[2.0.72] Ghosts getting removed by trees/stones marked for deconstruction

Things that has been reported already before.
terronium
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[2.0.72] Ghosts getting removed by trees/stones marked for deconstruction

Post by terronium »

If you see the save file, in the right side I have a large area under planning as ghosts. If you see in the ghosts there are small sections missing where trees and stones were marked to be deconstructed. I used shift while placing ghosts and the ghosts were there but I noticed that the ghosts disappeared at those locations. This happened twice so tis not a fluke. First time when i noticed it I actually thought I might have missed them so I repaired all the stacks so I am sure that the stacks were complete. But today I noticed that the ghosts are gone again where stones or trees are marked to be deconstructed.

I am trying to reproduce it, I thought it happening on save and load but thats not the case. I will update if I can reproduce it reliably but nevertheless uploading the save file and the logs in case you can see something in there.

Missing ghosts highlighted
Screenshot 2026-01-14 221102.png
Screenshot 2026-01-14 221102.png (463.5 KiB) Viewed 134 times
Another missing ghost in the belt strip on right
Screenshot 2026-01-14 221256.png
Screenshot 2026-01-14 221256.png (15.07 MiB) Viewed 134 times
In this the red circle is the same area as previous screenshot. Yellow also had missing entities but I just repaired those to test the save and load theory. They didnt disappear after a save and load. So just FYI in case you wonder looking at save file why some ghosts didnt disappear. They did
Screenshot 2026-01-14 221454.png
Screenshot 2026-01-14 221454.png (441.46 KiB) Viewed 134 times
Attachments
factorio-previous.log
(10.28 KiB) Downloaded 6 times
factorio-current.log
(8.04 KiB) Downloaded 6 times
Space Age 3.zip
(24.87 MiB) Downloaded 7 times
terronium
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Posts: 20
Joined: Sat Mar 16, 2019 11:39 pm
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Re: [2.0.72] Ghosts getting removed by trees/stones marked for deconstruction

Post by terronium »

Thanks @atomizer. Didnt realize/remember there was a timer on entities marked for deconstruction
terronium
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Re: [2.0.72] Ghosts getting removed by trees/stones marked for deconstruction

Post by terronium »

I am not able to figure out how to move this to Not a Bug section. May be I dont have permissions to do that.
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