Version 2.0.45

Information about releases and roadmap.
thedoh
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Re: Version 2.0.45

Post by thedoh »

BlueTemplar wrote: Wed Oct 08, 2025 11:10 am If all of the achievements in your game can be beaten in a single play-through, then your achievements aren't varied enough.

(Some of them should be mutually exclusive, or require mutually exclusive starting game settings, or different game modes.

In the case of Factorio, consider the official scenarios too, as well as multiplayer.)

(EDITS)
The achievements were thought to be mutually exclusive, and it wasn't until some clever speedrunners figured out a route to get each of them in one game. Maybe it's a good thing to differentiate the achievements between play modes: "Make 20 million green circuits on deathworld preset, railworld, default settings" and so on. Just make them absolutely miserable to get just to force player engagement.
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BlueTemplar
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Re: Version 2.0.45

Post by BlueTemplar »

Ah, my bad.

Well, that's an option, even though it would be a lazy one.
(Certainly would fit someone using dystopian corporate terms like «force player engagement». Hopefully Wube isn't like that.)

I was more thinking of more unique ones. More in the vein of More Achievements than Stupid Achievements.
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Re: Version 2.0.45

Post by Erfar »

I just want to add to discussion about disabling achievment my old gripe with "Time factor"

Both Pollution Factor and Destroy factor are already functions of the time and "Self balancing" factors.
You have bigger factory => you produce more pollution => enemies are stronger

Meanwhile time factor are exclusive punishment for not speedrunning the game. Because if I will make same base as AntiElitz withing 5 hours, I would take 20 hours and will suffer from bitter evolved for 15 hours more.

Before change I was comfortable to just turn evolution factor to 0 and pumping pollution factor to nice and round 10 and still enjoy some challenges.
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