: 3618)
36673.591 Popped blueprint record (player-index: 1, ID: 3587) from book (player-index: 1, ID: 3583)
37658.258 Error CrashHandler.cpp:641: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
C:\Users\build\AppData\Local\Temp\factorio-build-lGXlSm\libraries\StackWalker\StackWalker.cpp(924): StackWalker::ShowCallstack
C:\Users\build\AppData\Local\Temp\factorio-build-lGXlSm\src\Util\Logger.cpp(339): Logger::writeStacktrace
C:\Users\build\AppData\Local\Temp\factorio-build-lGXlSm\src\Util\Logger.cpp(381): Logger::logStacktrace
C:\Users\build\AppData\Local\Temp\factorio-build-lGXlSm\src\Util\CrashHandler.cpp(183): CrashHandler::writeStackTrace
C:\Users\build\AppData\Local\Temp\factorio-build-lGXlSm\src\Util\CrashHandler.cpp(654): CrashHandler::SignalHandler
minkernel\crts\ucrt\src\appcrt\misc\exception_filter.cpp(219): _seh_filter_exe
D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl(304): `__scrt_common_main_seh'::`1'::filt$0
D:\a\_work\1\s\src\vctools\crt\vcruntime\src\eh\riscchandler.cpp(389): __C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFB20E3296F)
00007FFB20E3296F (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFB20DE2554)
00007FFB20DE2554 (ntdll): (filename not available): RtlRaiseException
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFB20E3147E)
00007FFB20E3147E (ntdll): (filename not available): KiUserExceptionDispatcher
C:\Users\build\AppData\Local\Temp\factorio-build-lGXlSm\src\Gui\GuiContext.cpp(19): GuiContext::send
C:\Program Files (x86)\Microsoft Visual Studio\2019\BuildTools\VC\Tools\MSVC\14.29.30133\include\functional(822): std::_Func_impl_no_alloc<``BlueprintBookGui::BlueprintBookGui'::`2'::<lambda_2>::operator()'::`2'::<lambda_1>,void>::_Do_call
C:\Users\build\AppData\Local\Temp\factorio-build-lGXlSm\src\AppManagerStates.cpp(2850): ConfirmationBoxHelper::executeAndClose
C:\Users\build\AppData\Local\Temp\factorio-build-lGXlSm\src\AppManagerStates.hpp(1288): InConfirmationBox::process
C:\Users\build\AppData\Local\Temp\factorio-build-lGXlSm\src\AppManager.cpp(259): AppManager::process
C:\Users\build\AppData\Local\Temp\factorio-build-lGXlSm\src\MainLoop.cpp(597): MainLoop::prePrepare
C:\Users\build\AppData\Local\Temp\factorio-build-lGXlSm\src\MainLoop.cpp(693): MainLoop::mainLoopStep
C:\Users\build\AppData\Local\Temp\factorio-build-lGXlSm\src\MainLoop.cpp(414): MainLoop::run
C:\Users\build\AppData\Local\Temp\factorio-build-lGXlSm\src\Main.cpp(906): fmain
C:\Users\build\AppData\Local\Temp\factorio-build-lGXlSm\src\Main.cpp(928): wmain
D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl(288): __scrt_common_main_seh
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFB20547374)
00007FFB20547374 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFB20DDCC91)
00007FFB20DDCC91 (ntdll): (filename not available): RtlUserThreadStart
Stack trace logging done
37661.956 Error CrashHandler.cpp:190: Map tick at moment of crash: 35129493
37662.059 Info CrashHandler.cpp:318: Executable CRC: 983102098
37662.059 Error Util.cpp:95: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
Attachments
03-01-2026, 10-47-38.png
03-01-2026, 10-47-38.png (48.37 KiB) Viewed 310 times
Rseding91
Factorio Staff
Factorio Staff
Posts: 16662
Joined: Wed Jun 11, 2014 5:23 am
Contact:

Re: [2.0.73] Crash if 2 people delete same blueprint book (GuiContext::send)

Post by Rseding91 »

Thanks for the report. This is now fixed for 2.1.
If you want to get ahold of me I'm almost always on Discord.
Post Reply

Return to “Fixed for 2.1”