New Accounting System Modules for Factorio (Offline Economic Analysis)

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biggerw
Long Handed Inserter
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New Accounting System Modules for Factorio (Offline Economic Analysis)

Post by biggerw »

I’ve just created three modules designed to track and manage "accounting" within Factorio. The coding was done with AI. The goal is to gather enough data for deep economic optimization of your factory outside of the game.

Here’s a quick breakdown of how it works:

Core Module (Accounting & Warehouse): This is the backbone. It handles material transactions and warehouse management (tracking chest contents). It also establishes a system for "fixed assets," giving you a clear look at your factory’s infrastructure and inventory.

Player & Robot Interaction: This module monitors actions triggered by players or construction bots. Since these actions directly impact your inventory, the module generates events and feeds them into the accounting system to keep the logs accurate.

Construction & Conversion: This tracks when machines are placed, deconstructed, or upgraded. These changes directly affect your fixed assets, so this module ensures every build or demolition is logged.

Essentially, these three modules provide a solid foundation for Factorio accounting. The idea isn't to monitor everything while playing, but to use the exported data to optimize the factoredy from an economic standpoint while offline.

Factory Ledger
Big Brother 1984
Change Ledger
be patient if my english is not suitable it´s not my mother tongue.
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