all are QoL easy to understand Also no need to suggest mods as most of them are stuff i suggest exactly because i played with mods that add them and just wonder why the game does not have them by default
When pressing for colours, to get a tap where, if pressed, we see that circle with every last color and we just click on the colour we want.
Add a data base for colour. This is similar to the Location lua for names. However this is for colours. Reason? Some mods add tons of resources. And the ideea is when placing a train station, to be able to select the item and said item instantly to create the colour for said station.
Blueprint books: where the title is, next to the right is an empty space. Is it possible for there to be a special button where, if we press, we get the parameter, however, it will affect ALL blueprints in this parameter list (look, i get people want a one click solved, but if a blueprint has values you don't want to chance and others you want to chance, just remove the blueprints or do it separatly).... Here, any icon, values, formula, every last thing, we can change manually and when press ok, it automatically changes everything... or just creates a new bluprint book IF we hold something like CTRL or something. So we can avoid overwriting something we want to keep. This would make it so much easier if you chang the name of stations but you have tons of blueprints that uses the previous icons. Change of anything like inserters, belts, assembles, and more MK1 -> MK2 -> MK3 -> MK1 if start a new game.
Special rail remover: if you use this one, as if it's a deconstruction, the rails will be "checked" as if a train goes through, If the train can go out (aka rail is connected to other rails) nothing happens, but if the train can't connect (death end) then that part will be removed. This is extremly usefull if you removed a part of a train network and have OCD that there are now random curved trails. Or the opposite, you made T or similar and you have extra straight rails. Plus this can also be used as a easy way to "fix" if you use a blueprint but don't need all tracks. Regarding stations like bi direction trains... sorry but i assume people are not nitpiking and just don't use it in such areas....
New filters to remove if something is out of "fuel". It has no electricity, it has no ore aka miners, it's a burner type like inserter and remained out of fuel. This is essentially a wild card to ensure that anything that would need manual intervention can be "removed" via one single deconstruction planer that has this filter.
Special Factorio button where you are shown QoL stuff that the game has. This can be similar to mods where the comunity can step in to add more, like how mods add new tutorial. But with a ranking so people can have the most usefull top, while rare (only applies if you have mods), outdated, wrong, so one, will go to the bottom and maybe even removed if there are clear reason for it. Plus, being separatly, you won't even need to mod installed yet can see how the mod would work, helping people discover mods as if it's a showcase. And of course, just like with mods, to have categories so we can chose how much we want to download.
Blackmark (opposite off bookmark?), any mod you simple dislike, if you press this button, you won't see them anymore unless you tick the (new) blackmark tick box (aka similar to the just bookmarks) so we can sort mods.
Update of the map generator to include more stuff, like global energy (aka no need for power poles but you still need to generate power), no friendly fire (bot's can't get destroyed by flamethrouwer), quality for enemies, Faster bots start, Unlock quality (modules not included), start on any planet (seriosly, there is a mod, this should be a default thing, not a mod), start with construction bots and armour, really, the QoL that many mods, why do they not exist in the Map generator when there is already options to disable achivemets due to being "cheaty". There are so many mods that add such features, yet there is no in game tick box doing the same. And it makes no sense.
Nuclear trains (no fuel yet faster and more acceleration then normal locomotive + nuclear fuel) because it just makes no sense for me, why is there no variety for trains? And is it such a massive cheat? it's really just to remove the need for fuel, nothing more.
Tick box to REMOVE the weight system for rockets. Aka the rockets will be just like a train and this includes the player not nedding to remove their backpack. And again, just a tick box.
End game, aka beating the game rewards, where rails (or new special rails?) that can be placed on space platform (there is a mod doing this, see how amazing it is).
To finish up this topic: new tap where we can essentially activate or set the values (like research level) of anything that has a console command. Aka insted of needing to type in, we can just set them from there because my post is about QoL and console comands are a lot of manual twinkering
Suggestions: More QoL functions
Moderator: ickputzdirwech
Suggestions: More QoL functions
Due to personal issues I do NOT read replies. I have significant spelling issues, and IF I remember, I use AI to rewrite my ideas more clearly. You’re welcome to reuse any of my suggestions.
Re: Suggestions: More QoL functions
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- One suggestion per thread! If your subject is something like "My Cool Ideas" or "Suggestions" you failed.

