[2.0.72] Crash TransportLine::deactivate

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Levi Landers
Manual Inserter
Manual Inserter
Posts: 1
Joined: Tue Jan 13, 2026 10:41 pm
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[2.0.72] Crash TransportLine::deactivate

Post by Levi Landers »

Factorio 2.0.72 Crash – Access Violation in TransportLine::deactivate (Belts)
Summary

Factorio 2.0.72 (stable) crashes after extended gameplay with an access violation inside the belt transport system (TransportLine::deactivate). The crash occurs during normal gameplay (not on load), after many autosaves, and appears related to belt updates running on worker threads.

This may be a race condition involving belt entities, possibly triggered or exacerbated by mods that interact with entity updates.
stuff
What Was Happening When It Crashed

Single-player game
Hosting locally (no remote players)
Factory running for multiple hours
Large belt network
Large Bot network (>14000 bots)
Regular autosaves occurring
Crash occurred mid-game, not during load/save

No immediate on-screen error; game abruptly crashed to desktop.

Crash Details
Exception Code: c0000005 (Access Violation – Read)
Crashed Thread: Worker thread
Map tick at crash: 73812473

Stack Trace (Key Portion)
TransportLine::deactivate
TransportLine::update
TransportLineManager::update
WorkerThread::loop

This strongly suggests the crash originates in belt transport line lifecycle handling, possibly due to invalidated data being accessed during a multithreaded update.

Frequency
Has occurred more than four times so far

Save provided to reproduce
Has not been tested yet with mods disabled (will update if needed)

Reproduction Steps (Current Best Guess)
Load the provided save
Let the factory run normally
Allow bots / belts to operate for an extended time
Crash eventually occurs during belt updates

If I can narrow this down further via mod isolation, I will update this report.

Files Provided
factorio-current.log (full, unedited)
Crash dump (generated automatically)
Save file at/near time of crash

Code: Select all

0.000 2026-01-13 13:03:00; Factorio 2.0.72 (build 84292, win64, full)
   0.000 Operating system: Windows 11 (build 26200) 
   0.001 Program arguments: "C:\Program Files\Factorio\bin\x64\factorio.exe" 
   0.001 Config path: C:/Users/oats1/AppData/Roaming/Factorio/config/config.ini
   0.001 Read data path: C:/Program Files/Factorio/data
   0.001 Write data path: C:/Users/oats1/AppData/Roaming/Factorio [15572/130133MB]
   0.001 Binaries path: C:/Program Files/Factorio/bin
   0.006 System info: [CPU: 13th Gen Intel(R) Core(TM) i7-13700K, 24 cores, RAM: 9196/65360 MB, page: 11773/65360 MB, virtual: 4288/134217727 MB, extended virtual: 0 MB]
   0.018 Memory info:
   0.018  [0]: G Skill Intl F5-6000J3636F16G 16384 MB 6000 MHz 1.35 v 64|64
   0.018  [1]: G Skill Intl F5-6000J3636F16G 16384 MB 6000 MHz 1.35 v 64|64
   0.018  [2]: G Skill Intl F5-6000J3636F16G 16384 MB 6000 MHz 1.35 v 64|64
   0.018  [3]: G Skill Intl F5-6000J3636F16G 16384 MB 6000 MHz 1.35 v 64|64
   0.068 Display options: [FullScreen: true] [VSync: true] [UIScale: manual-pixels (175.0%)] [Native DPI: true] [Screen: 255] [Special: lmw] [Lang: en]
   0.201 Video driver: windows
   0.201 Available displays: 1
   0.201  [0]: \\.\DISPLAY1 - NVIDIA GeForce RTX 4070 {0x05, [0,0], 3840x2160, 32bit, 240Hz}
   0.233 [Direct3D11] Display: 0, Output: 0, DisplayAdapter: 0, RenderingAdapter: -1; d3dcompiler_47.dll
   0.362 Initialised Direct3D[0]: NVIDIA GeForce RTX 4070; id: 10de-2786; driver: nvldumdx.dll 32.0.15.9174
   0.362   D3D Feature Level: 11.1, DXGI 1.5+, SwapChain: 3,flip-discard,-,-,-,none
   0.362   [Local Video Memory] Budget: 11242MB, CurrentUsage: 6MB, Reservation: 0/5749MB
   0.362   [Non-Local Vid.Mem.] Budget: 31912MB, CurrentUsage: 0MB, Reservation: 0/16084MB
   0.362   Tiled resources: Tier 2
   0.362   Unified Memory Architecture: No
   0.362   BGR 565 Supported: Yes
   0.362   MaximumFrameLatency: 3, GPUThreadPriority: 0
   0.363 Graphics settings preset: very-high
   0.363   Dedicated video memory size 12010 MB
   0.382 Desktop composition is active.
   0.382 Graphics options: [Graphics quality: high] [Video memory usage: all] [DXT: high-quality]
   0.382                   [Max threads (load/render): 32/24] [Max texture size: 0] [Tex.Stream.: false] [Rotation quality: normal] [Other: STDCWTl] [B:0,C:0,S:100]
   0.445 [Audio] Driver:wasapi, Device:Default device, Depth:16, Frequency:44100, Channels:2, Interpolation:linear
   0.520 Logitech LED Controller initialized.
   0.541 Info ModManager.cpp:446: FeatureFlag expansion-shaders = false
   0.541 Info ModManager.cpp:446: FeatureFlag freezing = false
   0.541 Info ModManager.cpp:446: FeatureFlag quality = false
   0.541 Info ModManager.cpp:446: FeatureFlag rail-bridges = false
   0.541 Info ModManager.cpp:446: FeatureFlag segmented-units = false
   0.541 Info ModManager.cpp:446: FeatureFlag space-travel = false
   0.541 Info ModManager.cpp:446: FeatureFlag spoiling = false
   0.543 Loading mod settings squeak-through-2 0.1.2 (settings.lua)
   0.543 Loading mod settings AdditionalPasteSettings 2.0.12 (settings.lua)
   0.543 Loading mod settings CopyPasteModules 0.2.0 (settings.lua)
   0.543 Loading mod settings even-distribution 2.0.2 (settings.lua)
   0.543 Loading mod settings helmod 2.2.11 (settings.lua)
   0.545 Loading mod settings more-infinite-research-test 1.0.1 (settings.lua)
   0.546 Loading mod settings StatsGui 1.6.1 (settings.lua)
   0.550 Loading mod core 0.0.0 (data.lua)
   0.562 Loading mod base 2.0.72 (data.lua)
   0.685 Loading mod AdditionalPasteSettings 2.0.12 (data.lua)
   0.691 Loading mod even-distribution 2.0.2 (data.lua)
   0.696 Loading mod flib 0.16.5 (data.lua)
   0.701 Loading mod helmod 2.2.11 (data.lua)
   0.758 Loading mod InventoryResearch 1.0.0 (data.lua)
   0.770 Loading mod Krastorio2MenuSimulations 2.0.2 (data.lua)
   0.781 Loading mod MaxRateCalculator 200.0.53 (data.lua)
   0.798 Loading mod more-infinite-research-test 1.0.1 (data.lua)
   0.799 Script @__more-infinite-research-test__/prototypes/tech-gen.lua:118: [more-infinite-research] Registered technology recipe-prod-research_copper-1
   0.800 Script @__more-infinite-research-test__/prototypes/tech-gen.lua:118: [more-infinite-research] Registered technology recipe-prod-research_iron-1
   0.800 Script @__more-infinite-research-test__/prototypes/tech-gen.lua:118: [more-infinite-research] Registered technology recipe-prod-research_gears-1
   0.800 Script @__more-infinite-research-test__/prototypes/tech-gen.lua:118: [more-infinite-research] Registered technology recipe-prod-research_iron_sticks-1
   0.800 Script @__more-infinite-research-test__/prototypes/tech-gen.lua:118: [more-infinite-research] Registered technology recipe-prod-research_copper_cable-1
   0.801 Script @__more-infinite-research-test__/prototypes/tech-gen.lua:118: [more-infinite-research] Registered technology recipe-prod-research_electronic_circuit-1
   0.801 Script @__more-infinite-research-test__/prototypes/tech-gen.lua:118: [more-infinite-research] Registered technology recipe-prod-research_advanced_circuit-1
   0.801 Script @__more-infinite-research-test__/prototypes/tech-gen.lua:118: [more-infinite-research] Registered technology recipe-prod-research_processing_unit-1
   0.801 Script @__more-infinite-research-test__/prototypes/tech-gen.lua:118: [more-infinite-research] Registered technology recipe-prod-research_plastic-1
   0.801 Script @__more-infinite-research-test__/prototypes/tech-gen.lua:118: [more-infinite-research] Registered technology recipe-prod-research_sulfur-1
   0.802 Script @__more-infinite-research-test__/prototypes/tech-gen.lua:118: [more-infinite-research] Registered technology recipe-prod-research_batteries-1
   0.802 Script @__more-infinite-research-test__/prototypes/tech-gen.lua:118: [more-infinite-research] Registered technology recipe-prod-research_explosives-1
   0.802 Script @__more-infinite-research-test__/prototypes/tech-gen.lua:118: [more-infinite-research] Registered technology recipe-prod-research_engine-1
   0.802 Script @__more-infinite-research-test__/prototypes/tech-gen.lua:118: [more-infinite-research] Registered technology recipe-prod-research_electric_engine-1
   0.802 Script @__more-infinite-research-test__/prototypes/tech-gen.lua:118: [more-infinite-research] Registered technology recipe-prod-research_flying_robot_frame-1
   0.802 Script @__more-infinite-research-test__/prototypes/tech-gen.lua:118: [more-infinite-research] Registered technology recipe-prod-research_low_density_structure-1
   0.803 Script @__more-infinite-research-test__/prototypes/tech-gen.lua:118: [more-infinite-research] Registered technology recipe-prod-research_rocket_fuel-1
   0.803 Script @__more-infinite-research-test__/prototypes/tech-gen.lua:90: [more-infinite-research] Skipping stream research_tungsten because no matching recipes were found.
   0.803 Script @__more-infinite-research-test__/prototypes/tech-gen.lua:90: [more-infinite-research] Skipping stream research_lithium because no matching recipes were found.
   0.803 Script @__more-infinite-research-test__/prototypes/tech-gen.lua:90: [more-infinite-research] Skipping stream research_carbon_fiber because no matching recipes were found.
   0.803 Script @__more-infinite-research-test__/prototypes/tech-gen.lua:118: [more-infinite-research] Registered technology recipe-prod-research_grenades-1
   0.803 Script @__more-infinite-research-test__/prototypes/tech-gen.lua:118: [more-infinite-research] Registered technology recipe-prod-research_walls-1
   0.803 Script @__more-infinite-research-test__/prototypes/tech-gen.lua:118: [more-infinite-research] Registered technology recipe-prod-research_rails-1
   0.804 Script @__more-infinite-research-test__/prototypes/tech-gen.lua:118: [more-infinite-research] Registered technology recipe-prod-research_concrete-1
   0.805 Script @__more-infinite-research-test__/prototypes/tech-gen.lua:118: [more-infinite-research] Registered technology recipe-prod-research_furnace-1
   0.805 Script @__more-infinite-research-test__/prototypes/tech-gen.lua:118: [more-infinite-research] Registered technology recipe-prod-research_mining_drill-1
   0.805 Script @__more-infinite-research-test__/prototypes/tech-gen.lua:118: [more-infinite-research] Registered technology recipe-prod-research_electric_energy-1
   0.806 Script @__more-infinite-research-test__/prototypes/tech-gen.lua:118: [more-infinite-research] Registered technology recipe-prod-research_bullets-1
   0.806 Script @__more-infinite-research-test__/prototypes/tech-gen.lua:118: [more-infinite-research] Registered technology recipe-prod-research_rockets-1
   0.807 Script @__more-infinite-research-test__/prototypes/tech-gen.lua:118: [more-infinite-research] Registered technology recipe-prod-research_modules-1
   0.807 Script @__more-infinite-research-test__/prototypes/tech-gen.lua:118: [more-infinite-research] Registered technology recipe-prod-research_belts-1
   0.808 Script @__more-infinite-research-test__/prototypes/tech-gen.lua:118: [more-infinite-research] Registered technology recipe-prod-research_inserters-1
   0.809 Script @__more-infinite-research-test__/prototypes/tech-gen.lua:118: [more-infinite-research] Registered technology recipe-prod-research_science_pack_productivity-1
   0.809 Script @__more-infinite-research-test__/prototypes/tech-gen.lua:51: [more-infinite-research] Science packs for research_rocket_shooting_speed: automation-science-pack, logistic-science-pack, chemical-science-pack, production-science-pack, military-science-pack
   0.809 Script @__more-infinite-research-test__/prototypes/tech-gen.lua:51: [more-infinite-research] Science packs for research_flamethrower_shooting_speed: automation-science-pack, logistic-science-pack, chemical-science-pack, production-science-pack, military-science-pack, space-science-pack
   0.809 Script @__more-infinite-research-test__/prototypes/tech-gen.lua:51: [more-infinite-research] Science packs for research_electric_shooting_speed: automation-science-pack, logistic-science-pack, chemical-science-pack, production-science-pack, military-science-pack
   0.809 Script @__more-infinite-research-test__/prototypes/tech-gen.lua:51: [more-infinite-research] Science packs for research_character_mining_speed: utility-science-pack, military-science-pack
   0.809 Script @__more-infinite-research-test__/prototypes/tech-gen.lua:51: [more-infinite-research] Science packs for research_character_crafting_speed: utility-science-pack, military-science-pack
   0.809 Script @__more-infinite-research-test__/prototypes/tech-gen.lua:51: [more-infinite-research] Science packs for research_character_walking_speed: utility-science-pack, military-science-pack
   0.809 Script @__more-infinite-research-test__/prototypes/tech-gen.lua:51: [more-infinite-research] Science packs for research_character_trash_slots: utility-science-pack, military-science-pack
   0.819 Loading mod StatsGui 1.6.1 (data.lua)
   0.830 Loading mod base 2.0.72 (data-updates.lua)
   0.841 Loading mod more-infinite-research-test 1.0.1 (data-updates.lua)
   0.853 Loading mod squeak-through-2 0.1.2 (data-final-fixes.lua)
   0.865 Loading mod CopyPasteModules 0.2.0 (data-final-fixes.lua)
   0.907 Checksum for core: 3316885848
   0.907 Checksum of base: 1879415942
   0.907 Checksum of squeak-through-2: 662791080
   0.907 Checksum of AdditionalPasteSettings: 1128904397
   0.907 Checksum of alien-biomes-graphics: 0
   0.907 Checksum of CopyPasteModules: 1766158688
   0.907 Checksum of even-distribution: 281457414
   0.907 Checksum of flib: 728527376
   0.907 Checksum of helmod: 3397852213
   0.907 Checksum of InventoryResearch: 3282249505
   0.907 Checksum of Krastorio2MenuSimulations: 803229161
   0.907 Checksum of MaxRateCalculator: 2782318027
   0.907 Checksum of more-infinite-research-test: 2012194739
   0.907 Checksum of StatsGui: 4033436165
   1.068 Prototype list checksum: 3808819562
   1.092 Loading sounds...
   1.266 Info PlayerData.cpp:64: Local player-data.json available, timestamp 1768332394
   1.266 Info PlayerData.cpp:71: Cloud player-data.json unavailable
   1.268 Post-data load graphics options: [Light occlusion: YES]
   1.466 Initial atlas bitmap size is 16384
   1.483 Created an atlas bitmap (size 16384x16372) [none]
   1.483 Created an atlas bitmap (size 16384x13172) [none]
   1.484 Created an atlas bitmap (size 16384x7424) [low-object]
   1.484 Created an atlas bitmap (size 16384x12092) [corpse-decay]
   1.484 Created an atlas bitmap (size 8192x4352) [decal]
   1.484 Created an atlas bitmap (size 8192x5632) [mipmap, linear-minification, linear-magnification, linear-mip-level]
   1.484 Created an atlas bitmap (size 4096x1632) [smoke, mipmap, linear-minification, linear-magnification]
   1.484 Created an atlas bitmap (size 16384x6288) [terrain, mipmap, linear-minification, linear-mip-level]
   1.485 Created an atlas bitmap (size 4096x2960) [terrain-effect-map, mipmap, linear-minification, linear-mip-level]
   1.485 Created an atlas bitmap (size 4096x3088) [mipmap]
   1.486 Created an atlas bitmap (size 8192x3936) [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level]
   1.486 Created an atlas bitmap (size 8192x5168) [alpha-mask]
   1.497 Created an atlas bitmap (size 16384x16384) [shadow, linear-magnification, alpha-mask]
   1.497 Created an atlas bitmap (size 4096x1272) [shadow, linear-magnification, alpha-mask]
   1.497 Created an atlas bitmap (size 8192x2352) [shadow, mipmap, linear-magnification, alpha-mask]
   1.497 Created an atlas bitmap (size 4096x176) [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ]
   1.497 Loading 3D bitmaps.
   1.502 Texture processor created (4096). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
   1.523 Parallel sprite loader initialized (threads: 23, bitmaps: 4899)
   4.953 Sprites loaded
   4.965 Generated mipmaps (4) for atlas [2] of size 16384x7424   
   4.976 Generated mipmaps (3) for atlas [5] of size 8192x5632   
   4.987 Generated mipmaps (3) for atlas [6] of size 4096x1632   
   4.998 Generated mipmaps (3) for atlas [7] of size 16384x6288   
   5.008 Generated mipmaps (3) for atlas [8] of size 4096x2960   
   5.048 Generated mipmaps (3) for atlas [9] of size 4096x3088   
   5.059 Generated mipmaps (5) for atlas [10] of size 8192x3936   
   5.070 Generated mipmaps (3) for atlas [14] of size 8192x2352   
   5.085 Custom mipmaps uploaded (2925)
   5.096 Video memory usage: 1668.16 MB (Atlases: 1656.62 MB, Textures: 11.54 MB)
   5.110 Custom inputs active: 14
   5.174 Factorio initialised
   5.188 Info AuthServerConnector.cpp:620: Performing TLS check.
   5.188 Info HttpSharedState.cpp:57: Downloading https://auth.factorio.com/tls-check/success
   5.616 Info AuthServerConnector.cpp:653: TLS check success.
   5.616 Info HttpSharedState.cpp:57: Downloading https://updater.factorio.com/updater/get-available-versions?username=<private>&token=<private>&apiVersion=2
   6.450 Some core updates would be reachable if experimental updates were enabled.
   6.450 0 packages available to download (experimental updates disabled).
  18.498 Info HttpSharedState.cpp:57: Downloading https://updater.factorio.com/updater/get-available-versions?username=<private>&token=<private>&apiVersion=2
  18.946 Some core updates would be reachable if experimental updates were enabled.
  18.946 0 packages available to download (experimental updates disabled).
  21.610 Info ServerSynchronizer.cpp:22: nextHeartbeatSequenceNumber(0) initialized Synchronizer nextTickClosureTick(0).
  21.610 Info ServerMultiplayerManager.cpp:808: updateTick(18446744073709551615) changing state from(Ready) to(PreparedToHostGame)
  21.610 Info ServerMultiplayerManager.cpp:808: updateTick(18446744073709551615) changing state from(PreparedToHostGame) to(CreatingGame)
  21.610 Loading map C:\Users\oats1\AppData\Roaming\Factorio\saves\_autosave1.zip: 41221091 bytes.
  21.651 Loading level.dat: 123705862 bytes.
  21.651 Info Scenario.cpp:154: Map version 2.0.72-0
  23.037 Loading script.dat: 401541 bytes.
  23.040 Checksum for script __level__/control.lua: 3792629764
  23.041 Checksum for script __AdditionalPasteSettings__/control.lua: 1636780040
  23.042 Checksum for script __CopyPasteModules__/control.lua: 3352112580
  23.043 Script @__even-distribution__/framework.lua:22: 0 [ED] Initializing framework... DEBUG = false
  23.043 Script @__even-distribution__/framework.lua:22: 0 [ED] Registering custom scripts...
  23.043 Script @__even-distribution__/framework.lua:22: 0 [ED] Script: metatables
  23.043 Script @__even-distribution__/framework.lua:22: 0 [ED] Script: util
  23.043 Script @__even-distribution__/framework.lua:22: 0 [ED] Script: helpers
  23.043 Script @__even-distribution__/framework.lua:22: 0 [ED] Script: setup
  23.044 Script @__even-distribution__/framework.lua:22: 0 [ED] Script: remote
  23.044 Script @__even-distribution__/framework.lua:22: 0 [ED] Script: visuals
  23.044 Script @__even-distribution__/framework.lua:22: 0 [ED] Script: gui-tools
  23.044 Script @__even-distribution__/framework.lua:22: 0 [ED] Script: drag
  23.045 Script @__even-distribution__/framework.lua:22: 0 [ED] Script: cleanup
  23.045 Script @__even-distribution__/framework.lua:22: 0 [ED] GUI-Script: settings-gui
  23.045 Script @__even-distribution__/framework.lua:22: 0 [ED] Registering default event handlers...
  23.046 Script @__even-distribution__/framework.lua:22: 0 [ED] Registering custom inputs...
  23.046 Script @__even-distribution__/framework.lua:22: 0 [ED] Input: inventory-cleanup   event: on_inventory_cleanup
  23.046 Script @__even-distribution__/framework.lua:22: 0 [ED] Input: fast-entity-transfer-hook   event: on_fast_entity_transfer_hook
  23.046 Script @__even-distribution__/framework.lua:22: 0 [ED] Input: fast-entity-split-hook   event: on_fast_entity_split_hook
  23.046 Script @__even-distribution__/framework.lua:22: 0 [ED] Successfully initialized
  23.046 Checksum for script __even-distribution__/control.lua: 140605339
  23.074 Checksum for script __helmod__/control.lua: 1550838634
  23.076 Checksum for script __MaxRateCalculator__/control.lua: 1505859509
  23.078 Checksum for script __StatsGui__/control.lua: 1283351053
  23.101 Info UDPSocket.cpp:37: Opening socket at (IP ADDR:({0.0.0.0:34197}))
  23.102 Hosting game at IP ADDR:({0.0.0.0:34197})
  23.102 Info ServerMultiplayerManager.cpp:808: updateTick(73296001) changing state from(CreatingGame) to(InGame)
  23.102 Info UDPSocket.cpp:49: Opening socket for broadcast
  23.114 Info GameActionHandler.cpp:4560: UpdateTick (73296001) processed PlayerJoinGame peerID(0) playerIndex(0) mode(connect) 
 323.265 Info AppManager.cpp:323: Saving to _autosave2 (blocking).
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7534.780 Info AppManagerStates.cpp:2111: Saving finished
7834.782 Info AppManager.cpp:323: Saving to _autosave3 (blocking).
7835.251 Info AppManagerStates.cpp:2111: Saving finished
8135.248 Info AppManager.cpp:323: Saving to _autosave1 (blocking).
8135.711 Info AppManagerStates.cpp:2111: Saving finished
8435.699 Info AppManager.cpp:323: Saving to _autosave2 (blocking).
8436.161 Info AppManagerStates.cpp:2111: Saving finished
8563.160 Info AppManagerStates.cpp:2111: Saving finished
8644.527 Error CrashHandler.cpp:503: Exception Code: c0000005, Address: 0x00007ff7a4c72cc9
ModuleBase: 0x00007ff7a4a80000, ImageSize: 02a17000, RelativeAddress: 001f2cc9
8644.527 Error CrashHandler.cpp:509: Access Violation: Read at address 00002161B7C43348
8644.527 Error CrashHandler.cpp:523: Exception Context:
rax=00000161b90ee9a0, rbx=00000000046649f9, rcx=00000161b90ee980,
rdx=00002161b7c432f0, rsi=0000000000000000, rdi=00000161b90ee980,
rip=00007ff7a4c72cc9, rsp=00000046cbabf7f8, rbp=0000000000000000,
 r8=00000161b90ee9a0,  r9=00000000046649f9, r10=00000000000000ff,
r11=0000000000000003, r12=00000161d4062f48, r13=0000000000000000,
r14=00000161b7c43300, r15=00000160ff2f4160
8644.527 Crashed in C:\Program Files\Factorio\bin\x64\factorio.exe (0x00007ff7a4a80000 - 0x00007ff7a7497000)
Factorio crashed. Generating symbolized stacktrace, please wait ...
C:\Users\build\AppData\Local\Temp\factorio-build-VX94F7\libraries\StackWalker\StackWalker.cpp(924): StackWalker::ShowCallstack
C:\Users\build\AppData\Local\Temp\factorio-build-VX94F7\src\Util\Logger.cpp(339): Logger::writeStacktrace
C:\Users\build\AppData\Local\Temp\factorio-build-VX94F7\src\Util\Logger.cpp(381): Logger::logStacktrace
C:\Users\build\AppData\Local\Temp\factorio-build-VX94F7\src\Util\CrashHandler.cpp(183): CrashHandler::writeStackTrace
C:\Users\build\AppData\Local\Temp\factorio-build-VX94F7\src\Util\CrashHandler.cpp(552): CrashHandler::SehHandler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFA6F3E5AC3)
00007FFA6F3E5AC3 (KERNELBASE): (filename not available): UnhandledExceptionFilter
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFA71BCA5E3)
00007FFA71BCA5E3 (ntdll): (filename not available): strncpy
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFA71B818A3)
00007FFA71B818A3 (ntdll): (filename not available): _C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFA71BC62FF)
00007FFA71BC62FF (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFA71A72327)
00007FFA71A72327 (ntdll): (filename not available): RtlLocateExtendedFeature
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFA71BC5C3E)
00007FFA71BC5C3E (ntdll): (filename not available): KiUserExceptionDispatcher
C:\Users\build\AppData\Local\Temp\factorio-build-VX94F7\src\Belt\TransportLine.cpp(1736): TransportLine::deactivate
C:\Users\build\AppData\Local\Temp\factorio-build-VX94F7\src\Belt\TransportLine.cpp(161): TransportLine::update
C:\Users\build\AppData\Local\Temp\factorio-build-VX94F7\src\Belt\TransportLineManager.cpp(146): TransportLineManager::update
C:\Program Files (x86)\Microsoft Visual Studio\2019\BuildTools\VC\Tools\MSVC\14.29.30133\include\functional(822): std::_Func_impl_no_alloc<``Map::createMultiThreadedUpdateRunner'::`2'::<lambda_1>::operator()'::`2'::<lambda_1>,void>::_Do_call
C:\Users\build\AppData\Local\Temp\factorio-build-VX94F7\src\Util\WorkerThread.cpp(71): WorkerThread::loop
C:\Program Files (x86)\Microsoft Visual Studio\2019\BuildTools\VC\Tools\MSVC\14.29.30133\include\thread(56): std::thread::_Invoke<std::tuple<void (__cdecl LogitechLEDController::*)(void),LogitechLEDController *>,0,1>
minkernel\crts\ucrt\src\appcrt\startup\thread.cpp(97): thread_start<unsigned int (__cdecl*)(void *),1>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFA707DE8D7)
00007FFA707DE8D7 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFA71AEC53C)
00007FFA71AEC53C (ntdll): (filename not available): RtlUserThreadStart
Stack trace logging done
8645.459 Error CrashHandler.cpp:190: Map tick at moment of crash: 73812473
8645.489 Info CrashHandler.cpp:318: Executable CRC: 3301939492
8645.489 Error Util.cpp:95: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
8672.650 Uploading log file
8672.675 Error CrashHandler.cpp:270: Heap validation: success.
8672.676 Creating crash dump.
8672.801 CrashDump success
Additional Notes
Heap validation passed after crash
No GPU, RAM, or OS instability observed
Appears consistent with a TransportLine multithreading edge case
Willing to test experimental builds or provide additional diagnostics if needed

Thank you for your time and for Factorio — happy to help narrow this down further if you need more info.
Attachments
_autosave2.zip
Save File
(40.79 MiB) Downloaded 8 times
factorio-current.log
Crash Log
(25.99 KiB) Downloaded 11 times
Loewchen
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Re: [2.0.72] Crash TransportLine::deactivate

Post by Loewchen »

This crash suggests a hardware problem, make sure you are on the latest bios for the raptor lake defect and if you find a way to reproduce it reliably let us know, see 114778.
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pioruns
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Re: [2.0.72] Crash TransportLine::deactivate

Post by pioruns »

Your CPU belongs to the Raptor Lake family, which has known issues that can lead to permanent hardware degradation under certain conditions. If you're experiencing frequent crashes, especially during gaming or high-load scenarios, your CPU may already be damaged. This is not an isolated case, it's a widely reported and acknowledged problem.

More technical details and analysis can be found here:
https://machaddr.substack.com/p/extensi ... the-raptor

If your CPU is still under warranty, initiate an RMA process with Intel or your vendor. Report the issue as repeated instability and crashing during games or other intensive workloads. Do not delay, as continued use might worsen the condition.

If an RMA isn't possible, the next step is to update your motherboard BIOS to the latest version, as several vendors have released firmware patches intended to mitigate this issue. While this won't fix already-present damage, it may help reduce instability going forward.

Other than that, there is nothing else you can do, permanent hardware damage cannot be fixed by the game or other software.
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