Hello,
many of you already know that Space Age DLC drastically reduces the cost of sending the rocket into space (no yellow and purple science requirement plus 1/10 the cost of rocket parts), but it seems the developers have not taken into account how that will interact with the timed achievements. Today I managed to get the rocket out sub 8 hours (in reality actually sub like 30 compared to base game...) with literaly no efford requiered, completely honestly with no intention of doing so even.
I see factorio achievements as something I actually have really liked working towards (compared to other games where many are just time-consuming number checks), and these two were seemingly unachievable for me, for I lack the IQ, patience and talent to even begin to learn and improve the speed at which i do things in the game. Unlike other achievements that were in my reach, I didnt even thought of getting these two.
But now, I just get them thrown into my arms without really doing anything. It just seems like something the developers wouldn't want for the players. This is further supported by the fact that the DLC has its own timed achievements, with drastically increased time limit.
My solution would be to simply add another check to the current achievements, preventing you from getting them with the DLC active. With the differenciation between the playsets another achievement set specifically for the DLC could be made, but with consideration with the implemented ease of the rocket launch.
This is also my first post on the forum, and I created an account just to raise awareness about this specific issue for the people that value well-made achievements in games, just like all the others that are in Factorio at the moment.
No spoon here and lesser achivement inbalance in Space Age
Moderator: ickputzdirwech
Re: No spoon here and lesser achivement inbalance in Space Age
I second this. No spoon achievement is for FINISHING THE GAME in 8 hours. It should be obtainable only without SA.
For SA there are other achievements for 40 and 100 hours.
For SA there are other achievements for 40 and 100 hours.
-
Panzerknacker
- Filter Inserter

- Posts: 344
- Joined: Mon Aug 22, 2022 5:27 am
- Contact:
Re: No spoon here and lesser achivement inbalance in Space Age
Yeah this bothered me also, don't think I cba'd to make a post about it before.
I really dislike how Wube transformed Steam achievements from 1.1 to 2.0 with SA. Especially how those timed achievements simply carried over 1:1, they completely lost their prestige for the people that had them.
But yeah, never too late to do something about it I guess. 2.1 anyone?
I really dislike how Wube transformed Steam achievements from 1.1 to 2.0 with SA. Especially how those timed achievements simply carried over 1:1, they completely lost their prestige for the people that had them.
But yeah, never too late to do something about it I guess. 2.1 anyone?
-
coffee-factorio
- Filter Inserter

- Posts: 309
- Joined: Thu Oct 17, 2024 10:56 pm
- Contact:
Re: No spoon here and lesser achivement inbalance in Space Age
It's tricky, because it is in the context of Space Age. It will make the game a lot easier if what you're expecting is the base game Factorio experience.
If you're running with multiple players I'm going to bet you'll average rocket launches in 2-6 hours w/out touching the settings. And then... you just need to figure out how to run the rest of the game for 34-94 hours in which you are expected to be beating it, since you decided to put 2K in steel alone towards not a nuclear power grid.
Right now I'm using it as a "qualifier". As in: if I can't get this as a single player, it indicates I made a mistake and should restart the run. Or I got a sad seed and I should consider my life choices.
I don't have a horse in this race, but a nice meet in the middle would be to change the goal post so that achievement only works in 2.1 without the mod. Another way might be to set the goal to "put the player on another planet by [16 .. 20 ] hours". But it's tricky, because then you change how someone can arrange their play so they don't have to prioritize getting that rocket off at all and can instead backload their operation with a really, really nice power grid for eight hours. Furnaces for four hours, and then probably a working ship in 2-3 hours if that.
I'm more going for running a serious hobby through a video editor than a speed run. And I think I could make that timing without pre-baking a layout.
If you're running with multiple players I'm going to bet you'll average rocket launches in 2-6 hours w/out touching the settings. And then... you just need to figure out how to run the rest of the game for 34-94 hours in which you are expected to be beating it, since you decided to put 2K in steel alone towards not a nuclear power grid.
Right now I'm using it as a "qualifier". As in: if I can't get this as a single player, it indicates I made a mistake and should restart the run. Or I got a sad seed and I should consider my life choices.
I don't have a horse in this race, but a nice meet in the middle would be to change the goal post so that achievement only works in 2.1 without the mod. Another way might be to set the goal to "put the player on another planet by [16 .. 20 ] hours". But it's tricky, because then you change how someone can arrange their play so they don't have to prioritize getting that rocket off at all and can instead backload their operation with a really, really nice power grid for eight hours. Furnaces for four hours, and then probably a working ship in 2-3 hours if that.
I'm more going for running a serious hobby through a video editor than a speed run. And I think I could make that timing without pre-baking a layout.

