Space Age introduced amazing upgrades to trains, belts and scales of productivity in buildings an research.
Unfortunately these changes bring up downsides in the necessity of trains and other related systems.
Because of stacking belts and the easy reachable high mining prod combined with less raw input needs due to strong prod modules and buildings, trains can easily be ignored.
As there came up the improvements for trains in elevated versions, new segments etc. I guess this behaviour was not intended and sadly does not bring them into the spotlight they deserved.
Solutionidea:
Bind mining prod research to a orerelated science pack after a certain level.
The science pack could use all nauvis ores in high quantities.
-->No shortcuts due to molten lava
-->uranium binds the tech to nauvis
-->in the beginning when the tech is low, patches run dry, logistic distances rise, trains for mining-outposts become valuable again
-->small lategame Megabases from tiny orepatches are still possible, but require solving the train logistic challenge
--> the buff for big mining drills feel more viable, as you feel the impact more and longer since the mining prod snowball effect does not kick in in the close future
There is no need to go this track, if you don't want to deal with trains - but the lategame reward is that you can build a megabase from very few patches.
If you are playing with quality, the demand for high quantities could become more challenging again, so does the interest in solving this challenge
Also as mining prod effects the needed quantities of pumps/miners on every planet and reducing the need to expand, making this research reward more challenging prevents from shortcuts of your conceptideas on all planets.
-Aquilo only needed 1 pump jack for fluorketone for a whole megabase in the end..
-The island challenge on fulgora could be avoided to early due to never outrunning patches.
- due to mining prod there was rarely a need to fight medium/big worms for new territories on vulcanus
This balance change could also be supported by the frequently asked quality train wagon sizes.
This change could offer a decision making for players for their individual playstile. As mentioned I think this small implementation could balance the game into a more polished direction, considering what is already in the game and how the progress could be paced and respectively highlighted in its deserved way.
Respect for your clean program skills, this amazing game and the seriousness you take.
It is totally felt after 1000s of hour,
Thank you
Effectiveness of trains and mining prod
Place to discuss the game balance, recipes, health, enemies mining etc.
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