Simple Questions and Short Answers

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JDLH
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Re: Should underground exits still allow one lane to pass? Mine don't

Post by JDLH »

JDLH wrote: Mon Jan 12, 2026 7:56 am Hi, I am running the current version of the Space Age game [version 2.0.72 actually]… and I am baffled by the lane-blocking behaviour of underground exits. I want to block one lane of a basic transport belt, on Gleba, and so I placed an underground belt exit across the belt. Jellynut fruits on both lanes were blocked by the exit. Similarly, spoilage on both lanes was blocked. I expected that the underground belt exit would block only one lane, and would allow the other lane, the one on the side of the exit's discharge belt, to pass.
As requested, here are screenshots of the lane-blocking I see. The jellynut fruits are travelling from left to right.
Underground entrance blocks both lanes 1 of 2 2026-01-12.png
Underground entrance blocks both lanes 1 of 2 2026-01-12.png (62.04 KiB) Viewed 672 times
Above, using an underground belt entrance to block the top lane. I expected that the jellynut in the bottom lane would pass the underground exit and continue to the right. I see a jellynut in the bottom lane has made it into the underground entrance's left lane, but it does not pass across the entrance and out the right side.
Underground entrance blocks both lanes 2 of 2 2026-01-12.png
Underground entrance blocks both lanes 2 of 2 2026-01-12.png (63.69 KiB) Viewed 672 times
Above, using an underground belt entrance to block the bottom lane. I expected that the jellynut in the top lane would pass the underground exit and continue to the right.
Underground exit blocks both lanes 1 of 2 2026-01-12.png
Underground exit blocks both lanes 1 of 2 2026-01-12.png (58.6 KiB) Viewed 672 times
Above, using an underground belt exit to block the top lane. I expected that the jellynut in the bottom lane would pass the underground exit and continue to the right. I see a jellynut in the bottom lane has made it into the underground exit's left lane, but it does not pass across the exit and out the right side.
Underground exit blocks both lanes 2 of 2 2026-01-12.png
Underground exit blocks both lanes 2 of 2 2026-01-12.png (64.87 KiB) Viewed 672 times
Above, using an underground belt exit to block the bottom lane. I expected that the jellynut in the top lane would pass the underground exit and continue to the right. I see a jellynut in the top lane has made it into the underground exit's left lane, but it does not pass across the exit and out the right side.

Do others see the same behaviour?

Should I perhaps report this as a possible bug?
Jap2.0
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Re: Simple Questions and Short Answers

Post by Jap2.0 »

JDLH wrote: Mon Jan 12, 2026 10:32 pm
It will go into the underground belt, not past it—place a matching output belt and they will go through.
There are 10 types of people: those who get this joke and those who don't.
Jap2.0
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Re: Simple Questions and Short Answers

Post by Jap2.0 »

Like so:
01-12-2026, 17-40-03.png
01-12-2026, 17-40-03.png (271.26 KiB) Viewed 663 times
There are 10 types of people: those who get this joke and those who don't.
Tertius
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Re: Should underground exits still allow one lane to pass? Mine don't

Post by Tertius »

JDLH wrote: Mon Jan 12, 2026 10:32 pm Do others see the same behaviour?
Yes, you describe how underground belts work and are supposed to work. This is no bug.

Your issue is that you expect the underground belt piece passes items straight to a belt piece on the opposite side. But it doesn't work like this. The underground pieces do sideloading and the items are being moved onto the underground piece. Append a belt pice to the above ground side of the underground exit. Not on the opposite side of the underground exit.
JDLH
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Re: Should underground exits still allow one lane to pass? Mine don't

Post by JDLH »

Tertius wrote: Tue Jan 13, 2026 12:27 am …This is no bug.

Your issue is that you expect the underground belt piece passes items straight to a belt piece on the opposite side. But it doesn't work like this. The underground pieces do sideloading and the items are being moved onto the underground piece. Append a belt pice to the above ground side of the underground exit. Not on the opposite side of the underground exit.
Thank you. That is exactly how I misunderstood the behaviour of underground entrances and exits. It is clear now.
kitters
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Re: Simple Questions and Short Answers

Post by kitters »

I'm messing with display panels.
Do you know how to enable/disable rich text?
As soon as I finish typing, it enables automatically and I can't change it. For example, change the color of the text.

To simplify, as soon as I type the last symbol ] of [img=item.iron-plate,
it transforms into the picture, which I can only delete completely and start again. I would like to edit.

Simpler question. How do I change color of the text without deleting it and typing again?
Tertius
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Re: Simple Questions and Short Answers

Post by Tertius »

I "develop" rich text labels in an external ascii text editor such as Windows notepad. You can copy any rich text with symbols or color in the game and it will paste as ascii text in the external editor, so this is a way to get the text again.
kitters
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Re: Simple Questions and Short Answers

Post by kitters »

Tertius wrote: Mon Jan 26, 2026 3:31 pm I "develop" rich text labels in an external ascii text editor such as Windows notepad. You can copy any rich text with symbols or color in the game and it will paste as ascii text in the external editor, so this is a way to get the text again.
Nice tip, thank you very much :ugeek:
Shame you need to use an external editor though. Devs...
kitters
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Re: Simple Questions and Short Answers

Post by kitters »

Did I get this right, if a platform has a request from the planet it's above, it completely ignores a a request from this planet for same item?

I want a platform to satisfy a request from a planet, but keep some amount locked. How do I achieve it?

p.s. setting upper limit on platform's request makes it dump surplus regardless of planet's request.

*I would make it so a platform can satisfy planet's requests as long as amount stays in range of platform's request. Not just ignore planet's request.
kitters
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Re: Simple Questions and Short Answers

Post by kitters »

I can't parameterize a message on a display panel, right?

Or at least display a value of a signal? Hard to believe.
jdrexler75
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Re: Simple Questions and Short Answers

Post by jdrexler75 »

kitters wrote: Mon Jan 26, 2026 6:20 pm Did I get this right, if a platform has a request from the planet it's above, it completely ignores a a request from this planet for same item?

I want a platform to satisfy a request from a planet, but keep some amount locked. How do I achieve it?
Yes. You can for example store it on a belt when moving towards that planet, and move it back into the hub when leaving the planet.
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